ESPIONAGE
LICENSE TO KILL
Its the Great Game, and now every character can play! Learn all about spies and the tricks of their trade, the D&D way.
by Evan Michael Jackson
COVERT OPS
Add a little intrigue to your game: spy characters, cloak and dagger adventures, and how to incorporate the elements of espionage into any game.
by Evan Michael Jackson
CLOAK AND DAGGER
Theres more to spying than disappearing ink and spyglasses. Cash in your predicable old gadgets for some real spying magic!
by Eric Cagle and Evan Michael Jackson
SMOKE AND MIRRORS
Divination magic might not kill monsters, but it make an adventure plot go up in smoke faster than any fireball. Take command of divination spells in your game and learn how to build adventures for characters that literally know it all.
by Michael Mearls
SPIES LIKE US
Stealth matters and strategy is king, but it takes more then a few levels in rogue to be the next Bond. Discover what roles characters of all classes play in the Great Game.
by Dean Poisso
ELMINSTERS GUIDE
The Black Dwarf Mine
By Ed Greenwood
EXPANDED PSIONICS PREVIEW #2
New feats and an introduction to psionic focus
By Bruce R. Cordell
UNDER COMMAND
Mushrooms, archery, and how to use the new terrain tile included with this magazine.
By Jesse Decker and Michael Donais
COUNTDOWN TO EBERRON
A look at Eberrons feats and classes in this months “Countdown.”
By Mat Smith
HECATES RING
Thomas Harland sends his intrepid duo into “The City.”
By Thomas Harland
DMS TOOLBOX
How to deal with characters that are just too smart for thier own good.
By Johnn Four
Note: Due to licensing restrictions, the PDF Download edition of this issue does not include Gary Gygax's Up on a Soapbox or Hecate's Ring by Thomas Harlan. The PDF edition also does not contain 8x5 Terrain Tile.
Printed Issue:
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