
valawala |
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This is my first time GMing, but I've played with my group a few times. I think "Local Heroes" is going to be problematic for everyone involved - I think they are going to find most of it filler-y and pointless, even if I tell them that the NPCs are going to be important later. Since it's so early in the campaign, I'm worried they'll end up turned off to the whole thing. Does anyone have ideas for how I can string together the events a little more cohesively?
A bunch of events look like they're going to start with "You're chilling at the Rusty Dragon when ___ comes up to you and asks you to do ___", and I'd like to avoid doing that more than once per session. Any ideas for more organically getting the PCs into the Vinder basement, on the Boar Hunt, to the Baretts' house, to meet with Shalelu, and/or to talk to Ameiko's maid?
I'm thinking of somehow having the PCs end up in the Boneyard immediately after the goblin attack, instead of having Zantus and Hemlock fetch them later. This shouldn't make the skeleton fight too hard, should it? It looks pretty easy but I'm pretty inexperienced.
There's a decent chance they kill Ven Vinder. Is sending the PC to Magnimar for trial meant to just remove them from the game for the forseeable future? What's the punishment for murder over there? Is there a plausible way I could get them out of a murder charge without a series of really high diplomacy/bluff checks?
The scene with Lonjiku and Ameiko is going to really confuse them, when they neither fight anything, nor are given an obvious quest hook. Hmmm... I'm not sure I have a question here.
Are there maps for the combats in this section? Should I make some up or just use a plain grid?
PCs get most of the way to level 2 in this section. Shouldn't they get more more stuff? All I see is the horses and 50gp Aldern gives them.