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Organized Play Member. 125 posts (159 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 5 aliases.


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Liberty's Edge

M Human Bard

Yeah handwaived sale. It happened at somepoint while you were travelling across town.

Liberty's Edge

M Human Bard

Somehow I get the feeling that taking out this petty crimelord down the road, will be very satisfying for the party.

Liberty's Edge

M Human Bard

I hope I'm not being to killer DM. :-) But seriously things should get much easier when you get to the dungeon.

Liberty's Edge

M Human Bard

I actually did manage to get a post out before class. So I'll be responding to the next set of posts sometime tonight.

Liberty's Edge

M Human Bard

I'm sorry. I've been super busy with classes the last two days. It won't be a normal occurrence. I'll post updates on the status of everything sometime shortly after I get home from school tonight. 7-9 pm EST.

Liberty's Edge

M Human Bard

Something I could definitely use from you all would be a designated caller. (i.e. a designated party leader who can take all of the party input and definitively say, we're going here or we're doing this.) Given the 'time-delay' aspect, that way I'll know when you guys are heading in a given direction. Would you all like to have open elections and discuss it? You could also have a blind election (send me a PM), and I could tell you who won, or what candidates remain?

Liberty's Edge

M Human Bard

Where are you headed first? Someone should make a DC 12 Knowledge Local or Diplomacy check to know where you're heading (or to ask directions)

Liberty's Edge

M Human Bard

If you were to sell off the items (i.e. the dagger, gems and ring) each party member would have 315 GP to spend. The decision is ultimately up to you all.

Liberty's Edge

M Human Bard
Malena Imoroa wrote:

Extremely fashionable says no such thing, if you wish to make it a house rule you can, and i am fine with it, just wanted to let you know what trait said on that subject

Extremely Fashionable

You really know how to make a good impression when you’re dressed well.

Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.

My mistake, :)

Liberty's Edge

M Human Bard

Actually I think that for that 'Extremely fashionable' trait bonus, the jewelery must have no other game bonus.

Liberty's Edge

M Human Bard

Well the ring is worth 1100 GP (Rameth would know this from his appraise check), if you wish to sell it in Magnimar, you could certainly find a purchaser.

Liberty's Edge

M Human Bard
Adrielle Terryne wrote:
"Have you heard news of a pathfinder named Gareth? He was sent to Magnimar by the society and when they sent me from Absalom they had not heard anything from him... If you have, please tell me, he is... a friend."

Adrielle, do you recall the name of the vessel he was on from Absalom to Magnimar?

Liberty's Edge

M Human Bard

Unfortunately, I don’t know much about Natalya. She approached us and offered to be a sort of double agent among the Sczarni. The main Pathfinder lodge in Absalom has recently forged alliances with the Sczarni in many cities throughout the Inner Sea region, I thought that having a member of a Sczarni gang as a double agent could be useful—I'm still not sure whether we can trust the Sczarni fully yet.

One of Natalya's conditions for working for us as a double agent was that she wanted to retain a good amount of anonymity and autonomy, so she’d be free to handle things as she saw fit.

In retrospect, I'm worried that giving Natalya such a long leash might have been a mistake, but I'm not willing to write her off as a traitor yet.

The Sczarni have been a part of Magnimar from the start—they’re not the most dangerous or powerful of the city’s criminal organizations, but they are the most visible. The Sczarni generally don’t involve themselves in particularly violent crimes, and in many cases in Magnimar, they actually help to protect and police less fortunate neighborhoods, and as such are often well regarded by the lower-class. There are six major Sczarni gangs in the city: the Creepers, Doolun’s Lads, the Gallowed, the Tower Girls, the Washside Wringers, and the Wreckwash Blades, with the Gallowed being the most powerful Sczarni family in the city.

When Natalya initially approached Sheila with the offer of serving the Pathfinders as an informant, she engaged the aid of a man known as the Amazing Zograthy, a Varisian who keeps a permanent tent and fortune-telling business in Washers’ Row in Dockway—specifically, at the end of a narrow alley that serves as a permanent street fair.

