Tournaments, Fairs, and Taverns (d20) PDF

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D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty of new uses for old skills. This book also includes brand new d20 rules for drinking, a new system for the resolution of opposed skill and ability checks over time, a simple system for running competitions involving hundreds of competitors and much more.

Now your PCs can engage one another in a battle of wits, compete in an jousting tourney or a national poker competition. You can run exciting races and chases, indulge in a game of strategy or a magical duel. 29 games and contests of all different types, including martial contests, magical contests, common games of chance or skill and various fairground games. Plus three sample plug-in locations—a tournament, a fair and a tavern, making full use of these rules.

Written By: Peter Ball, Ryan Nock, Russell Morrissey, et. al.
Cover Art by: Danilo Moretti
Illustrated by: Danilo Moretti
Page Count: 69 pages

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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RPG Superstar 2011 Top 8

Does anyone own this and what do you think about it? I'm looking to add more games to a tournament I'm running in my Kingmaker campaign and this sounds like it could be helpful.


As it happens, yes I do. There's a lot of stuff in there that can be incorporated into almost any campaign. It starts off explaining the "degree of success" mechanics that are used throughout the book. Rather than just relying on a "fail or make, one die roll" system, it gives you degrees of success and failure to prolong the games and contests presented later.

There's quite a bit on alcohol and its effects, including five different stages of intoxication (well, six if you include "unconscious") and strengths of various alcoholic beverages, as well as rules for hangovers and recovery.

The gambling section goes into alternate uses of skills for games of chance.

All the new rules lead to the biggest section of the book, which covers all the different sorts of games, contests, and martial events you'd expect to find in, well, tournaments, taverns, and fairs. There are drinking games, games of skill and chance, races, archery contests, jousting, bear "wrasslin'" and numerous others.

The latter portion of the book has locations you can drop into existing campaigns, including possible encounters and interesting NPCs.

Finally, there's a short appendix with some random tables for vendor stall goods & quality, tavern fare, and drinks.

If this is the sort of thing you want to throw into a campaign, then it's well worth the price.

RPG Superstar 2011 Top 8

Shadowborn wrote:

As it happens, yes I do. There's a lot of stuff in there that can be incorporated into almost any campaign. It starts off explaining the "degree of success" mechanics that are used throughout the book. Rather than just relying on a "fail or make, one die roll" system, it gives you degrees of success and failure to prolong the games and contests presented later.

There's quite a bit on alcohol and its effects, including five different stages of intoxication (well, six if you include "unconscious") and strengths of various alcoholic beverages, as well as rules for hangovers and recovery.

The gambling section goes into alternate uses of skills for games of chance.

All the new rules lead to the biggest section of the book, which covers all the different sorts of games, contests, and martial events you'd expect to find in, well, tournaments, taverns, and fairs. There are drinking games, games of skill and chance, races, archery contests, jousting, bear "wrasslin'" and numerous others.

The latter portion of the book has locations you can drop into existing campaigns, including possible encounters and interesting NPCs.

Finally, there's a short appendix with some random tables for vendor stall goods & quality, tavern fare, and drinks.

If this is the sort of thing you want to throw into a campaign, then it's well worth the price.

Cool, thanks for the headsup. Sounds perfect for my Kingmaker campaign then.

Dark Archive

There's also a Pathfinder conversion of the book:
http://paizo.com/products/btpy8zyo/discuss?Tournaments-Fairs-and-Taverns


Yeah John this is a awesome book. and I recommend the Pathfinder version.

RPG Superstar 2011 Top 8

Thanks, everyone! Pathfinder version is a definite plus. Just picked it up as part of the GM's Day sale! Hopefully, these posts will bring some attention to this product.

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