
Kent H. Trustrup |

I'm running it now with my group, and they are really psyked about the whole kingdom part :)
It's a really great idea, and with slight modifications you could actually run it set anywhere more or less.
There are some Stat errors on the mobs in the AP though, and the CR for some of the encounters are way off.
Without giving spoilers.
The to-hit for mobs in F. and G. are just wrong, with up to +10 in difference to the real to-hit.
And the CR for E and K are way to high, compared to what they actually face. I trippled the amount of mobs in E, and they still cut through it like butter, and I only have 3 players. While the P, which is only +1 CR, almost killed them, and they where actually lucky there. Thinking that one is actually a higher CR than anticipated.
Would be real nice if someone at Paizo looked through the AP, and used an hour or so calculating the mobs, to see if the stats are true, and then update the .pdf.
But besides that, keep making things like this :)

Kris Myatt 47 |

Can anyone tell me if there is a link somewhere or a way to cut/copy/paste a page full of the houses or other icons that can be used multiable times? I hate wasting paper and printing out the buildings just for one house. I know, some people will say to just write it on the map, but it would be nice to have this for those like me that want it to be "complete". :) Any information would be helpful on this, and thanks ahead of time for any responses and sorry if I've over looked someone else posting this!
Thanks,
Grateful Gamer!

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Use SomePDF Image Extractor to pull all of the individual images out of the PDF. That'll give you individual files for each of the 44 building types.
Or else just the snapshot tool in Acrobat Reader (Tools -> Select & Zoom -> Snapshot).
If you're using Adobe Reader 8 or older, you can just click and copy the object. (Sadly, Adobe disabled that function in Reader 9.)

Paul Murray |

Is there a PDF containing just the rules for running a kingdom, suitable for we players? I could get the module and look, but it might ruin the game for me. The player's guide does not really contain enough info. For instance, apparently the tax rate can be set to one of a set of values (oppressive, light, moderate and so on), but the player's guide does not list what these settings are, or how to go about doing building points and so on. A players guide to the kingdon rules as a downloadable PDF would take some strain off the DM.

Sniggevert |

Is there a PDF containing just the rules for running a kingdom, suitable for we players? I could get the module and look, but it might ruin the game for me. The player's guide does not really contain enough info. For instance, apparently the tax rate can be set to one of a set of values (oppressive, light, moderate and so on), but the player's guide does not list what these settings are, or how to go about doing building points and so on. A players guide to the kingdon rules as a downloadable PDF would take some strain off the DM.
However, but some DM's do not want their players to have all of the rules crunch to how the kingdom ticks (I'm not running it, but I've seen some state this in post in the AP threads). They feel that either their players will take too much time on the minutiae of running a kingdom and ignore the flavor/RP or the GM wishes to adjust from the rules as printed. If you wish to peruse them, or your GM wants you to have them, you can purchase the PDF version of the issue and just print out that section by using the download by chapters files.
Just mp 2cp.

Eric Hinkle |

Rob Vermeulen wrote:What is the party size assumed in this (and for that matter any)adventure path? I already read that the rulership part has 11 possible roles, so that shouldn't be an issue.
However, we tend to play with a 6 PC party, and I was wondering to which extend I would have to beef up the monsters for that.
Also are there any monsters covered in (relatively) large numbers in King Maker 2, beside the trolls?
I am starting to collect some mini's for the adventure path, so would be glad to know what to collect.
All Pathfinder adventure paths assume a party of 4 PCs.
If you play with 6 PCs, you should probably add a few extra bad guys to most encounters, but be careful trying to beef up encounters by increasing monster HD or level or simply subbing in higher CR monsters. Even though your PCs are more numerous, they aren't individually more tough and a higher CR monster will bring a much-increased chance of killing PCs simply because it doesn't matter how many targets there are on the monster's turn... he's using his attacks against one foe regardless.
I've found that a great way to quickly, on the fly adapt an adventure for 6 players is to simply increase the hit points of all the monsters by 50%; keeps them in the fight a bit longer and keeps folks going pretty well.
As for other monsters in Kingmaker 2...
** spoiler omitted **
This may have been covered elsewhere, but if you've got 6 PCs, should the DM also bump up the experience rewards for doing things like exploration and founding a kingdom and its cities?

