Thank you so much for your amazing work! Your conversion blog is going to save me A LOT of work and worries (being a relatively new into the whole D&D bussiness - I played several RPGs when I was younger, but this is my first time with D&D AND being a DM ;) - I am not really confident with all that math ivolved in converting encounters and esp. monsters :P)
So thank you! :)
As for the Keeping the Keep article - I think it has a really great potential and I am looking forward your side-trek interpretation of it - I have unfortunately decided to base my PCs in Sandpoint so having the Keep as their base is kind of out of the picture (I know I can change my plot hooks and rewrite the pre-prepared parts but I do not really think my players would be very keen on keeping the keep - I am stuck with powergamers and killers for the moment ;P)
So transforming the Keeping the Keep part into a side-trek can really work for me. So far I was toying with these ideas:
1) When first searching through the fort, PCs find a clue there might be a hidden stash of unspecified richies. By following the lead, players have to solve a number of mostly intellectual encounters (I was thinking along the lines of Challenge of Champions from Dungeon Magazine issues 58, 69, 80, 91, 108 and 138 - to give my players something else than hack and slash they so far prefere...), maybe throwing one or two fights into the mix or maybe a skill challenge.
2) One of my PCs a ranger who has just started to look for his beast companion (is that the right term?) - but I do not want him to just go to the market and say "Is this snow wolf fresh?" ;) So spotting a rare animal pack/herd whatever in the surrounding of the keep may be a good reason for the PCs to transform the keep into a temporary "hunting lodge" - and if they do not want to hunt and tame the companion, they can still make profit from selling/killing/using the rare beast (I don't know, maybe rare ritual components or reagents or something). I always wanted to do a hunting adventure - woods, tracking, foraging... I think it might be a nice longer-term skill challenge with some fight encounters inbetween...
I do not know if my ideas are worth anything, I just felt I would like to show my support and passion for what you do ;) Also, please do excuse my English, I am not a native speaker ;)