The only other thing which I can think of is the rumors of Nidalese slavers prowling the streets of late. If there's any truth to these rumors, perhaps Natalya was abducted by slavers in the middle of the night. She also might even have been picked up by the city guard for some reason, in which case a visit to the Arvensoar, the garrison for the city’s watch, might yield some clues.

Knowledge (Local) DC 14:
The Amazing Zograthy is sort of a middle man between the Sczarni and outsiders

Liberty's Edge

M Human Bard
Rameth wrote:
...

Spellcraft:
This is a ring of feather fall

Sheila's mood shifts at your words. As everyone sits, she begins to speak:
“First, allow me to apologize for that unpleasantness regarding the gremlins—but it does provide an excellent object lesson. The life of an adventurer is not one for the weak-hearted. That you not only took care of the gremlins but also got the box open in the first place is all the confirmation I need that my gut was right—you’re the perfect group for the job I have in mind.

You see—I’ve recently had trouble with one of my informants here in Magnimar, Natalya Vancaskerkin. She’s a half-Varisian who recently approached the Pathfinder Society with an offer to serve as a street informant. She runs with the Sczarni—I’m not sure with which group. A week ago, Natalya sent me a cryptic hint that her gang was on the verge of uncovering an item that would be of great interest to the Society. Since the Sczarnis’ methods of uncovering something often involves an armed robbery or breaking into somebody’s personal chambers, we thought it prudent not to press for further details and instead wait to see what it would produce. Suffice it to say, she hinted strongly that it pertained to Thassilon, and promised to meet with me to discuss this find three days ago.

She never kept that promise—instead, she seems to have simply vanished. Initially, I assumed that the acquisition of this item was simply taking longer than expected, but now I’m hearing rumors that the Sczarni are looking for her as well.

It seems likely that Natalya has absconded with this item she’s discovered. And this is where you enter, my friends. I want to know what it was that Natalya and the Sczarni found. In fact, I’m more interested in that than in what happened to Natalya herself. For now, I’d like to keep all of this quiet—if you can find out what happened to Natalya without letting a lot of people know she was also working for me as an informant, that would be preferable—that’s a big part of why I’m coming to you, as new members of the Pathfinder Society, with this task. You don’t yet have a reputation in Magnimar, and as such, the lowlifes and criminals you are likely to encounter may be more likely to talk.

So... go out there and look for Natalya. Find out what happened to her, and to this item she and her gang discovered. If you can secure the item, all the better—bring it back to me and I’ll have a reward of 500 gold pieces for you. And if you can bring Natalya back alive for me to speak to, I’ll double that!"

Liberty's Edge

1 person marked this as a favorite.
M Human Bard
Falco Montajay wrote:
"Well that was definitely odd! I swore I had that thing in my sights and some how missed."

Sheila gestures to the Pugwampis, and says "These creatures have a strange aura of unluckiness surrounding them, in fact some shady gambling dens keep them hidden strategically throughout their casinos so that the unlucky aura surrounds any one playing at cards, dice or roulette, but doesn't encompass the dealers.

Liberty's Edge

M Human Bard

After combat

"Forgive me, I am not upset with you. I'm upset that I didn't anticipate this and forewarn you. Further it seems like you managed to kill them both before they had a chance to do much more than tear up Koriah's notes on opening the Paradox box, which, since you've now opened it, are not necessary.

Your ability to not only solve this ancient Thassilonian puzzle, but also to dispatch the lurking trap within, increases my confidence that I've chosen the right team for this job. Allow me to take the box, I see that the key is rearranging the runes to spell LUCRE, very clever. You can keep the contents" She pours the gems and knife and ring out onto the table. She turns to Koriah, "Farewell Koriah, it was a pleasure speaking with you, good luck on your mission."

Koriah bows slightly to you all and says, "It was a pleasure meeting you all, I wish you all the best on your journeys"

Sheila then gestures to the seats in the library, "Now if you'll all take a seat, we can begin. Would anyone like a drink or a bite to eat?

