Man in Mask

wolfknight75's page

7 posts (89 including aliases). No reviews. No lists. No wishlists. 1 alias.


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joela wrote:

DISCLAIMER: I do not work, volunteer or am in any way affiliated with Strategicon. I'm just a gamer who thinks it's a neat event.

Hoody Hoo! I thought it would never get here! Looking forward to some weekend gaming. L.A. style. Hope to see some of you there!


Insert Neat Username Here wrote:

I don't have enough dice to do that . . .

I just use one of the normal methods.

MUST HAVE MORE DICE.....GET MORE DICE.......LOVE LOTS OF DICE!

Besides it is one of the halmarks of being a gamer. LOL

GAME ON!


I like the idea of +odd stat boosters also. This whole thing where odd numbers are worthless needs to be turned on it's head ;)

I completely agree. After all, who wants every character to have all even stats? It really dispells the illusion of realism within my fantasy.... I actually prefere the old Ability score system (with the exception of exceptional strength) from previous ediions. I used a flat ability bonus system until switching to 3.5ed. All abilities, gave bonuses starting at 13 and increasing for each point. Anyway, in the current edition, even if you point buy and have all even abilities, you will end up with at least one odd ability once you level up at 4th. So having odd ability enhancers is great for everyone.


frederic mabrut wrote:

Pathfinder is a great idea et we've tested some of the game mechanics this very afternoon. Works great.

Here's the point:
Etools was a great tool to use with the new 3.0 and 3.5 rules. Now it's over.
Is there something cooking similar to Etools for Pathfinder or best a Pathfinder edition? Some help to design a character and especially a powerful NPC is always truly appreciated.

Wish you the best, Jason.

Although I would love to see Pathfinder computer assisted support. Especially in the form of a character creator/monster generator, you can easily adapt the Pathfinder alpha adjustments into some computer suite programs. Such as DMgenie, I have it and you can easily adapt the rules into it. Also, I think metacreator is easy enough to do the same thing. Of course, if game mastery/adventure paths/pathfinder society adventures were made with such suites as DMgenie. Wow! that would be outstanding and for those who have the program..... an immense time saver!


Tarren Dei wrote:
hallucitor wrote:
Tarren Dei wrote:
I'm an academic who wakes up each day thinking 'I should drop everything and become a professional game designer'.

Don't! If you mean academic as far as education... FINISH THAT FIRST!

Trust me.

No, I know that. :-)

I got into teaching because I could get paid to play games with students.

Now, I'm about to get a PhD in Education.

I can do more as a professor of education.

'Boy's literacy' is a crisis issue in education right now. I think a study of literacy practices by role-playing gamers in junior high and high school would reveal that RPGers read more, read more critically, do more with what they read, and participate in 'reading communities' than non-RPGers. This would do more for our hobby than anything I could do as a game designer.

Sometimes I just like to daydream ...

I completely agree with you thoughts here. In fact, I owe role playing games in general to my love of reading. Otherwise, I may just be another grognar brute in the world. It is people like you that make people's lives change through your dedication of education. Take any person who has contributed to society in recent history and you'll find a dedicated teacher responsible for that person's education.


Jeremy Walker wrote:
wolfknight75 wrote:
Anyway, any chance of future Gamemastery modules or Pathfinders paths expanding on the old "lost city" adventure?

No. That lost city is owned by Wizards, lock stock and barrel.

But, I really like what I've seen of Crucible of Chaos so far, hopefully we can create something that, although its different, is just as good as the other lost city.

Thanks Jeremy. It is going to take a while for me to get used to the idea that there is no more dungeon and that Paizo's relationshiop with WOTC in that regard is a bit different. Anyway, I love the stuff Paizo has been producing. In actuality, it really blows the old stuff away. Witht the exception of the lack of "nastalgia." Being an "old" gamer (although, I don't think I will ever get used to that. Especially since I'm one of the youngest in my group! At age 36!!)I have a hard time not comparing the old school adventures of yester-year. However, I have been collecting Dungeon more since Paizo has been running it (Haven't missed an issue since Shackled City), than I had in years and of course, I'm looking forward to Pathfinder, and the Game Mastery adventure line up.


Erik Mona wrote:
This is not the same Lost City.

We'll I love that old module. A complete blast. Not to mention, how many people made that little gem of an adventure into a whole campaign. Anyway, any chance of future Gamemastery modules or Pathfinders paths expanding on the old "lost city" adventure? I have to agree with others on this post. Scantily clad female warriors with mask, one-eyed monster/gods, a half-buried pyramid, and an underground city have all the makings for a great adventure path. Plus there have been little tid bits throughout many "other" modules (such as Return to the Keep on the Borderlands and Dungeon). Thanks again Erik for clarifying this. Otherwise, we would have a lot of confused folks out here.