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I created this class to fill my desire to play a half-dragon but not being able to because of the overpowered nature and high ECL. Also, Dragon Disciple was not a fit for me either since I was interested in a melee character rather than a caster/melee hybrid.

This class is 99% complete, as I have yet to find out if the higher lvl abilities are balanced. I am open to any thoughts or questions everyone has about this class and feedback about balance at the later lvls is appreciated.

Link to Class
Dragon Warrior


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Monks are fine, if you want to increase their unarmed attack bonus just Flurry (flurry = max possible two-weapon fighting for the lvl based on fighter BAB). If you complain about the melee power of monks you dont know how to play a monk, PERIOD end of story!


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So I created this class as Dragon Disciple wasn't what I was looking for and Half-Dragon is hard to make fit in within a fairly standard campaign. So here it is.
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Role: Dragon Warriors share the same fighting aptitude as normal warriors, but with their increased physical and draconic abilities, they become even more formidable, as they use their breath weapon and flight to destroy their foes.
Alignment: Dragon Warriors can be of any alignment, although they tend to be more chaotic than lawful. Those dragon warriors that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are of good alignments.
HD: d10

Class Skills:
The dragon warrior's class skills are Climb (Str), Craft (Int),Diplomacy (Cha) Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Ride(Dex), Survival (Wis), and Swim (Str).
Skill Ranks per lvl: 2 + Int modifier

Class Features:
The following are class features for the dragon warrior.
Weapon and Armor Proficiency: A dragon warrior is proficient with all simple weapons, bows and crossbows, armor spikes and all armor (heavy, light, and medium).
Restrictions: Dragon warriors can not multi-class and are treated as a dragon for spell effects. The dragon warrior's alignment must be within 1 of the chosen dragon type.
Natural Weapon: The dragon warrior can choose from the following list whenever she
gains a feat: Aspect of the Beast*, Rending Claws*, and Weapon Focus. At 6th level, he adds Eldritch Claws* and Vital Strike to the list. At 9th level, he adds Multi-Attack to the list.
Blood of the Dragon: At 1st level, and at every two levels thereafter the dragon warrior gains physical stat bonuses representing her continued attunement to their forebearers. See Table 1-1.
Natural Weapons: At 1st level, and every three levels thereafter the dragon warrior gains natural attacks or her natural attacks are increased. See Table 1-1.
Spell-like abilities: At 2nd level the dragon warrior gains a set of spell-like abilities based on the choice type of dragon(Table 1-2). The dragon warrior can use either of the abilities at a caster level equal to her ½ dragon warrior level, 1/day at 2nd level and one more time per day every five levels thereafter (7th, 12th, 17th).

Table 1-2
Dragon Type:

Black: Acid Splash, Darkness(at 5th)
Blue: Ghost Sound, Minor Image(at 5th)
Green: Acid Splash, Entangle(at 5th)
Red: Detect Magic, Pyrotechnics(at 5th)
White: Obscuring Mist, Fog Cloud(at 5th)
Brass: Speak with animals, Endure elements
Bronze: Speak with animals, Create food and water(at7th)
Copper: Grease, Hideous laughter(at 5th)
Gold: Detect Evil, Bless
Silver: Detect evil, Feather fall
Brine: Speak with animals, Obscuring Mist
Cloud: Obscuring Mist, Fog Cloud(at 5th)
Crystal: Color Spray, Glitterdust(at 5th)
Magma: Burning Hands, Scorching Ray(at 5th)
Umbral: Darkness(at 5th), Vampiric Touch(at 7th)