Liberty's Edge

M Human Bard

1st round of combat
Oh that's fine, minor retcon potentially. First we have to reroll Malena's scarf attack
To hit: 1d20 + 5 ⇒ (18) + 5 = 23
Malena kills the other Pugwampi in the first few seconds of the combat. Falco ignore that attack against you

Liberty's Edge

M Human Bard

The Paradox box lies open, within you see a handful of garnets, a masterwork silver dagger and a ring.

Detect Magic:
The ring radiates a faint aura of transmutation

Appraise DC 20:
The gems are worth about 150 gp.

The Library door opens. Sheila appears angry, on seeing the Gremlins and the damage they did in the library:

"What on earth happened here!" , she asks in an imperious tone.

Koriah stands a little behind Sheila also surveying the library and the dead gremlins.

Liberty's Edge

M Human Bard

Those of you who are prior pbp dm's how would I create another discussion thread. I would like to make a 'party business' thread for tracking inventory and xp.

Liberty's Edge

M Human Bard

Rameth's initial luck is tested by the strange fey powers of the pugwampi's

To hit: 1d20 + 3 ⇒ (20) + 3 = 23

And he crits!

The other Pugwampi dies.

(I think we'll just move on from this conflict. It wasn't supposed to be a serious challenge, and we can just assume that Malena was beset by the ill fortune of the Pugwampis during this combat.)

Liberty's Edge

M Human Bard

For some strange reason, your attacks seem thwarted by ill fortune forcing any successful attack to potentially fail.

Bimbur Perfect shot
To hit: 1d20 + 3 ⇒ (18) + 3 = 21
Falco First Round
To hit: 1d20 + 4 ⇒ (10) + 4 = 14

The Gremlin that Bimbur attacked is still dead.

Malena can post her first round (and 2nd round actions) when she gets the chance, everyone else can feel free to submit their 2nd round actions and I will resolve them in order.

2nd Round:
The other gremlin will attack Falco:
To Hit & Damage: 1d20 + 3 ⇒ (12) + 3 = 151d2 - 4 ⇒ (1) - 4 = -3
i.e. 1 point of damage

Liberty's Edge

M Human Bard

I wouldn't worry about it in this combat (or in any combats where we're not using a battlemap), that said I am working on a solution for more involved tactical combats, and dungeoncrawling.

Liberty's Edge

M Human Bard

Knowledge Dungeoneering or Nature DC 15::
Mean, dog-faced, and cowardly, pugwampis are loved by no one—not even other gremlins. These gremlins take disproportionate amounts of enjoyment from the accidents and missteps of other creatures, often going to great lengths to manufacture the perfect deadfalls or stumbling blocks. They then wait nearby, both to laugh at the inevitable mishaps and to make sure their personal unluckiness is passed off on their victims.

Pugwampis live in caves or ruined buildings, occasionally venturing forth to find victims upon which to inflict their sick senses of humor. Their “jokes” tend to involve spikes and excrement, or sometimes pits full of spiders or campsites that flood with swamp water. Certainly only the pugwampis consider their jokes funny. As all pugwampis are somewhat deaf, when not trying to be stealthy, they tend to scream and yell loudly so they can hear themselves and each other.

At some point in the distant past, pugwampis became enamored of gnolls, seeing in the beast-men a kindred form and thus aspiring to the height and deadly prowess of the savage warriors, whom they honor as gods. Gnolls, for their part, hate pugwampis even more than other creatures, mostly because of the gremlins’ weakness and sickening fawning, though they sometimes keep the gremlins around just to torment them.

Gremlins radiate an aura of unluck which makes successful attacks more difficult.

Liberty's Edge

M Human Bard

Thanks for the suggestions. I've generated initiative for everyone. For your actions, you can go ahead and also make the wisdom check (and the Perception check for Rameth) if that check beats the DC in the gameplay thread, you may act in the surprise round and the 1st round.

Liberty's Edge

M Human Bard

In the first round, the gremlins continue destroying the library.

