Battlemaps: Dungeon Rooms Vol. IV PDF

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This accessory features the amazing rendered 3d maps produced by Ø1 Games. The maps come with 1 inch square grid. Dungeon Rooms Volume IV enhances the features of Dungeon Rooms Vol.I, Dungeon Rooms Vol.II and Dungeon Rooms Vol.III. These rooms are even better than the previous: state-of-the-art map for your gaming pleasure. You will find, of each map, three versions: full color, grayscale (optimized for B&W printing) and line art. In Dungeon Rooms Volume IV you will find more dungeon rooms to build your custom dungeon complex, including the Mines Entrance, the Dwarf God Temple, the Underground Dock and more.

Each map shows a dungeon room from a top-down perspective with stunning lighting effects and superb 3D-rendered objects. You can easily print out these maps and place your favorite miniatures on them. Highly detailed, these maps add flavor and facilitate tactical movements while running combat encounters. A one-inch square grid is drawn on each map but blended in perfectly with the environment.

Each map is printable on a single sheet of paper, except for one map (the Altar of the Spider God) that comes divided in two sheets. You can print out the map you need in full color, or choose its grayscale-optimized version if you do not want to consume too much ink. Now you can even print it in line art which allow you to save more ink.

Even if you decide to print them in color, these battlemaps will be always more cost-effective than a printed version, as you can print out just what you need... even multiples of your favorite ones.

Get Inspired

These maps are so detailed that simply looking at them can give thousand of ideas for your own games. Why does a blade of red light filters through the Gemstone room's door? Who was the rotten skeleton in the King's Crypt, or what kind of magic keeps the tree in the Magic Tree room alive? You know the answer, and your players will soon discover it.

Be Descriptive

Even if you do not use the battlemaps for combat, their amazing detail will assist you in room descriptions. Looking at the map while describing the room to the players becomes easier than read plain text. You could look at the map of the Underground Dock and say:

"As you peer into the room you feel the strong smell of salted water. A large room hosts a small underground dock. A small rowboat lazily floats over a layer of motionless blue water. You can see a beam of light coming from an archway over a rocky wall. Anchors, ropes, rows and crates litter the dock."

Build Your Own Dungeon

You can assemble a dungeon using the battlemaps, connecting them with dark hallways and dangerous corridors and finally fill them with hideous critters of your choice. The players will enjoy the battle in your custom built dungeon. More of these supplements are planned, and in no time you will be able to build any dungeon you desire.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An RPG Resource review

5/5

Every time 0one Games produce another set of maps, they are better than the ones before! After customisable maps and walk-through movies, they've returned to the original 'battlemap' suitable for those who like to use miniatures (but beautiful and useful to anyone), but even here the quality and appearance has improved from earlier offerings.

The first room depicted is the entrance to a mine. It's quite technologically advanced, with some rail tracks and trucks and a big furnace of some kind opposite the way out. Light filters in with great atmospheric effect, and various tools have been left lying around as if the miners had just stepped out for a moment.

The next one is probably my favourite - the cartography room. A big room with several racks of shelving and a large table in the middle with several maps spread out over it, a big globe standing to one side. There are scrolls and charts just about everywhere, and you can easily imagine a sage pottering around muttering as he answers obscure qeographical questions posed by the characters, or perhaps a general plotting his next campaign.

There are several other chambers - see the full review at http://www.rpg-resource.org.uk - but I shall just mention a couple more here:

A room associated with the temple, and one of those little details that often get forgotten - it's a dressing room for the clerics to put on ceremonial attire and prepare for worship. There are racks of vestments and chests for storage, everything emblazoned with the double-axe symbol of the deity. It may be used for meetings of the religious as well, there's a large chair behind a desk for the senior cleric and chairs around the walls for the others to sit on.

An incredible underground dock: so detailed that you can almost see the water ripple. A small boat is tied up here, and various nautical implements - including a couple of huge anchors - lie around.

These rooms just about cry out to have an adventure written round them.


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