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Organized Play Member. 46 posts. No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.



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magnuskn wrote:
Hm, I guess drowning doesn't work anymore against regeneration, like it did in 1E?

Now that you mention it, by a strict reading of the rules I think it still does.

Regeneration says that:

Quote:
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its dying condition never increases beyond dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to dying 4.

While the drowning and suffocation rules says that:

Quote:
When you run out of air, you fall unconscious and start suffocating. You can't recover from being unconscious and must attempt a DC 20 Fortitude save at the end of each of your turns. On a failure, you take 1d10 damage, and on a critical failure, you die. On each check after the first, the DC increases by 5 and the damage by 1d10; these increases are cumulative. Once your access to air is restored, you stop suffocating and are no longer unconscious (unless you're at 0 Hit Points).

So strictly speaking regeneration doesn't protect against things that kills you without involving the dying condition.

The increasing damage wouldn't matter, but before too long the regenerator is going to crit-fail a save and just die.


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Personally I think the issue here lies in reading the "lie" ability (which doesn't have the small action symbols" text of "doing so takes at least one round or longer if the lie is elaborate", as meaning it takes all your actions to do, rather than as meaning that it's still a free action, but it takes 6 seconds before they are done speaking.

Reading that section as through you where a dumb computer trying to cause a bug will give bad results with or without Pointed Questions.

Questioning someone while you walk-and-talk, so that you can automatically notice when they lie because they'll be forced to stop and stand still for six seconds would be equally nonsensical.


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Finoan wrote:

If I go full RAI/narrative explanation:

The reason that taking damage can remove the confused condition is because it causes you to be able to clearly identify who your enemies are - the group of people attacking you.

So if your ally attacks you while you are confused and removes the confused condition, then you would consider your former allies as hostile towards you and act appropriately until the original duration of the confused condition ends.

But that isn't RAW either.

I don't think so, I think the idea is based around the shock, pain and adrenaline might give you a moment of clarity, rather than by making you identify foes.

After all someone confused might even attack themselves (or babble incoherently), so I don't think it's just a can't-tell-friend-from-foe thing.

In general I don't think that it's an oversight that confused doesn't specify foes attack - I think it's deliberate that you can snap your allies out of it that way.

Quote:


Also, for balance considerations:

The strict RAW reading (yes, you have to deal all damage that you are eligible for when hitting an ally to remove the confused condition) makes Snap Out of It a worthwhile feat.

If you are allowed to attack an ally for 1 point of damage with no feat investment, then the value of Snap Out of It goes down dramatically.

That said, I wouldn't let someone deal 1 point of damage through. It wouldn't make sense to me for you to have that level of control against a resisting foe that you still have to hit.

I could be convinced to let someone not add sneak attack, or weapon specialization bonuses and similar, but they would still have to roll their weapons damage dice, including any from runes.

Through I'm not sure how it'd change the usefulness of Snap Out of It if I did, since that feat makes the roll to get rid of confusion automatically succesful - removing the need for extra actions (and turns where the confused ally is trying to kill you) seems equally useful whether you are dealing 1 hp per hit or normal strike damage


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Trip.H wrote:
I don't think ladders involve a skill check to climb, at least.

A ladder is the first example of an "untrained" sample climb task, through I do think that following the GM advice for untrained task and setting the DC at 10 sounds pretty unreasonable.

That'd be far to high a failure chance for a typical average person untrained in athletics, even in a stressful situation. (a trained first level adventurer with a decent but not amazing strength would feel even worse. 14 str AND athletics should definitely not give you a 1-5 chance of failing to ascend a ladder).

However I was a player in a game where it was given a DC of 0 in a combat situation, meaning that you mostly rolled to see if you crited (and thus moved faster) and that even untrained you only failed on a 1.
That seemed pretty reasonable to me.

Trip.H wrote:


Blocks is a weird item I'd not thought about before.
Quote:

Blocks - - - - - - Item 0

Source Grand Bazaar pg. 58
Price 1 sp
Hands 2; Usage held in 2 hands; Bulk L
These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks.

Could be useful to make a shoddy barricade with? Or jam up machinery? Not sure if this is supposed to be the child's toy or something bigger.

I think those are supposed to be the children's toy considering the light bulk for a sack of 12. Plus dolls is also on page 58 while toy carriages are on page 59 so I think that's the section of the book for various toys.


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The Raven Black wrote:
Ectar wrote:
Sibelius Eos Owm wrote:
Either way, reports of the drow empire were greatly exaggerated, and in their place is the sekmin empire which actually rules below the surface.
Gods, I hate this as the in-world explanation. And I really don't think Pathfinder benefits from unreliable narrators.