Liberty's Edge

M Human Bard

The Gremlins get to act in a surprise round, as does anyone who made the wisdom check above or the perception check (with detect magic active)

As soon as the Gremlins spring forth from the box, one begins to slash up the scrolls on the table, and the other one starts carving obscenities in the ornate wooden table

Gremlins initiative:
22
17
Rameth 1d20 + 2 ⇒ (14) + 2 = 16
Bimbut 1d20 + 2 ⇒ (14) + 2 = 16
Adrielle 1d20 + 4 ⇒ (11) + 4 = 15
Falco 1d20 + 3 ⇒ (9) + 3 = 12
Malena 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

M Human Bard

As the box opens, you all hear a catch somewhere within click audibly. Almost immediately afterwards, there's a whoosh as two gremlins appear in the box.

Roll initiative!

Liberty's Edge

M Human Bard
Bimbur Longstrike wrote:
Bimbur carefully writes down all 120 possible combinations of the five runes. One combination intrigues him, because, well dwarves are always thinking about money. After moving letters three times he manages to spell 'LUCRE'.

As Bimbur moves the letters to form the word LUCRE, a spark of magic burns along a groove on the top edge of the box. The magical spark moves along three sides of the box. The false lid has been transformed into what appears to be a fully functional lid.

Wisdom Check DC 18:
"Your spine tingles for a moment. You instinct tell you that opening the box might be dangerous"

Perception DC 15 (only Rameth):
"You notice not one but two conjuration auras on the box, the second aura is faint as an untriggered spell might be"

Liberty's Edge

M Human Bard
Rameth the Delver wrote:

Rameth gently places the box back down.

The letters I touched changed places. Perhaps this is some kind of word jumble...in addition to being fascinating. Any clues in the notes about what kind of word to try to create?

Casts Detect Magic and focuses for requisite rounds

I wonder if it has an aura to it...

Rameth steps back to allow others to touch it as he focuses.

Rameth detects a moderate aura of abjuration and conjuration.

Liberty's Edge

M Human Bard

The first scroll which Adrielle, Bimbur and Falco read lists translations of the significant runes on the box—one of the most oft-repeated symbols was the rune for “wrath,” which Koriah also notes is associated with evocation magic, and in the earliest days of Thassilon with the word “kindness.” Her notes indicate that this rune merely marks the box has having once belonged to a citizen of the Thassilonian nation of Bakrakhan, and that the rune likely has little to do with the method of opening this particular paradox box. Another of Koriah’s scrolls lists a few other key observations—the key observation being that five of the box’s faces are identical, but on one face, several additional runes appear. These runes spell out the word “CRUEL.” Koriah speculates that this word is somehow linked to the box’s mystery. She’s also noted that each of the individual runes in the word can be reorganized by touching two runes at once.

Rameth's inspection of the box reveals the same information as Koriah has set forth in her notes. He also notices that the box has no seam or hinges at all. It is as far as he can see a perfectly solid stone. As you touch the letters on the "CRUEL" face they begin to glow and the two letters your fingers touched exchange places. "LRUEC"

Liberty's Edge

M Human Bard

Well I'm busy the rest of the day, I'll see you all tomorrow and we'll keep things moving right along. Boy, we really are awesome at all of this, huh? I mean party assembled and Adventuring in less than 24 hours.

Liberty's Edge

M Human Bard

Sheila Heidmarch leads you all into an adjoining room. This chamber is the lodge library and study. The walls are lined with bookshelves, while several tables in the middle of the room are heaped with scrolls and books. One table in the center, however, supports only a single object— an ornate cubical stone coffer covered with Thassilonian runes. Sheila asks for you all to take a seat around the table. As you sit she says:

"I apologize for the delay, as I must conclude my business with Pathfinder Azmeren before we meet. In the meantime, though, I thought you could help us with another minor issue.

This stone coffer is an ancient Thassilonian puzzle, a cunning feat of magical engineering known as a paradox box. As you’ll see from even a casual investigation, what appear to be seams on the sides are only shallow grooves—there’s no obvious way to open the thing. Each paradox box has its own secret method of being opened.

Essentially, a paradox box substitutes hidden catches and magical triggers for a lock. Given time, anyone clever enough could figure out how to open a paradox box, just as given time, a locksmith can open any lock.

