Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the cultists’ passage throws the forest’s tenuous peace into chaos, the adventurers find the only island of safety amid the savage wilds transformed into the killing grounds of a shapeshifting monster. Can the PCs escape the terror-plagued wilderness and unveil the death cultists’ true plot at last? Or will the lycanthropic curse claim them as well?
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
“Broken Moon,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock
The secrets of the Whispering Way, a notorious cult sworn to the powers of death and undeath, revealed in blasphemous detail, by Adam Daigle
Insights into the savage lives of werewolves, wererats, and other lycanthropes, by Gareth Hanrahan
Laurel Cylphra comes face to face with an ancient mystery in the Pathfinder’s Journal, by F. Wesley Schneider
Seven exciting and deadly new monsters, by Tim Hitchcock, Rob McCreary, and Patrick Renie
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-310-1
Broken Moon is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
Just started running this for my players, it's ok, but not as long as the other scenarios, if it get's as long, it could quickly start to get boring. But it's good with a more roleplaying oriented scenario.
The problem is the difficulty. The players just came from Caromarcs castle, where they battled a CR 11 (more like 12-13), with help from a CR 13, clearly designed not to be able to do damage to the CR 11 at all.
Really really hard battle, and that after taking on one hard battle after another, on top of small bridges 150 ft over raging waterfalls. Several traps, golems, basilisk and a black pudding.
The highest CR in Broken moon the highest CR encounter is 10, the end boss, after that it's CR 8. Those that are CR 8 most have NPC levels. As such, the same PC's who lived through the horror of the last scenario, have no battle challenge in this one. NPC levels are not equal to CR -2 at all!
Good with a roleplaying scenario, but have to up the difficulty of ALL encounters.
When do Paizo learn that 4 CR 3 doesn't equal CR 7, at most CR 5, even then it's high. CR 3's to 7 would be something like 12-16 CR 3 to a CR 7 encounter.
This is quite possibly the best Werewolf-themed adventure module ever released. A perfect blend of lore, mystery, intrigue, and combat that will suit any playstyle.
Not the best adventure in the series and real let down from the previous two. If I do run this, it will be heavily modified, almost to the point where what I run is only superficially what was published. However the zombies and new aberration are good and I liked the fiction as well as the Whispering Way article. It's OK but not much more than that.
Really awesome start to this one, and a solid third in what is seeming to be one of, if not THE, best AP to date. The only downside to me is that the good stuff was at the start and the rest felt a little like filler material. Still this AP has been great enough that i can forgive a little fluff.
I'm sitting here in the dark, covered with rats, wondering if I should run this one for you Baron, as I deliberately placed every one of your phobias, fears, and insecurities into this adventure.
seriously, I'm covered with rats
Awsome pic!
And Tim I have nothing against rats (except when they take cabs I try to hail when its pouring rain); its spiders and werewolves that I go weak in the knees for.
I'm guessing I will be playing this adventure with all the lights on.
So, does Golarion's moon have a name other than "the moon"? And if so, what is it?
So far, we've only called it "the moon."
If we DO end up calling it something some day... it'll probably be called Somal. in fact, we may have already done this somewhere in print. (Somal being the name of one of the two moons in my homebrew game, and thus an easy word for me to remember.)
Does it need a name? Our own moon doesn't have a name either except for the word "moon" in various languages.
I think I am going to call it... Bob
Odd, I just saw Titan A.E. last week, but missed your quote.
Why is Seoni's hair blonde? And short! (relative to her normal hairstyle)
Because Seoni's hair is kinda supposed to be blonde in the first place. In some pictures, artists skew her hair really light, and sometimes it IS white... but normally she's a blonde. Of course, lighting in an illustration can influence this as well, so in theory, in images where the lighting is from fire, she should look even more blonde than normal.
Anyway, when you look at Wayne's original paintings (the ones we use to illustrate the classes in the core rulebook), compare her hair color to Merisiel's. Merisiel has full-on white hair. Seoni's hair isn't quite as starkly white.
As for why it's short... artistic license, basically.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
So, something I did not get from the "Ecology of the Lycanthrope" article ( which otherwise was fantastic ): Do natural lycanthropes also go on a rampage every full moon? Also, as described the "rampage" of werebears is not very rampagey... but they still seem to attack every person near them, right?
I ask because three PC's got werebeared during my last campaign ( two due to random chance, one because he wanted it so much that he let one bite him... damn Bear Shaman Druids and their illicit desires. :p ).
Any chance we could get Broken Moon wallpaper? I love advertising Pathfinder on my work computer, the House of the Beast golem has gotten a lot of comments.
I noticed some interesting tie-ins with past products.
Spoiler:
The end boss necromancer received his training from a mysterious ghoulish woman named Yrasa Nine-Eyes. Back in the 3.5 adventure "Hungry are the Dead," we are introduced to the character Lucimar, a lich who will be appearing again in "Shadows of Gallowspire." Lucimar is noted as having a male wizardly rival named Yras Nine-Eyes. I'm interested to find out more about Mr. and Mrs. Nine-Eyes (or maybe they're the same person?).
I noticed some interesting tie-ins with past products.
Thanks for noticing...
Generic Villain:
That was the intention, however it seems that along the way Yras must have fallen prey to some very old school curse magic at the hand of an unknown nemesis. Beware the mighty girdle of femininity/masculinity!!! So yeah, serious product tie-in... as in all the way back to 1st edition! Rock!
How are my PC's suppose to survive the boss fight in this book?! Circle of Death with the big baddie is 11d4 HD of creatures (a poor role will get most of them) and then it's save or die with a dc21 save. Given their make up they have about a 50-50 shot of living. If that's not bad enough Cloud kill plus some undead grapple monsters means there is a good chance that two players will slowly get con drained to death while pinned. Eyebite has a good chance of eventually driving off their alchemist/artillery. And ranged attacks against a flying greater invisible target is daunting.
I get this is a horror game but this has the wiff of tpk about it.
I'm a novice GM. I want to challenge my players not end the campaign. any suggestions?
How are my PC's suppose to survive the boss fight in this book?! Circle of Death with the big baddie is 11d4 HD of creatures (a poor role will get most of them) and then it's save or die with a dc21 save. Given their make up they have about a 50-50 shot of living. If that's not bad enough Cloud kill plus some undead grapple monsters means there is a good chance that two players will slowly get con drained to death while pinned. Eyebite has a good chance of eventually driving off their alchemist/artillery. And ranged attacks against a flying greater invisible target is daunting.
I get this is a horror game but this has the wiff of tpk about it.
I'm a novice GM. I want to challenge my players not end the campaign. any suggestions?
There's been some discussion about this over at the forum thread.