WINGS
Warriors of the Wind
Learn the tactics of fighting airborne opponents, and add four new flying races to your AD&D campaign, either as opponents or allies for your PCs.
By Michael Lambert
Xakhun Airship
The drow could never aspire to conquer the skies, could they? Learn the secrets of the Xakhun clans plan for conquest of the outer world.
By Roger Raupp
Soulkeeper
What wager is worth more than a witchs entire fortune?
By Michaelene Pendleton
WYRMS OF THE NORTH
No adventurer should ever underestimate the danger of a dragon named “Old Snarl,” unless ones prepared for “a right bit of Klauth work.”
By Ed Greenwood
ARCANE LORE
“Spells of Elemental Air” can take your wizards to new heights.
By Robert S. Mullin
BAZAAR OF THE BIZARRE
From the mechanical to the magical, peruse this fine selection of “Miracles of Flight.”
By James Wyatt and Steve Berman
DRAGON ECOLOGIES
A clever wizard applies his knowledge of the four sphinxes to profit from their natural animosity in “The Ecology of the Sphinx.”
By Johnathan M. Richards
COLUMNS
THE WYRMS TURN
by Dave Gross
D-MAIL
CONVENTION CALENDAR
FORUM
SAGE ADVICE
by Skip Williams
OUT OF CHARACTER
by Peter Adkison
BOOKWYRMS
PROFILES
by Allen Varney
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