This particular box was among those items recovered by Koriah—the scrolls next to the box are her preliminary notes on possible triggers or methods of opening it, but she’s not yet had a chance to sit down and properly investigate the thing. So... why don’t you put your heads together and see if you can’t do that for me?

Even if the box is empty, as I suspect it probably is, knowing the method of opening it makes it a valuable find anyway. I’ll return shortly, and I hope to see that box open! Think of this as an audition, if you will—because the actual task I want to speak to you about soon will require as much wit as it will brawn!”

Sheila and Koriah leave the room.

Liberty's Edge

M Human Bard
Bimbur wrote:
"Let's get down to business."

http://www.youtube.com/watch?v=ZSS5dEeMX64

Liberty's Edge

M Human Bard

Well forgive me, I think that introductions are in order. Everyone, this is Koriah Azmeren. Koriah this is Malena, Adrielle, Falco, Rameth and Bimbur."

as she mentions each name she gestures to you each in order

"It's a pleasure to meet you all in person, I was quite impressed when I received the roster from the Absalom Lodge. Anyways, to answer your question, Malena, Koriah is a bit of an expert on the Darklands, and she's just returned from Nar Voth. She discovered a new route down through the Fogscar Mountains. She discovered a surprisingly large cache of Thassilonian artifacts down there. I'm afraid I'll have to speak with her for a few more moments."

She pauses for a moment as if lost in thought

"Ahh yes, now if you'll just follow me, I've got something of a preliminary assignment for you all"

She abruptly turns and walks out of the room into the hall

Liberty's Edge

M Human Bard

Right on cue the door into the foyer opens, and a tall woman with raven hair steps out from the adjoining room. You all recognize her as Sheila Heidmarch, the Venture Captain of the Magnimar Pathfinder Society. She is concluding a conversation with someone else in her office.

Oh my you're all early. What an excellent quality in Pathfinders! Thank you very much for answering my summons. I've just been speaking with another Pathfinder here ..."

A half elven woman dressed in leather armor and armed with a distinctive-looking mithral-and-redwood aklys and a bastard sword steps into the room

Knowledge (Local or Dungeoneering) DC 18:
This is Koriah Azmeren, one of Varisia’s most famous Pathfinders and a well-renowned expert on the Darklands

"...and she's brought me some interesting news."

Liberty's Edge

M Human Bard
Rameth the Delver wrote:
Attempting a phone post

Congrats, your phone is paizo messageboard compliant.

Liberty's Edge

M Human Bard

I realize that you lack an full arcane caster, and I'll make sure that scrolls wands etc are available for those characters with UMD.

Liberty's Edge

M Human Bard

nope it's fine

Shelyn:
You know that she's the goddess of beauty? (like when you know something during a trivia game. "I'm pretty sure she's the Goddess of Beauty guys"

Liberty's Edge

M Human Bard

Knowledge:History:
Taldor is an ancient empire which is but a nub of its former self. It once ruled as far north as Korvosa, sweeping south all the way to the Inner Sea and into parts of the great continent of Garund below. The Taldane army was legendary as an inexorable force, slowly conquering the known world. Long ago, Cheliax successfully broke away from Taldor, and the Tandane empire has been crumbling ever since. The Verduran forest, one of the largest woods in Avistan is located partially in Taldor, and is ruled autonomously by druids. The main human language is Taldane, but it is more frequently known as Common.

Liberty's Edge

M Human Bard

reroll that please with a d20

Liberty's Edge

M Human Bard

Well forgive me for being fast. I said I wanted to run Shattered Stars, not recruit it!! :-p But seriously I really liked everyone submissions, and I didn't want to lose my ideal party to the other Shattered Star!

Liberty's Edge

Bimbur Longstrike wrote:

Count me in.

Bimbur is ranged combat, scouting, and tracking in one package. He won't truly start to peak until third level, but that is how it is with dwarven zen archers. If there is no true thief or trap disabler, Bimbur can quickly be changed to have disable device as a class skill and have +11 disable device at first level with masterwook tools if needed.

