Full Name |
Yumna Issa |
Race |
HP 11/11 | AC 16 T 10 FF 16 | F +4 R +0 W +4 | Init +0 | Perc +2 SM +2 | |
Classes/Levels |
Speed 30 ft | Channel 2/8 | Active Conditions: Light |
Gender |
230524-19 | Female NG Human (Osirian) Cleric (Angelfire Adept) 1.0 | |
Alignment |
Neutral Good |
Deity |
Sarenrae |
Languages |
Taldane (Common), Osiriani |
Occupation |
Midwife |
Strength |
14 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
16 |
About Yumna Issa
Yumna Issa
Female human (Osirian) cleric (angelfire apostle) 1
NG Medium humanoid (human)
Init +0; Perception +2
DEFENSE
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
HP 11 (1d18+3)
Fort +4, Ref +0, Will +4
OFFENSE
Speed 30 ft.
Melee +2 scimitar (1d6+2, 18x2, S) or +2 battle aspergillum (1d6+2, x2, B)
Ranged +0 sling (1d4+2, x2, B)
STATISTICS
Str 14, Dex 10, Con 14, Int 10, Wis 14, Cha 16
Base Atk +0; CMB +2; CMD 12
Cleric Spells (Caster level 1st, Concentration +3)
1st . . Bless, Shield of Faith (d)
0th . . Detect Magic, Light
(d) = Domain Spell
Languages Taldane (common), Osiriani
SQ aura of good, domain (glory [heroism]), domain (sun)
Combat Gear scimitar, battle aspergillum, sling, (10) sling bullets, leather lamellar armor, heavy wooden shield
Other Gear mule, pack saddle**, bedroll**, blanket**, candle, canteen, chalk, charcoal stick, fishhook, fling & steel, holy symbol (wooden), (2) parchment, (5) train rations*
49 lbs / 58 lbs Light Load
4 pp, 10 gp, 8 cp
SPECIAL ABILITIES
Channel Angelfire (Su): (8/8) Heal living 1d6 or harm undead 1d6+1 (Will, half, DC 18) in a 30 foot radius, all non-good beings affected (heal or harm) are dazzled (-1 to hit) for 1 round
Glory Domain (Heroism Subdomain): Channel DC +2
Sun’s Blessing (Su): Add her cleric level to damage dealt whenever she channels positive energy to harm undead. Undead do not add their channel resistance to their saves when you channel positive energy.
Touch of Glory (Sp): (5/5) Touch a creature as a standard action to give it a bonus equal to her cleric level (+1) on a single Charisma-based skill check or Charisma ability check. This ability lasts 1 hour or until the creature elects to apply the bonus to a roll.