Elgar Fletch, a backwoods hunter and trapper, finds his life turned upside-down as strange appearances in the woods foretell an invasion that threatens the kingdom. Can a boy who’s never set foot out of his small village defeat an unstoppable army? That’s up to you, the choices you make, and the luck of the die...
This stand-alone Party of One adventure is designed for a single player with no GM and basic rules. All you need to play is some dice (d6, d8, and 20), a pencil, some paper, and this book.
The rules are explained as you play. Begin at paragraph 1 and proceed from there, taking notes as you go.
Elgar Fletch and the Dark Army includes both a 1st level and 3rd level character sheet for Elgar, fully compatible for use with any beginning Pathfinder Roleplaying Game party to continue your adventures!
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
This pdf is 16 pages long, 1 page front cover/editorial, 1 page SRD, leaving 14 pages for this GM-less adventure for one player, so let's check this out!
Remember the "Choose your own adventure"-novels? Well, this is essentially a GM-less adventure for one player that follows the same format. Seeing that anyone who might be interested in the module will perceive any detailed information on it as spoilers, I'm only going to go into the most rudimentary of information.
The hero of this module, Elgar Fetch (stats for 1st and 3rd level are provided, though the latter is assumed to be the default) is a kind-hearted man who lives a good life as a trapper and ranger in a little village. Life has been good to him and he has quite some money to buy pieces of equipment in the town. This is the first scene and depending on what he buys, later decisions will be influenced. After the short shopping trip, Elgar will meet the town-beauty, who is obviously in love with the awkward ranger and it is after that meeting that things turn ugly. Suffice to say, Elgar will determine the fate of the nation's capital with his skills and the adventure provides quite a smattering of different choices and essentially two basic paths to follow. Oh, and there's some potential for even tricking a rather major adversary. Were I to hold anything against the module, it would be the lack of a exciting final confrontation, but that remains only a minor blemish.
Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a two-column standard and the pdf has no bookmarks. Non-fluff-information is in red, which is somewhat subpar, as, when printed out, the two different colors become indistinguishable in b/w. Elgar is a sympathetic, if somewhat awkward and nice hero to identify with and is much more colorful than Kalgor in the first Party of 1. In fact, I very much preferred Elgar's adventure - the choices matter more, there are more solutions to most problems and the different outcomes vary enough to offer some replay-value. That being said, presentation (with the red) is not yet optimized and the lack of bookmarks is another minor downer. Additionally, the lack of a true climax somewhat, at least for me, deters from the overall appeal - here, Kalgor's adventure is superior. Also, the opposing forces remain mostly undeveloped and potential for a certain affliction has been omitted. My final verdict for Elgar's adventure will thus be 4 stars - a good module that could have been stellar.
This second in the 'Party of One' solo adventures follows the same format as the first, diving straight in to the first paragraph of the adventure then directing you to the next bit to read, and with the character sheets - for Elgar as both a Level 1 and a Level 3 Ranger - tucked away at the end. All you need are some dice, the necessary game mechanics being explained as and when they arise.
Starting as a backwoods youth, skilled at hunting and trapping, young Elgar Fletch begins the adventure as he's wondering what to treat himself with after selling some pelts to a local trader. Soon he's shuffling his feet around a local lass who's clearly sweet on him and then... well, you pick your route through the rest.
There's plenty for Elgar to do, and to fight with, as he betakes himself through his woodland home and, for the first time in his life, beyond. There are people to talk to, secrets to discover, a mad dash to the capital city and - if you get it all right - a kingdom to save. You might even get the king's thanks... as for the girl... wait and see!
It's an engaging adventure with enough going on that you can play it more than once, discovering new things and finding other places to go and people to meet. Ideal for a quiet moment when you cannot find anyone with whom to play.