vuron |
One of the things that frustrates me about 3.x/PF is the necessity of expending resources on a finesse weapon that is mechanically inferior to a two-handed weapon (yes I know Curveblade is finesse but it's a special snowflake that I choose to ignore).
The TWF finesse fighter concept is something I think a lot of people like to play (I blame Driz'zt among others) but it's something that is mechanically difficult to pull off without taking a substantial hit vs the THF build.
My goals are as follows:
1)Reduce the number of feats necessary for finesse fighter builds.
2)Make TWF closer to parity with the THF build.
3)Increase DPR for Rogue/Monk builds.
I've run a couple scenarios with somewhat unsatisfying results, so I thought I'd list them and the issues I've encountered thus far.
Solution 1) Make finesse a quality of the weapon. You use a short sword you can use Dex to hit or Str to hit. Basically this eliminates the feat tax for a finesse fighter build.
Problem 1) However it really doesn't do anything about shoring up the offensive production of a finesse build. I'm not really sure the increase in AC associated with a higher Dex is a good trade off.
Solution 2) Make finesse a quality of the weapon but have dex modify damage as well as to hit. This eliminates the feat tax associated with finesse fighter builds plus it substantially shores up the DPR of finesse fighter builds. Because the finesse fighter is spending less to boost strength for damage purposes they can focus on dex primarily. This reduces the MAD nature of finesse builds.
Problem 2) While this makes dex TWF competitive with THF builds in terms of DPR this tends to boost TWF rogues past the base DPR of the THF. In theory I'm not completely opposed to this as I feel that rogues should have situational burst damage > average base damage of fighters but it might be too much. My primary concern is that dex-shifted small-tiny monsters will receive a massive increase in power. I don't want a scenario where a tiny housecat is a significant threat to PCs.
Solution 3) As per Solution 2 but make Weapon Finesse a feat. This increases DPR and makes weapon finesse less of a tax. It also allows the GM the ability to turn this feature on and off. This helps in regards to all the small creatures.
Problem 3) It's a bit kludgy and gets back to two many feats required.
Solution 4) As per Solution 2 but apply negative strength modifiers to the dex modifiers. This solves the small/tiny dex focused creature problem but is pretty kludgy. It also requires a psuedo-derived number. But effectively it brings the DPR closest to what I want to achieve.
Ideas, concerns?