Weapon Focus(Natural Weapons): As per the feat Weapon focus.
Wings: At 5th level the dragon warrior begins to grow wings, as part of his continued transformation, which gives her a fly speed of 20ft and poor maneuverability. As the wings of the dragon warrior progress in size, her flight speed and maneuverability increase (See table 1-1).
Armored Flight: The dragon warrior suffers not armor check penalty when using the fly skill.
Eldritch Claws: At 6th level the dragon warrior receives the feat Eldritch Claws.
Blind Fight: At 6th level the dragon warrior receives the feat Blind Fight.
Size Increase: At 8th level the dragon warrior grows to size category Large(-1 AC/Attack
-2 Dex, +2 Natural Armor, +1 CMB/CMD, -2 Fly, -4 Stealth)
Breath Weapon: As per the Draconic Sorccerer Bloodline 1/day increasing to 2/day at 17th level. In addition, the dragon warrior can make a bite attack as a full round action, which on a successful hit lets the dragon warrior use her breath weapon on the target with no Ref save.
Blindsense: At 10th level the dragon warrior gains blindsense of 30ft, increasing to 60ft at 18th level.
Dragon Form: At 14th level the dragon warrior gains the ability to turn into a size Huge dragon of her chosen type 1/day(1min/lvl), gaining +10 size bonus to Str, +8 size bonus to Con, +8 Natural Armor, -1 AC, -1 Attack, -2 Dex, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, frightful presence (DC equal to 10+ ½ the dragon warrior's level + Cha Mod) every 4 ranks in Intimidate grants +1 to the DC, and immunity to one element (of the same type as the chosen dragon). You also gain one bite (3d6+1d6 energy), two claws (2d6), two secondary wing attacks (1d8) + ½ Str, and one secondary tail slap attack (2d6) + 1-1/2 Str. You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones.

True Dragon Form: At 20th level the dragon warrior gains the ability to turn into a size Huge dragon of her chosen type, thus giving her a +16 size bonus to Str, +10 size bonus to Con, +10 Natural Armor, -1 to AC, -1 Attack, -2 Dex, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, frightful presence (DC equal to 10+ ½ the dragon warrior's level + Cha Mod) every 4 ranks in Intimidate grants +1 to the DC, and immunity to one element (of the same type as the chosen dragon). You also gain one bite (3d6+1d6 energy type), two claws (2d6), two secondary wing attacks (1d8), and one secondary tail slap attack (2d6). You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones. In addition, the dragon warrior can make a bite attack as a full round action, which on a successful hit lets her use her breath weapon on the target with no Ref save.

Level BaB Fort Ref Will Special
1st +1 (+2) (+0) (+0) Blood of the Dragon (Natural Armor +1, Cha +2),
Natural Weapons 2 Claws (1d4) and Bite (1d6)
2nd +2 (+3) (+0) (+0) Spell-like abilities (Dragon type), Weapon Focus(Natural Weapons)
3rd +3 (+3) (+1) (+1) Blood of the Dragon (Resist 5 element type, Natural Armor +1, Str+2)
4th +4 (+4) (+1) (+1) Natural Weapons Claws (1d6) and Bite (1d8)
5th +5 (+4) (+1) (+1) Wings (Fly speed 20ft poor), Armored Flight,
Blood of the Dragon (Con +2)
6th +6/+1 (+5) (+2) (+2) Eldritch Claws, Blind Fight
7th +7/+2 (+5) (+2) (+2) Blood of the Dragon (Natural Armor +1, Str +2)
8th +8/+3 (+6) (+2) (+2) Wings (fly 30ft average), Natural Weapons Claws (1d8) and
Bite (2d6)and Secondary Wing Attack (1d6) , Size Increase
9th +9/+4 (+6) (+3) (+3) Blood of the Dragon (Resist 10, Natural Armor +1, Con +2),
Breath Weapon 1/Day
10th +10/+5 (+7) (+3) (+3) Blindsense 30ft
11th +11/+6/+1 (+7) (+3) (+3) Blood of the Dragon (Str +2)
12th +12/+7/+2 (+8) (+4) (+4) Wings (fly 60ft average), Natural Weapons(as per Improved
Natural Attack feat) Claws (2d6) and Bite (3d6) and
2 Secondary Wing (1d8)
13th +13/+8/+3 (+8) (+4) (+4) Blood of the Dragon (Natural Armor +1, Con +2)
14th +14/+9/+4 (+9) (+4) (+4) Dragon Form(Dragon Type) 1/day
15th +15/+10/+5 (+9) (+5) (+5) Blood of the Dragon (Resist 20, Natural Armor +1, Str +2)
16th +16/+11/+6/+1 (+10) (+5) (+5) Wings (fly 90ft average), Natural Weapons (Negates DR)
17th +17/+12/+7/+2 (+10) (+5) (+5) Blood of the Dragon (Immune to Element), Breath Weapon 2/day
18th +18/+13/+8/+3 (+11) (+6) (+6) Blind Sense 60ft
19th +19/+14/+9/+4 (+11) (+6) (+6) Blood of the Dragon (Int +2)
20th +20/+15/+10/+5 (+12) (+6) (+6) True Dragon Form(At Will)