Pathfinder Society Scenario #1: Silent Tide (OGL) PDF

4.10/5 (based on 55 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

Written by Michael Kortes

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Average product rating:

4.10/5 (based on 55 ratings)

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Oustanding Start to PFS

5/5

The story was outstanding and though it was involved, it wasn't complicated or ridiculously convoluted. The role-playing potential was high, with interesting NPCs. I particularly enjoyed the first combat which started the game by putting the success of the module directly in harms way.

There was something for every class to do outside of combat with special nods to bards, barbarians, and rogues. While none of these classes was particularly required, their presence in the party could definitely make completion of the module much easier.

Combats presented challenges that divided the PCs attention and turned up the pressure quickly. Encounters were setting & plot appropriate and one new monster evolving directly from the plot surprised my more experienced players.

Faction missions were meta-plot related and provided some interesting role-playing without derailing the game.

Probably the best module to start off a new organized playing system ever! I enjoyed running this module and would heartily recommend it even as a stand alone module or as a springboard for further related games.


A very good adventure!

4/5

I can praise this module with reason. The story is compact, logical, and intriguing enough for players. Faction quests are also good and combats use the terrain. The feeling and atmosphere are fitting and the idea of a drowning "city" is wonderful. Very good work, I recommend this piece!

As a downside the combat encounters are ridiculously easy. They could use some work.


A wonderful start to a shared campaign

4/5

I played this for the first time over the weekend and it was a ton of fun! It was my first scenario in the PFS and it was both challenging and rewarding. After playing, I came home and downloaded it to run for other players. Reading through it I see one section where particular classes are a must, which is a little annoying, seeing as my party missed out on some stuff cause we didn't have the right party makeup, but other than that it's a very well-designed mod with enough variable situations that it feels much longer to play through than just the 17 pages it actually is. Great work, and I can't wait to run it and/or play the other PFS scenarios.




Fun for All...

5/5

We ran this as a home game on August 23rd. There was someone for all the classes to do and contribute to. It was challenging but not overwhelming and we managed to be successful inspite of our usual play style.


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Dark Archive

So my group out here in Kuwait is a little behind the power curve (and just got society characters built last week), so we're just now playing through this.

All I can say is "Wow!!!!"

I don't want to spoil it, but the four of us almost died around nearly every corner (and loved every minute of it)!!! We had a well-round group (fighter, cleric, sorcerer, and rogue), all first level, and this kept us alternating between laughter/cringe for nearly 6 hours! We can't wait to play through more!!

Scarab Sages

Very exciting and interesting game to DM.

However, I was wondering about the last page detailing the Scenario details. I believe there is an error, but I'm not sure where to report it or how to verify it:

Spoiler:

I ran a group of 4 players through the Tier 1-2 of this Scenario. The Chronicle indicates that the total "Max Gold" was "453;" however, I believe it should be 553 Gold. Let me explain:

Act I Rewards:
Tier 1-2: Give each player 53 GP

Act II Rewards:
Tier 1-2: Give each player 128 GP

Act III Rewards:
Tier 1-2: Listed under Development is indicated that if the PCs open all 5 of the safes, then they are awarded 100 GP each

Act IV Rewards:
Tier 1-2: Give each player 5 GP

Act V Rewards:
Tier 1-2: Give each player 267 GP

Total = 53 + 128 + 100 + 5 + 267 = 553 GP

What I believe is that the Max Gold on the Chronicle ignores the potential reward for Act III.


Any suggestions? I have 1 player that wants to play at GENCON and I want to ensure his Character Sheet is correct in detail.

-Cathos

Scarab Sages

Jason Sonia wrote:

So my group out here in Kuwait is a little behind the power curve (and just got society characters built last week), so we're just now playing through this.

All I can say is "Wow!!!!"

I don't want to spoil it, but the four of us almost died around nearly every corner (and loved every minute of it)!!! We had a well-round group (fighter, cleric, sorcerer, and rogue), all first level, and this kept us alternating between laughter/cringe for nearly 6 hours! We can't wait to play through more!!

...Ok, you all only died a few times near the end. I must say as a DM, that a Sorcerer with Color Spray is rather devastating to lower level NPC characters...sigh.

Shadow Lodge

I didn't want to give this scenario a poor review, because I really did enjoy running it. That said, this one needs to be put on the fast track for updating to the PFRPG standard. It was far too easy for the level one characters, and a joke for the ones that were level 2.

Every enemy faced except for three died in one hit to characters that aren't really optimized for melee The end guy died in two, and one thug and one Black Echelon goon were lucky enough to only be taken down to 1hp the first time they were hit. These were fairly new players making typical new player mistakes such as not using Power Attack, even after learning the pathetically low AC of the enemies, not using flank tactics or charges unless prompted.

Again, I think the core of this scenario is sound, and the players seemed to enjoy the story even though they thought (rightly so) that if Silent Tide wasn't any tougher than Black Echelon, that the city wasn't in any real danger. If this scenario is not going to be updated to PFRPG rules soon, at least consider allowing GMs the freedom to do the updates themselves.


I'm about to run this scenario come this sunday, and I have a small, albeit quite remarkable question:

Spoiler:
What if the players fail to rescue Yargos? Is that the end of the scenario before it even began?

Scarab Sages

Very good!

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