There was no other choice possible.

And I, for one, prefer the Sekmin, which I find fascinating, as the evil underground empire rather than the Drows, which leave me quite uninterested.

Kull rather than DnD.

There were (and are) definitely other possible choices.

For instance they could just go with a clean retcon


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Ravingdork wrote:

What if a PC followed through, but then later retrained out of Druid Dedication? Do they really forget a whole language somehow?

I'd presume they'd lose it, much like how a PC would forget the Dwarven and Jotun they picked up with the Multilingual feat if they retrained that. (or for that matter same way they'd lose their training in Nature).

There wouldn't be anything supernatural about it either, it'd just be an exaggerated for game purposes example of people forgetting abilities they once had. Such as all the people who could speak one of french/german/spainish/etc. etc. back in school, but who then forgot it from disuse.

It just happens over 5 day instead of decades for both balance reasons and because decades are too long for most games.


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Bluemagetim wrote:

If the story calls for a bean counting contest and someone comes out with a jar full of beans that feat has you covered.

The really sad thing about Eye for Numbers is that, Eye for Numbers wouldn't even let you win the "guess how many beans in the jar contest" (assuming the GM doesn't just go "wow, someone actually took Eye for Numbers I guess you win the contest then).

I googled for an example of bean guessing and found this video of a guy asking a bunch of college students who mostly just throw out a bunch of quick answers.

I wrote down the first 39 answers (skipping one that mumbled too much for me to hear), got bored and then skipped to the bit where the video maker said how many beans were actually in the jar (520).

Out of those 39 guesses - 3 where closer to the correct guess than the 500 Eye for Numbers would have given you, and 3 more where within the full "error margin" of Eye for Numbers.

Almost but not quite getting a bronze medal at the village fair bean guessing contest is pretty disappointing for a skill feat.


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A good starting point might be the analysis in this forum post by Pronate analysing how existing weapons are balanced and their guide linked therein.

It boils down to some math about baseline damage and number of traits, as well as not all traits being equal.
Now this isn't perfect, and the systems have some limitations but it's a start, particularly if combined with the discussion in the rest of the thread.
for instance some combination of traits and stats doesn't appear in the game because they might be too much together even if they aren't to high "cost" in general.

It's probably relevant for what you want that the only weapons with both more than 1d6 damage and backstabber are requires two hands. Almost certainly because off-guard isn't that difficult to get and 1d8 is the max damage for a 1 handed weapon martial weapon in general.

For a not-complex version of the weapon I might go with something like the temple sword/khopesh like Jerdane suggest.
Martial sword, 1d8 Piercing damage, 1 hand, trip.

I'd accept the lack of an anti-shield trait from it's curve in much the same way I accept that a flail doesn't get anything like that despite being able to go around a shield with the chain. That is to say, all weapons have ways to avoid shields somewhat and I'd just accept that representing minor differences in how easy they are to use is below the system resolution.

If the shield trait is important to the conversion and I was willing to be a bit more ambitious I might homebrew a special trait.
Here I'd stay away from a to-hit bonus. That's real powerful in this system, even if circumstancially restricted, and outside of the normal weapon design space.

Instead I'd give it extra damage when the target used a shield block reaction (to the wielder not the shield) - probably equal to the number of damage dice (similar to the Razing trait which is also mostly an anti-shield trait in practice but halved since creature HP is more important than object HP).
I'd be OK with letting that stand on a 1-handed martial 1d8 weapon since the circumstance is so relatively narrow.


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I really like that both the options previewed this time is reasonably low level.

It's much more exciting for me to see options I'm much more likely to get to play with.


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I have also always read the ground as being an adjacent surface.
It's a surface and it's adjacent to you whenever you are standing on it.
Neither of those term have a special game meaning

That clause seems to be there to exclude those cases where there isn't anything for the target to be stuck to.
For instance a flying foe or one swimming in water.


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Perhaps it might be worth it to go Kobold instead of human to gain the kobold breath, ancestry feat. That'd give you another offensive ability targeting reflex that doesn't "just" give off-guard. Plus it's another area of attack thing which isn't restricted to enemies directly next to you.

You could either add Dragon Breath for a 1/hour damage and area boost or Dragonblood paragon for persistent damage on a crit fail at 9th level


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Megistone wrote:
"Sorry, you rolled too well!" is very unlikely to happen at my table.

Agreed. At most I might increase the DC slightly if they needed to land on an exact and narrow spot - as in enough less than 5ft that the difference would seem worth bothering about.


