Namdrin Quinn

ultimate_illusionist's page

Organized Play Member. 35 posts. No reviews. No lists. No wishlists.




Hello my dear PF friends,

I guess about the current status of the magus and his mechanics...did I miss something or are in fact the magic rules absolutly similar to any source book came out from monte cook or the unearthed arcana [3.5] thingy aka *spell point system*! Is this gonna be the alternative magic system for PFrpg, or does the Word of Power rules work only for the magus class? If it's alternativly for all spellcasting classes I apoligize for this comment now: "this isn't inovative!"

1st: thought, there should came a new mana/spell point system out where spell save DC's are indicated maybe in different ways than the old traditional vancian system does! I am ok to go versatile, but decreasing the spellcasting powers of spellcasters isn't the right way! Since in the PFrpg the general as well the other martial combat classes has an increased amount of abilities and they even beat in some cases spellcasters, more than in old 3.5 times! I would go for something called "magic stunts" e.g. versatility ok, but if you try to cast powerful spells one after another you should make something like a caster level check etc. and if you fail you get some sort of burnout! A state you can't cast any more spells or even lose consciousness to put two examples. This should be integrated an called then inovative in the Ultimate Magic Book!!!

2nd: thought, more magic related classes would be awesome...maybe I give a hint: something shadow/illusion themed :P (from old Cyrusian Sin Magic) or maybe even all 7 Sin-Magic themed (10-lvl based prc-classes or 20-lvl based classes) *yeehaa* with alot of background description how to build spellcasters from the age of past thassilon!

3rd: thought, take your time and master "Ultimate Magic" well, as you have done for the Core Rule Book, Bestiary, Gamemastery Guide and Advanced Player's Guide too, which I didn't regret to buy +++ go forward!

4th: thought, if you do not plan to put those things in Ultimate Magic (which I consider Core Rules) put it at least in an upcoming Magic Supplement Book!

5th: offtarget, what I would realy like to see in maybe the end of 2011 - something similar to Tome of Battle 3.5 *PFRG Ultimate Combat*??? with a complete innovative set of new Martial Fighting Styles. In that case de facto martial maneuver combat rules combining the CMB with special kind of attacks for any already existing martial combat character class, be it melee or ranged - bullrush was yesterday!!!

Good Luck and keep the good work up!!!
Any suggestions appreciated ;)

greets
ultimate_illusionist


Hi again...please try to read the above text if possible and when you have enough time...I would appreciate any thoughts and answers.

Thank you very much.