As far as these types of details go, you guys can talk it out in the discussion thread. I think you've got your bases pretty well covered.

Liberty's Edge

How do other PbP Dm's handle the tactical maps and miniatures (i.e. the visual aspects of combat and exploration)? I'm new to this whole PbP thing.

Liberty's Edge

M Human Bard

Oh well I thought of some things to say. It's nice to meet you all, and I'm looking forward to DMing for you all. I am in my 3rd year of Law School. My name isn't actually Thomas Renault. He was my favorite PC, but my middle name is Thomas, so you can call me that ooc. Or just "DM". I think you all made really really awesome characters, and I wanted to start sooner rather than later so that the other Shattered Star campaign didn't gobble you up first. I've posted the first post of the campaign, I expect you'll all meet there in the foyer. If you want to draft up longer backstories, now that your character is in a campaign, that's awesome, but regardless I like the hooks I found in all of them. If you have any other questions, or any issues, just let me know.

Liberty's Edge

M Human Bard

I don't have anything to say here right now, but this is the discussion thread for general discussions.

Liberty's Edge

M Human Bard

You each have received a message at your lodgings. The message was sealed with the Glyph of the Open Road, the sigil of the Pathfinder Society.

Greetings, fellow seeker of adventure!

I am Sheila Heidmarch, Venture Captain of the newest Pathfinder Society lodge—and the only such lodge in Varisia at this time. You have come to my attention as someone who possesses a certain amount of skills and interests that make you an excellent addition to a highly specialized team I’m putting together for a matter of grave import, not only to the Society, but to Varisia
as a whole. Please report an hour before noon to Heidmarch Manor—you will be compensated for your visit, but that reward will pale in light of the riches that await you should we come to an agreement on my proposition to you. I look forward to meeting you soon!

-Sheila Heidmarch

When you arrive at Heidmarch Manor you're escorted to the foyer, and told that Sheila Heidmarch will be with you presently.

Liberty's Edge

Well that was easy, I like what I see and I think we can kick this off sooner than I thought. Also weekends won't be a problem, you can post as time permits on the weekends. I'll take:

-Rameth the Delver
-Adrielle Terryne
-Bimbur Longstrike
-Falco Montajay
-Malena Imoroa

Thanks to everyone else for their submissions. I'll open up the main thread asap.

Liberty's Edge

So far I've got:

Brutis Boyle, Human Barbarian (Titan Mauler)
Katie Eaglefeather, Half-Orc Druid
Rameth the Delver, Human Bard (Archeologist)
Malena Imoroa, Human Magus (bladed scarf)
Falco Montajay, Halfling Cavalier (with Wolf mount)
Osgar, Half-Orc Alchemist
Krass Kargoth, Hobgoblin Fighter

I really like everyone's submissions so far, decisions will be tough. It's quite possible we'll be starting before the end of the week. One thing I forgot to mention in my initial post was, I'd like to see approximately 1 post/day. Is everyone up for that level of commitment?

Liberty's Edge

markofbane wrote:
Dotting for interest. Are you going to take the first few that submit characters, or are you going to set a deadline and pick from those who submit by then?

I aim to have a decision by next Monday, so it's open for applications until then.

Liberty's Edge

Hey everyone this is my first time running a PbP. I'm looking for 4-5 PC's for Shattered Star.

Calculate attributes using a 25 point buy.

Any Class or Archetype (except for summoner) from one of the Core Pathfinder books is fine.

I prefer the core races, but a good backstory can definitely get the go ahead for one of the 'rarer' races.

Your characters can select 3 traits, 1 campaign and 2 other.

Feel free to look at the Varisia: Birthplace of legends and the Shattered Star Player's Guide for options while stating up characters.

For equipment use the average starting gold listed in the starting gold table. If I've missed anything let me know.


1 person marked this as a favorite.

Actually, what if they just allowed it to be bigger on the inside, very much like Magnificent Mansion (and maybe added the door part, too). I like the flavor of that better than having a huge area, especially if it increases w/ time or levels.


4 people marked this as a favorite.

I agree w/ the size complaint.

