amethal |
I'm interested in adding 4th edition's rituals to my 3.5/Pathfinder game.
Does anyone know if you need the 4th edition PH (which I don't have) in order to understand how the rituals in this book work? I'm assuming they are self explanatory - have the ritualcasting feat, take x amount of time, spend y amount of gold, maybe meet condition z, and you are good to go.
Also, are these rituals worthwhile in a 3.5 game? I'm hoping that they are cool and unusual things for characters to do, rather than a way for 4th edition adventurers to replicate (say) the Prying Eyes spell from previous editions.
The Vigilant Grif |
I'm interested in adding 4th edition's rituals to my 3.5/Pathfinder game.
Does anyone know if you need the 4th edition PH (which I don't have) in order to understand how the rituals in this book work? I'm assuming they are self explanatory - have the ritualcasting feat, take x amount of time, spend y amount of gold, maybe meet condition z, and you are good to go.
Also, are these rituals worthwhile in a 3.5 game? I'm hoping that they are cool and unusual things for characters to do, rather than a way for 4th edition adventurers to replicate (say) the Prying Eyes spell from previous editions.
Rituals are 4e's out-of-combat spells. They require components and time to cast and do in fact replicate many of the old 3.5 misc. spells. The advantage that rituals hold over the old method is that anyone can take the appropriate feat to become a ritual caster. That and they do not eat up a character's combat options.
I would imagine that many of the rituals could easily be converted into 3.5 spell entry.