Digital Hero, Issue #11 Table of Contents
Hero Highway:
WHEN LAST WE LEFT OUR HEROES...—Keep up with the news from Hero Games. This issue—Fantasy Hero, the largest book since FRED.
HEROGLYPHS—See how Steve Long himself answers rules questions. This issue—Trigger Happy; new uses for the Trigger Advantage.
HERO UNIVERSE—The Fabulous Five's latest members, Kestrel and Scirocco, face off against the pollution-powered Sludge.
YOU GOTTA HAVE CHARACTER—Miyamoto Musashi, Japan's most famous swordsman, never lost a duel in his career.
YOUR HOROSCOPE FOR: CANCER—The Shiseki, Star Hero's crablike alien enemies, are claiming to defect. Is it real, or a ruse?
Resource Road:
IT'S YOUR LUCKY DAY!—Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters.
Campaign Court:
OUT OF THE TAVERN, ONTO THE ROAD—How is a GM to focus a group of squabbling characters for the first time, and get on with the night's adventure?
SUPERPOWERS IN REALITY—Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the modern world.
CREATING A SCI-FI CAMPAIGN—Many aspects of science fiction need to be considered when designing a campaign. Don't gloss over the uncommon subgenres.
TRANSWORLD FANTASY—An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the fantastic.
SATURDAY MORNING SUPERS—Meanwhile, back at the Hall Of Justice.... Use this advice to set your games in a simpler time.
Character Corner:
IT'S ALIVE!—Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids.
Fulfilled immediately.
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