Todd Stewart Contributor |
Todd Stewart Contributor |
The Bat men sound like a they were inspired by one of the Solomon Kane stories.I'll have to dig out my REH stuff again, been years since I read it.
The sasabonsam actually come from real-world vampire legends and mythology from Ghana, Togo, and the surrounding region. The harvestmen likewise derive (in -much- looser form) from another monster of central/west African origin. I tried to actually dip into some mythology from various African cultures at points in my sections, which previously I'd known very very little about. Some pretty rich stuff.
Zeugma |
DM Wellard wrote:The Bat men sound like a they were inspired by one of the Solomon Kane stories.I'll have to dig out my REH stuff again, been years since I read it.The sasabonsam actually come from real-world vampire legends and mythology from Ghana, Togo, and the surrounding region. The harvestmen likewise derive (in -much- looser form) from another monster of central/west African origin. I tried to actually dip into some mythology from various African cultures at points in my sections, which previously I'd known very very little about. Some pretty rich stuff.
Thanks so much for this Mr. Stewart! I have a book of African Mythology at home and I was hoping that this AP wouldn't just all be REH and other Euro-takes on Africa as "the mysterious/dark/unknown" continent, but have some real African stuff in it, too!
Zaister |
While working on a data set for PCGen for this book, I came upon some discrepancies with the Bestiary stat blocks. I'll put them up as errata here:
.
.
.
Angazhani
- only 2 stats are odd
- not enough skill points, but if Knowledge (Religion) is deleted, it works out
- Knowledge (Religion) +14 is not possible with 12 HD and Int 12
Giant Botfly / Botfly Swarm
- only 1-2 stats are odd
- Stealth should be +14
- CMD should be 6 (14 vs. trip)
- Swarm Special Attack disease not specified
- Swarm Special Attack suffocation not specified
Hippopotamus
- only 1 stats is odd (same for companion)
- CMD should be +24 (+28 vs trip)
- not enough skill points
- Sense Motive should be +2 due to Alertness
Tobongo
- only 1 stat is odd
Generic Villain |
I have some questions regarding the "Natural Hazards" section.
-Several of the diseases (boot soup, green haze, pulsing puffs, red drip) are fungal diseases. That is, their type is listed as "disease (fungus)". Are there special rules governing fungal diseases?
-Some of the diseases and poisons have effects that do not note duration. For example, the initial effect of spider vine poison (page 6) is "paralysis." How long is the duration of this paralysis? Permanent? Similarly, the dysentery and firegut diseases cause the victim to be staggered, but again, don't note for how long. Help?
FenrysStar |
Spanky the Leprechaun wrote:Hey, um...
when are the
chimp men, bat men, and harvestmen gonna get statted up?Charau ka will be statted up in the revised Campaign Setting Hardcover due out this fall.
The harvestmen and the bat men are going to be statted up in Pathfinder Adventure Path bestiaries during Serpent's Skull sometime around this winter.
You know I was wondering what the heck a Charau-ka was as I was reading this. I may have to pick up the Campaign setting even if I never plan on running anything set in Golarion. There is enough generic advice here that I don't have to change much of anything to adapt it to my own furry world.
Eric Hinkle |
The sasabonsam actually come from real-world vampire legends and mythology from Ghana, Togo, and the surrounding region. The harvestmen likewise derive (in -much- looser form) from another monster of central/west African origin. I tried to actually dip into some mythology from various African cultures at points in my sections, which previously I'd known very very little about. Some pretty rich stuff.
Nice to see someone using African critters in the book; I remember a very old Dragon article by Charles Saunders (of Imaro fame) that statted up almost a dozen African monsters, like the Sasabonsam, the Nandi Bear, and many more. Including, yes, Mokele-Mbembe.
Hmm, while I'm talking about African/Mwangi monsters, I wonder how one would write up Gustave, the supposed super-killer crocodile from Central Africa who (according to legend) routinely kills adult hippos?
Kain Darkwind |
While working on a data set for PCGen for this book, I came upon some discrepancies with the Bestiary stat blocks. I'll put them up as errata here:
.
.
.Angazhani
- only 2 stats are odd
- not enough skill points, but if Knowledge (Religion) is deleted, it works out
- Knowledge (Religion) +14 is not possible with 12 HD and Int 12
Giant Botfly / Botfly Swarm
- only 1-2 stats are odd
- Stealth should be +14
- CMD should be 6 (14 vs. trip)
- Swarm Special Attack disease not specified
- Swarm Special Attack suffocation not specified
Hippopotamus
- only 1 stats is odd (same for companion)
- CMD should be +24 (+28 vs trip)
- not enough skill points
- Sense Motive should be +2 due to Alertness
Tobongo
- only 1 stat is odd
Not sure what the issue with having 'only 1-2 etc stats odd' is. Even if a 12 HD monster had some 'obligation' to begin with 3 odd stats, they get a stat point every 4HD. Put 2 in an odd stat and 1 in an odd stat, and you have four even and two odd stats.
Dragnmoon |
On a different point, it looks like the "villain" Mwangi, the demon-worshipping slaving Bekyar, are located south of the published areas. Interesting decision.
why is it interesting?
Mazym |
Mazym wrote:On a different point, it looks like the "villain" Mwangi, the demon-worshipping slaving Bekyar, are located south of the published areas. Interesting decision.why is it interesting?
To me, and this is just a hunch, it means that the Bekyar homeland is not going to be developed, at least not for a while. If there was an expectation that the PCs would want to charge in and stick it to the slavers in a big way, I think this would be on the map.
Todd Stewart Contributor |
Nantambu - in River into Darkness, this is a "village" that was abandoned due to the presence of hostile elves. In Heart of the Jungle, Nantambu is a successful city and center of culture with nothing about hostile elves.
Did I miss an official change or errata or "retcon" list?
There's a mismatch between 'River into Darkness' and the Campaign Setting book, with the text in RiD talking about an abandoned village, and the PCCS talking about the city. I went with the longer PCCS entry on the topic. Off the top of my head, I don't recall which source was published first.
Additionally, the map in RiD doesn't include a village of Nantambu, it includes a village of Nantamou. It's possible that the text in RiD uses the wrong name, -meaning to say Nantamou rather than Nantambu- and it's something of an autocorrect error on a proper name. Though it places Nantamou in a similar area as Nantambu was later placed in the PCCS.
Plus the elves wouldn't have much to be hostile to Nantambu about, since their beef was with foreign slavers and miners.
Thanael |
I wonder how one would write up Gustave, the supposed super-killer crocodile from Central Africa who (according to legend) routinely kills adult hippos?
Dire Crocodile (3.5)
another dire crocodile (3.5)