Rather than making it movable (besides the 20 feat), I'd prefer a way to make portals or teleport to/from it.


1 person marked this as a favorite.
Golurkcanfly wrote:


2) Scroll Feats are super fun, but the action economy is really rough. The Thaumaturge already gets ways to cheat on the action economy when it comes to rummaging through their things between Esoteric Antithesis, swapping implements, and Handy Esoterica. They should also get the benefit when it comes to pulling out their scrolls quickly. If I invest half of my class feats into this one thing, I'd like to be able to use it in combat in conjunction with the rest of my kit.

Seconding this. I think it would be cool if it was tied to an implement, maybe a scroll case implement that lets you cast any scrolls in it, or have Wand let you cast any scrolls you are carrying (although that seems a bit OP with what wand has now).


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For comparison, CHA based:
If you’re affected by a harmful emotion effect, the
discordant emotions sap some of your concentration, causing
your cantrips (including psi cantrips) to heighten to a level 1
lower than normal (or to their minimum level, if it’s higher). For
instance, if you were 5th level, a detect magic cantrip you cast
would be 2nd level instead of 3rd level.

INT based:
Disruptions to your sequences make it more difficult
for you to focus. You’re flat-footed against attacks made as
reactions as you Cast a Spell, and if your spell is disrupted,
you’re stupefied 1 until the end of your next turn.

The Int penalties seem both harsher and more common. Cha usually just loses damage, and only on cantrips, while Int can easily lead to you wasting a spell slot (and I would think it would be more common, although you should be at range).


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Reminds me a lot of Pact/Pale, too. Implement/Familiar/Demesne, oaths, binding circles, etc. Lots of Witch Hunter flavor. Just needs a Stone implement.


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Unstable Redundancies talks about preventing your innovation from being destroyed, but I can't find any references to destruction in the Unstable text, just preventing you from using Unstable actions until fixed. Is the destruction a leftover from an earlier draft?


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I really like the flavor of multiple near-single shot pistols. There's lots of design space there, I'd almost advocate for a separate Way focused around preparing multiple pistols (say w/ alchemy) with different effects and choosing which one to use. It also incentivizes keeping a crossbow around as a backup, which I think is neat.


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WatersLethe wrote:
Low level utility spells that make you feel like a magical character outside of combat

Definitely this.


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I'd like a 1 action damage cantrip for when I need an extra action, but I suspect there's a reason why there aren't any (namely, caster's 3rd action).

Another 1d6 cantrip or the option to use Telekinetic Projectile on my weapon with Striking Spell (instead of another object). Makes thematic sense and I don't see it being to hard to convince your DM to let you, but specifically allowing it would be nice.


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I don't like the 1H synthesis being forced to be a crit fisher.

I really like Sustaining being able to switch hands. I assume you mean going from a 1H grip to a 2H grip on a Bastard Sword, or similar?

Not sure on the limit to +1 for cantrips, would need to see math. probably fine? Seems like it would start fine and then fall off.

I'd like to see some bonus when the strike crits, even if its just +1 or +2.

The flavor of the Shield synthesis is amazing.

I was going to suggest a stave/magic item synthesis. I still think its a good idea, and could replace the 1H crit fishing, or just be in addition to it (cause I'm not sure where else you'd put it).

Not really sure what such a synthesis would look like, probably rather like Staff Nexus but I'd want the ability to shift it from level 1. Maybe the ability to use your Stride action to draw a wand/scroll to your offhand, too. I'd hope there's more compelling staves in the book to, so you aren't kind of forced to use divination.


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graystone wrote:
Arachnofiend wrote:
graystone wrote:
Draco18s wrote:
Arachnofiend wrote:
If you could reliably hit with your spellstrike cantrips would you be fine using those and keeping your high level slots for strong buffs?

I don't think using spell slots for personal buffs is what the "design goal" should aim for (because it feels conceptually weird to do it that way). But as a mechanical situation, maybe.

At that point it comes down to "why should I Spellstrike instead of Cantrip + Strike?"