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Ooh this sounds like a very interesting idea.
Probs by the way for selecting significantly more than nine quotes by the way.

Spoiler:
Quote:
“Be the change that you wish to see in the world.” ― Mahatma Gandhi

Could be any alignment, as long as it is in their active variants rather than their passive variants.

Quote:


“The opposite of love is not hate, it's indifference. The opposite of art is not ugliness, it's indifference. The opposite of faith is not heresy, it's indifference. And the opposite of life is not death, it's indifference.” ― Elie Wiesel

 

Again equally aplicable to any alignment.

Quote:


“May you live every day of your life.” ― Jonathan Swift 

Chaotic good or Neutral

Quote:


“Man is the only creature who refuses to be what he is.” ― Albert Camus

 

Any, depending on what they say that ”man” is, and whether they think that it is a good or a bad thing.

Quote:


“There is nothing either good or bad, but thinking makes it so.” ― William Shakespeare

 

Lawful neutral to evil.

Quote:


“Never let your sense of morals prevent you from doing what is right.” ― Isaac Asimov 

Chaotic Good or Lawful evil.

Quote:


“Every man is a creature of the age in which he lives and few are able to raise themselves above the ideas of the time.” ― Voltaire 

Lawful but not strongly so.

Quote:


“Nanny's philosophy of life was to do what seemed like a good idea at the time, and do it as hard as possible. It had never let her down.” ― Terry Pratchett 

Definitively Chaotic but Good, Neutral or Evil depends on what sort of thing seems like good ideas to the believer.

Quote:


"The ends justify the means." – Niccolò Machiavelli 

Lawful evil, Neutral Evil or any of the Neutrals, through the end closer to evil than not.

Non-evil can subscribe to similar ideas but the sympethatic Evils embody it

Quote:


“The life of man (in a state of nature) is solitary, poor, nasty, brutish, and short” – Thomas Hobbes 

Depends entirely on whether they see this as a good thing or not. Druidic Neutral Evil, or any cynical Lawful from good to evil are the classic answers.

Quote:


“One cannot step twice in the same river” – Heraclitus 

Any.

Quote:


“The greatest happiness of the greatest number is the foundation of morals and legislation” – Jeremy Bentham 

Communal Lawful good – as opposed to code based lawful good.

Quote:


“Liberty consists in doing what one desires” – John Stuart Mill 

Chaotic Neutral or Chaotic Evil.

Quote:


“There is only one good, knowledge, and one evil, ignorance” – Socrates 

If we ignore that Socrates mean that you won't do evil if you truly know what you are doing?

Neutral Evil. If we include the context then Neutral Good.

Quote:


“He who is unable to live in society, or who has no need because he is sufficient for himself, must be either a beast or a god” – Aristotle 

Lawful Neutral

Quote:


“You can discover more about a person in an hour of play than in a year of conversation” – Plato 

Philosophy of Sense Motive, no strong alignment implications.

Quote:


“All that is necessary for the triumph of evil is that good men do nothing” - ? 

Any Good.

Quote:


“I would never die for my beliefs because I might be wrong” – Bertrand Russell 

Any Neutral, or Evil. More non-Lawful than Lawful.

Quote:


“Morality is not the doctrine of how we may make ourselves happy, but of how we may make ourselves worthy of happiness” – Immanuel Kant 

A stern Lawful Good - ”ourselves” is the key word keeping it from neutral or evil.

Quote:


“I don’t know why we are here, but I’m pretty sure it is not in order to enjoy ourselves” – Ludwig Wittgenstein 

Any non-chaotic

Quote:


“Man will never be free until the last king is strangled with the entrails of the last priest” – Denis Diderot 

Chaotic Neutral at best, easily slips into Evil like any fanatic.

Quote:


“Philosophers have hitherto only interpreted the world in various ways; the point, however, is to change it” – Karl Marx 

Any Alignment again active rather than passive variants.

Quote:


“Virtue is nothing else than right reason” – Seneca the Younger 

Neutral to Lawful Good (implicit assumption that all people that reasons well will chose to do good). Alternatively any intellectual Evil (implicit assumption that good and evil doesn't exist and reason should therefore be judged only on it's competence).

Quote:


“Good and evil, reward and punishment, are the only motives to a rational creature” – John Locke 

Lawful Neutral

Quote:


“Act in such a way that you treat humanity, whether in your own person or in the person of any other, never merely as a means to an end, but always at the same time as an end.”― Immanuel Kant

Good with a capital G. Expressed in a lawful manner but the underlying ideal can be found in any of the good alignments.