Whether you are looking for a quick one-shot game, or are in searching for the perfect adventure to kick off your new 4E campaign, In Search of Adventure delivers. Collected for the first time: six all new adventures by some of the brightest writers of the new edition! From the ancient temples of a forgotten snake god, to the maddening maze of an exiled fey, this collection is will test even the most cunning and courageous of heroes.
If you're looking for great adventures, deadly foes and cunning puzzles, look no further. The Search Is Over!
Rules Set: 4E (GSL)
Developer: Harley Stroh
Writers: Mike Ferguson, Andrew Hind, Ruth Lampi, Ross Payton, Eric Rodriguez, Aeryn "Blackdirge" Rudel
Cover Art: Ben Wooten
112 pages
Product Availability
Fulfilled immediately.
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I actually play tested “King Dretch” and found it to have an interesting flare that caught my players off-guard. They were perplexed to find the ultimate challenge to be a seemingly mundane foe who, in actuality, was a very potent adversary. We enjoyed the varied and challenging combat encounters. It was a great intro to the 4E system for this group that had never played 4E before, allowing me to highlight some of the intricacies of the new edition (especially combat rules) and allowing them to use a fair range of their characters’ scope and potential. While not under-utilized, there are only a few uses of the “quest” system and “skill challenges” in this adventure and throughout the entire work, and little in the way of role playing opportunities. Be that as it may, those can be injected by GMs who are willing to spend a little time developing them.
The final word is that, if you’re looking to game now with little or no prep work, you’re interested in diving headlong into 4E’s combat system, and you want just enough flare to keep the game interesting, then you’re likely to find “In Search of Adventure” to be for you. Further, if you’re willing to do some work during the downtime between sessions, “In Search of Adventure” could potentially offer you an entire campaign’s worth of material, ready to take your players all the way through the heroic tier. Either way, you’ll appreciate the very-good-quality production values, easy-to-use layout and flow, extra crunch material offered throughout the adventures and in the book’s appendix, and the various authors’ creative takes on some familiar foes and adventure themes.
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