| Shadowborn |
As it happens, yes I do. There's a lot of stuff in there that can be incorporated into almost any campaign. It starts off explaining the "degree of success" mechanics that are used throughout the book. Rather than just relying on a "fail or make, one die roll" system, it gives you degrees of success and failure to prolong the games and contests presented later.
There's quite a bit on alcohol and its effects, including five different stages of intoxication (well, six if you include "unconscious") and strengths of various alcoholic beverages, as well as rules for hangovers and recovery.
The gambling section goes into alternate uses of skills for games of chance.
All the new rules lead to the biggest section of the book, which covers all the different sorts of games, contests, and martial events you'd expect to find in, well, tournaments, taverns, and fairs. There are drinking games, games of skill and chance, races, archery contests, jousting, bear "wrasslin'" and numerous others.
The latter portion of the book has locations you can drop into existing campaigns, including possible encounters and interesting NPCs.
Finally, there's a short appendix with some random tables for vendor stall goods & quality, tavern fare, and drinks.
If this is the sort of thing you want to throw into a campaign, then it's well worth the price.
| John Benbo RPG Superstar 2011 Top 8 |
As it happens, yes I do. There's a lot of stuff in there that can be incorporated into almost any campaign. It starts off explaining the "degree of success" mechanics that are used throughout the book. Rather than just relying on a "fail or make, one die roll" system, it gives you degrees of success and failure to prolong the games and contests presented later.
There's quite a bit on alcohol and its effects, including five different stages of intoxication (well, six if you include "unconscious") and strengths of various alcoholic beverages, as well as rules for hangovers and recovery.
The gambling section goes into alternate uses of skills for games of chance.
All the new rules lead to the biggest section of the book, which covers all the different sorts of games, contests, and martial events you'd expect to find in, well, tournaments, taverns, and fairs. There are drinking games, games of skill and chance, races, archery contests, jousting, bear "wrasslin'" and numerous others.
The latter portion of the book has locations you can drop into existing campaigns, including possible encounters and interesting NPCs.
Finally, there's a short appendix with some random tables for vendor stall goods & quality, tavern fare, and drinks.
If this is the sort of thing you want to throw into a campaign, then it's well worth the price.
Cool, thanks for the headsup. Sounds perfect for my Kingmaker campaign then.
Jadeite
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There's also a Pathfinder conversion of the book:
http://paizo.com/products/btpy8zyo/discuss?Tournaments-Fairs-and-Taverns