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This may have been covered elsewhere, but if you've got 6 PCs, should the DM also bump up the experience rewards for doing things like exploration and founding a kingdom and its cities?
There's nothing that says you "should," as the assumption is for 4 PCs. But in the same way we recommend increasing the hit points or numbers of monsters in encounters for 6 players, I'd recommend doing this for other XP awards as well. In fact, that's exactly what I do in my Kingmaker game, which has 7 players. Divide the written XP by 4, then multiply that by the number of players you have. I think that works out to 25 XP per PC per hex explored, and 100 XP per PC per quest completed. My group hasn't gotten to the kingdom building stage yet, so I don't have the numbers off hand, but I'll be increasing those XP awards as well when they get to them.

Eric Hinkle |

Eric Hinkle wrote:This may have been covered elsewhere, but if you've got 6 PCs, should the DM also bump up the experience rewards for doing things like exploration and founding a kingdom and its cities?There's nothing that says you "should," as the assumption is for 4 PCs. But in the same way we recommend increasing the hit points or numbers of monsters in encounters for 6 players, I'd recommend doing this for other XP awards as well. In fact, that's exactly what I do in my Kingmaker game, which has 7 players. Divide the written XP by 4, then multiply that by the number of players you have. I think that works out to 25 XP per PC per hex explored, and 100 XP per PC per quest completed. My group hasn't gotten to the kingdom building stage yet, so I don't have the numbers off hand, but I'll be increasing those XP awards as well when they get to them.
Thank you, sir, for a helpful and simple answer.

Eric Hinkle |

Eric Hinkle wrote:This may have been covered elsewhere, but if you've got 6 PCs, should the DM also bump up the experience rewards for doing things like exploration and founding a kingdom and its cities?There's nothing that says you "should," as the assumption is for 4 PCs. But in the same way we recommend increasing the hit points or numbers of monsters in encounters for 6 players, I'd recommend doing this for other XP awards as well. In fact, that's exactly what I do in my Kingmaker game, which has 7 players. Divide the written XP by 4, then multiply that by the number of players you have. I think that works out to 25 XP per PC per hex explored, and 100 XP per PC per quest completed. My group hasn't gotten to the kingdom building stage yet, so I don't have the numbers off hand, but I'll be increasing those XP awards as well when they get to them.
Thank you, sir, for a helpful and simple answer.

santo cesario |
Hey everyone love the pathfinder series but I'm kind of lost and confused on this newest one. I'm working on the building the kingdom part and have a couple questions.
How do you figure out the base city value? it says to look in core rules but the page is for magic items.
also how do you figure out how many build points the party gets each month? I'm lost on how many they get. I can't find any reference to it.
and one last one. if a city builds a mill outside town and houses do the bonuses got to the nearest city?
thanks everyone ahead.

Lunerr2001 |
Please Pleas Please take and expand on the rule on kingdom building found in this AP and make a supplement with it. I would love to play Kingdom building game all over the map with ne whex fold out maps, new buildings, war rules, ect. I have all the books in this AP but please make more along this line, every one I play with loves them.

Kris Myatt 47 |

Hey all,
I see that it has been awhile since a post on this topic and it maybe covered elsewhere. However, any notice that on page 33, The Lonely Warrior is stated as being a 2nd level fighter, but has rage like a barbarian? I'm thinking of going barbarian, but wondering if anyone could clarify so that I may fix it for future runnings? Still a great product and love it, but just curious on what was supposed to be there.
Thanks for any information!
Best,
Kris

RuyanVe |

Greetings, fellow travellers.
Your questions have more chance of being answered in the AP forum here.
@ Kris Myatt 47--I think that's more flavor than mechanic; I played him as cairn wight fighter 2, but note that his attack bonus should be +11 not +1 as written in his statblock.
@TheBuilder--I'd go for Kingdom in the background or do it via email between sessions.
But again: in the AP forums you might find further inspiration and answers to your questions.
Ruyan.

Aaron Bitman |