
zjnelson |
I'm bumping this discussion. I'm playing an Alchemist, and am frustrated by the wimpiness of poisons.
For developers reading this: Alchemists are not simply Roguish Gunslingers, right? There's a great tradition of poisoners, and it'd be great to see that come into play.
There's some flexibility built into this class, so an alchemist can focus on bombs, or focus on mutagen/melee attacks, or focus on more roguish traits (Saboteur!), or become a POISONER. Currently PFS doesn't effectively allow the latter except at high levels, and only in a limited way. The permissible poisons are frankly somewhat wimpy.
As for poisons potentially hurting fairness in game play: if a Witch can slumber any creature once per day by merely looking at it and having it make a Will save, then why can't an alchemist choose to focus on an arsenal of poisons? If anything, developers could make it more fair by requiring Alchemists to choose a specialization, thereby choosing to be awesome in EITHER poison OR bombs OR mutagens. This would limit the awesome power of an alchemist without hobbling an entire class feature. Make sense? Thoughts?