Dragon Issue #244

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Cover Date Feb 1998


WINGS

Warriors of the Wind
Learn the tactics of fighting airborne opponents, and add four new flying races to your AD&D campaign, either as opponents or allies for your PCs.
By Michael Lambert

Xakhun Airship
The drow could never aspire to conquer the skies, could they? Learn the secrets of the Xakhun clan’s plan for conquest of the outer world.
By Roger Raupp

Soulkeeper
What wager is worth more than a witch’s entire fortune?
By Michaelene Pendleton

WYRMS OF THE NORTH
No adventurer should ever underestimate the danger of a dragon named “Old Snarl,” unless one’s prepared for “a right bit of Klauth work.”
By Ed Greenwood

ARCANE LORE
“Spells of Elemental Air” can take your wizards to new heights.
By Robert S. Mullin

BAZAAR OF THE BIZARRE
From the mechanical to the magical, peruse this fine selection of “Miracles of Flight.”
By James Wyatt and Steve Berman

DRAGON ECOLOGIES
A clever wizard applies his knowledge of the four sphinxes to profit from their natural animosity in “The Ecology of the Sphinx.”
By Johnathan M. Richards

COLUMNS

THE WYRM’S TURN
by Dave Gross

D-MAIL

CONVENTION CALENDAR

FORUM

SAGE ADVICE
by Skip Williams

OUT OF CHARACTER
by Peter Adkison

BOOKWYRMS

PROFILES
by Allen Varney

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TSRDRG244


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