15 SPECIFIC WEAPONS, VOLUME II—A Magical Weapons supplement!
Magical weapons are a necessity of most roleplaying games, yet the Core Rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help define a character throughout a campaign, just think about your favorite fictional heroes of fantasy and the weapons that they carry!
These are the 15 specific weapons from Volume II:Balanced Starknife (starknife), Bastard's Inheritance (bastard sword), Double Sword of Unyielding Balance (two-bladed sword), Dragonbone Flail (heavy flail), Dwarven Mace (light mace/mug), Giant's Fork (ranseur), Livingwood Quarterstaff (quarterstaff), Minotaur Cestus (cestus), Morningstar of Alarm (morningstar), Orcslayer (falcata), Pharaoh's Companion (khopesh), Sap of the Thief (sap), Scythe of the Seasons (scythe), Sickle of Thanoptic Armaments (sickle), Whip of Imprisonment (whip).
Written by Ken Burnside, K. Axel Carlsson, Mark Gedak, Christian Gunter, Will McCardell and Jonathan Palmer. Artwork by Marc Rødskov Jensen.
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This product is 11 pages long. It starts with a cover, credits, and intro. (3 pages)
Ways to bring the Magic back (2 pages)
This talks about how to make magical items seem more magical. It discusses the problems and then offers 6 solutions to help fix it.
15 Specific Weapons (5 ½ pages)
Each weapon has full stats, construction costs for it. A few have some background information about them as well. Many of them some little unique something about them, such as light on command to make them more interesting. A few are very specific such as Bastard's Inheritance which does double damage against a single family. There is also three new magic weapon special abilities. My favorites is a tie between...
Scythe of the Seasons – cold or fire based weapon based on the seasons.
Whip of Imprisonment – bonus for trips, disarms etc.
It ends with a OGL. (½ page)
Closing thoughts. The art work is black and white and good. Editing and layout are good. Only about 6 of the weapons have artwork for them, while the art is good for them I really would have liked to have seen art for all of them. This is very much like the first one, themed magic items with a little something special about them to make them stand out. I didn't think this was as good as the first one but it is close. Mostly because I didn't think the weapons and abilities was as inventive as the first one but they are as well done. So what's my rating? I am going to give this one a 4 star. I know I said the first was better and gave it a 4 as well. It really is close to as good.