Yeah, IMO it's better to not use Spellstrike if your Slots are off the table. You're more a Child of Acavna and Amaznen from PF1 [bloodrager spell casting] vs a Magus and that's not the feel I want: I want to be a cool spell sword not a warrior that spent a summer being an apprentice caster.
If that's the case, then you really do need more spell slots... which calls into question the master martial proficiency. There've been enough complaints about the Warpriest since launch that I know people won't be happy with an expert proficiency Magus.
IMO, it's more about master casting proficiency than the martial one. Make spells that you use in Spellstrike use the martial proficiency and let the ones you cast individually use expert: this gives you a clear reason you want to Spellstrike and then maybe they don;t have to be as tightfisted with the spell slots.

I like this, or at least the idea of being worse when not using spell strike (I don't love capping out lower than Monk). You could do something similar with Martial: Expert proficiency, +2 from when you have a spell in your weapon. Since you can use it with cantrips it doesn't seem too oppressive, especially if it results in a better-hitting Striking Spell or more spell slots.


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Ressy wrote:
Puna'chong wrote:

I entirely agree with your points, and I'd even argue that Sliding is the synthesis that is the minimum to allow you to play a Magus like you would in PF2e. It fits the basic P2e paradigm; you do your unique mechanical thing with a bit of room to spare. Your entire turn isn't just standing still and full attacking.

I think just being able to move and do a spellstrike is the minimum for a Magus to fit into 2e's design. Everything else can be layered on top of that. But you have to start with a modular design that works right out of the box, or else--like you said--you end up like the Alchemist and spend resources patching holes in design while other classes spend resources adding more cool tools to their kits.

Hot take: Make the free Stride a base part of the class, and pull the crit-fishing aspect of Striking Spell out and throw it into a synthesis?

I like this. A full on crit fishing nova synthesis would be fun, but isn't what I want to be forced to do to play a Magus.


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Keep in mind that it makes the 1-action Produce Flame an innate spell, so it uses Charisma to-hit (afaik), which means landing it is going to be even harder than normal, possibly a lot.


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I think removing all the spell slots kills the flavor of the caster+martial class, but I could see doing something like archetype level spellcasting (1/2 slots/level, low level, for utility spells) and using focus spells and cantrips for Striking Spell. It's what I expected, originally.

Being able to use debuffs more often would also help with the spell attack rolls w/ Striking Spell (although I still think that should be adjusted somehow).


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Keep in mind that if you want both Bespell Weapon and Spell Parry (which is a prereq for Consume at 8), one of them is going to get pushed to 6 (where Martial Caster is). And 8 is also packed with Consume and Spell Swipe.

I'd be pretty tempted to just buy a few wands of Haste or Fly instead of spending a class feat.

I do think people are sleeping on Striker's Scroll though: ignoring the money cost (which is non-negligible, but should be workable for scrolls a few levels lower than your max), it's a free spell each short rest (although it could conflict with refocusing).


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cjstevenson wrote:


I think an interesting idea would be to allow an action with manipulate and concentration traits to extend the time allowed to expend the spell by a single round. (Kind of like sustaining a spell)

I like this idea. Probably would have to limit it to once per spell cast. Or make it a focus spell. But having some way to do this would be very helpful, even if its expensive, especially when you burn one of your high level spell slots. It prevents that crummy "I burnt one of my four spell slots to do exactly nothing" feeling.


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A couple of things I noticed while theorycrafting:

No focus pool recharge feats. I'm assuming this is an oversight?

Bespell Strikes doesn't work with cantrips. Given that you only have 4 spells this is a big hit to its usefulness. Also, Energize Strikes does.

Magus is really incentivized to get a damaging focus spell to use with Striking Spell. I wouldn't think you would want that strong of an incentive to multiclass to help the class's central feature. A focus spell like a touch, attack magic missile would really help (although variable action might be a bit strong).

Particular standouts for that focus spell are Evo Wizard for Force Bolt (a 1 action spell that does almost as much as a cantrip, plus you can ignore the rest of the archetype as it always hits), and Elemental Sorcerer for Elemental Toss (a 1 action attack spell that does almost twice as much as a cantrip), although keeping it able to hit would be a pain.