As a Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Played this at the higher tier with a 5 man party (Arcanist, Fighter, Fighter/Cleric/Hellknight, Ranger and Monk) of experienced players.
This scenario was just too tough on the encounters. We almost TPK'd twice and did lose the Hellknight in the second fight. One fight took almost two hours (an estimated 30 rounds!) in which my character sat out the whole thing charmed. Another had two of us running away in fear for ten rounds.
Each fight felt like a one trick pony to do over anyone with a low will save and then pummel the rest to death. Not fun.
Only reason I'm giving this 3 stars is because despite that we had a good laugh around the table.
Heresy of Man Part III is grand, but for the end.
This is a very fun adventure—though a tad on the railroad. The party needs to be savvy and should try not to do anything rash, and that makes it fun. With that—this can be a very deadly mod. The group must roll well (as the group I ran through did—and still almost a TPK), and approach each encounter smartly.
The downside, as with Part II, is the background and metaplot. I feel as if I’d give too much away by talking about it. I will just say that other than the success of beating the Big Bad in what was a true nail-biter, the end proved to be a letdown in many ways.
It was fun for its 4.5 hours of play, and the parts are wonderful. It’s the whole that leaves you ho-huming and even scratching your head and wondering how on Golarion there isn’t a Part IV.
Just a heads-up to everyone eagerly awaiting this scenario: Seattle's inability to adequately clear hilly roads of ice and snow has left our urban editors without a means of getting into the office today. Thus, they can't enter their final edits into the document in time for it to go live on schedule. We apologize for the inconvenience and will have the scenario available as soon as possible early next week. Thank you for your patience.
Psych! Wes pulled an editorial miracle and coordinated the entire staff, whether at home or in the office (there were only 5 of us downstairs today, between the weather and the holiday) and we got them done! While the cover image and item desctiptions didn't get updated before people left for the long weekend, you can purchase the scenario now! Enjoy and happy Thanksgiving!
cant wait to play this series at a con in may, played the everwar series this month and dont understand the cake walk comments, but it sounds like greg upped the ante in this series especailly for a pug group that you tend to find at conventions unless you go into it with your home group. But im sure by the time this hits my table in may anything will be addressed by then