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Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

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I'd like to congratulate Keith Klee on his promotion to Venture-Lieutenant! Keith has really taken the lead by expanding PFS into the northern Virginia region northwest of DC, to include Reston, Herndon, Ashburn, and Leesburg. Thank you, Keith, for all that you've done and will continue to do, as usual good work is "rewarded" with more work and a new title!

4/5 5/5 **

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Please join me in congratulating Mike McKeown as the newest GM to reach the summit of PFS GMing! Mike has been a stalwart in the Washington, DC and Baltimore, MD areas since Season 0, to include serving the community as both a Venture-Lieutenant and then a Venture-Captain.

Mike, please take some time to enjoy the view from the peak of Five Star Mountain, you've earned it after the long hike up! Then take the tram down the back side to the tropical resort island where we've all relocated.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Please help me welcome Trevor Burroughs, the newest Venture-Lieutenant in the Nation's Capital! Trevor will help me promote PFS in DC and northern Virginia, while Matt Hudson is still covering southern Maryland and Kurt Schaecher is coordinating Frederick, MD.

Go Team DC!

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

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The hosts of the podcast 1d4Cast have decided to start their own gaming convention, and the Pathfinder Society will be a strong presence there! Located in Winchester, VA, PFS gamers from Virginia, Maryland, Washington, DC, West Virginia, and Pennsylvania are all an easy drive away.

Additional information and registration is at 1d4Con.com, with seven slots of gaming scheduled over the weekend. Preregistration is $20, but if you GM three slots you get half of that back! Anyone interested in GMing please contact me ASAP at daniel.j.simons1@gmail.com so I can add you to the schedule. We tentatively have claim to four tables per slot, but if demand for PFS is strong I'll ask for more.

The Northern Virginia/DC/Maryland area has really lacked a good gaming convention for a while, let's help this one get off to a strong start!

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

I'm proud to announce the appointment of Kurt Schaecher to Venture-Lieutenant for Frederick, MD!

Kurt has decades of RPG and organized play experience, and organizes his PFS games on the Frederick RPG Consortium MeetUp group. If you live in or visit the area feel free to join his group and contact him!

For other games in the Baltimore/Frederick area you can also check the Pathfinder Society of Baltimore MeetUp group.

You may now return to your regularly scheduled gaming.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Never mind, I found the answer on another thread. Apparently I'll only have access to the pdf in advance, but can't get the books until Thursday.

Full Name

BENJAMIN, FRANCIS A.

Race

| Sharp+1 | WEIRD+1

Classes/Levels

| Armor 0 | Harm 2/6 (6:00) | Exp ●●●●○

Gender

RETIRED PC | Quarantine | COOL+3 | Hard+1 | Hot+1

About Specialist BENJAMIN, FRANCIS A.

This world is a nightmare compared to the one I knew. Some might look out upon it and say "Hey, at least things can't get any worse!"

If there's one thing life has taught me, it's this: Things can always get worse.

QUARANTINE

NAME: Specialist BENJAMIN, FRANCIS A.

STATS: Cool+3 Hard+1 Hot+1 Sharp+0 Weird +1

*Weird roll = 2/miss: When you emerged from stasis, the world’s psychic maelstrom rushed in on you. It overcame you; you have weird+1, and in addition the MC must always highlight your weird.

LOOK: Man, ancient fatigues, steady eyes, athletic body.

MOVES

Combat veteran: you get +1cool (cool+3).

Disciplined engagement: when you inflict harm, you can choose to inflict any amount of harm you like, less than or up to your harm as established, including s-harm. Decide at the moment you inflict the harm; you need not tell anyone in advance how much harm you intend to inflict.

Inspiring: when another player’s character rolls+Hx to help you, they mark experience.

IMPROVEMENTS

+1 Sharp.

STASIS:
I emerged from stasis a few days ago. Remaining in stasis are the rest of my unit, plus my superiors. My stasis has remained untouched by outsiders, because it’s securely hidden and has deadly defenses. When I emerged from stasis, Specialist JACKSON, TAMMY M. emerged with me; the world’s psychic maelstrom drove her mad, and I was forced to kill her in self-defense.

STASIS FACILITIES:
Archives. My stasis includes an investigative workspace in the form of its records and historical archives. Access them and you can get to the bottom of the past like a savvyhead getting to the bottom of some tech s**! (below.)

When you go into your workspace (stasis) and dedicate yourself to making a thing, or to getting to the bottom of some s**~, decide what and tell the MC. The MC will tell you “sure, no problem, but...” and then 1 to 4 of the following:
• it’s going to take hours/days/weeks/months of work;
• first you’ll have to get/build/fix/figure out ——;
• you’re going to need —— to help you with it;
• it’s going to cost you a f#!*ton of jingle;
• the best you’ll be able to do is a crap version, weak and unreliable;
• it’s going to mean exposing yourself (plus colleagues) to serious danger;
• you’re going to have to add —— to your workplace (stasis)first;
• it’s going to take several/dozens/hundreds of tries;
• you’re going to have to take —— apart to do it.

The MC might connect them all with “and,” or might throw in a merciful “or.”

Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself. The MC will stat it up, or spill, or whatever it calls for.

GEAR: ancient fatigues, rocket launcher w/2 ammo, shiv

RESOURCES: 0

Hx:

Doc -2 (Chim-chim)
Chief -2
Dog -2
Dust -2
Navarre -2
Pallor +1 (Helmet)
Runner/Rufio 0 (Leather Man)
Scarlet -2 (Teeny-bopper)
Volcano -2

Exp Gains & Improvements:
  • Open Your Brain: First experience with the psychic maelstrom; determined that Runner was untrustworthy and needed to be restrained. Unbeknownst to him, this impression was due to Pallor's psychic influence.
  • Do Something Under Fire: Attempted to set frag mine in fissure in front of seething ghoul horde.
  • Open Your Brain: Second psychic experience; insight to the ghouls and history of the Wabasha Vault.
  • Do Something Under Fire: Carried Pallor through collapsing Wabasha Vault back to the entrance chamber.
  • Do Something Under Fire: Attempted to haul Runner out of the rubble of the Wabasha Vault back to the surface.

    IMPROVEMENT: +1 sharp. Francis's rude awakening has taught him to be much more alert and on edge.

  • +3 Experience for resolution of Wabasha Vault.
  • Open Your Brain: Third psychic experience; insight into the Power Army and their afflictions.