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![]() I just wanted to say thanks for all of the feedback. Based off of the suggestions I will be doing a slight rebuild of the character to insert two levels of Fighter into the build, and making plenty of room for Thunder and Fang and the other feats we discussed. This takes the character away from the question that started this thread, but sometimes that's what happens when you start exploring options. I appreciate all of your help! ![]()
![]() My votes went down for: Huckster - Snake Oil! Outsea Delver - Salt Bombs! Lonesome Rider - Hiho, Silver! Away! Red Adder Magus - It's a one stop shop for awesome! Everbloom Monk - Ring the Temple Bell! Green Knight - I speak for the trees! Wandering Judge - There's a new sherriff in town! Awakened - Ooo, the pretty colors! I also liked the Forecaster alot, but I feel that he is a great base line for an all new Chronomancer base class, (anybody else remember that thing from back in 2E?) than an Alchemist Archetype. ![]()
![]() I've always thought that one of the things that makes Sorcerers and to a lesser extent Oracles hard to build archetypes for is that they already have archetypes built into their structure in the form of Bloodelines and Mysteries. Other than designing additional Bloodlines or Mysteries, there's not a whole lot of options out there. ![]()
![]() **Disclaimer: the following are observations based off of the information available to me at the time. It is not meant to suggest anything about any of the contestants, their entries, or the judges. It is simply a bit of boredom induced fun, while looking at the Round 2 threads.** Hello gang! I was just sitting around with a little time on my hands, reading through the Round 2 posts, when a thought entered in my head. "If the judges opinions were the only ones that counted, who would be going to Round 3?" So, finding myself in between things to do I decided to crunch a few numbers. I assigned each judges declarations of "I do", "I don't", and "Meh" with a numerical value. "I do" = 2, "Meh" = 1, and "I don't" = 0. Here's what I came up with: First, if it were totally up to the judges, this is who our Round 2 winners would be: Awakened, Everbloom Monk, Floodwalker, Forecaster, Gralton Infiltrator, Green Knight, Huckster, Outsea Delver, Red Adder Magus, Riverhelm, River Wrangler, Skinchanger, Uringen Assayer, Wandering Judge, Water-Born Votary, and Water Snake. Secondly, I constructed a breakdown of which classes got the most judge-love during this round: Turns out the Magus gets the most love with a 100% recommendation across the board. Of course, that's sort of easyish since there was only one Magus to vote on. 2nd place goes to the alchemist, who received 88% judge-love between 5 entries. On the other hand, the Druid and the fighter are tied for the least amount of judge-love as they received 0% recommendations and not even a single "Meh". Sorry guys! Finally, I did a little stats in facts on our judges: SKR is a hard man to impress (and rightfully so). He only recommended approximately 41 % of the contestants to Round 3. Although it is important to note, that he always had a firm yes or no stance in the judging. His fence is pristine, unsmudged, and I imagine, frequently dusted. Clark was a little more generous recommending exactly 50 % of the contestants into Round 3, and his fence is slightly used, although I imagine it's still looking pretty good. Wolfgang recommended 28% of the contestants into Round 3, and at first glance it would seem as if he might be a tougher judge than SKR, however, that is not the case. Wolfgang prefers to hang back and let the voters sort it out, and so his "Meh" pile totalled up to around 38%. Well, all, that's it for the stats and facts, and of course I use those terms loosely, as I an not a professional statistician or any other word that seems wierder when you type it than when you say it. A good day to all, and wishes of good luck to all of the Top 32. Not all of you will be going to Round 3, but you're all awesome gamers, of which I am proud to be an electronically based acquaintance thereof. Cheers! ![]()
![]() That's right! Vote for your item! That other contestant shouldn't have been coming up with something better than your idea anyway! You'll vote for your item, and that will knock him out of the running and they will rue the day they ever thought they could outsmart you! RUE, I say! ..... Wait, what? You mean they did the exact same thing and voted for their own submission too? ..... Spoiler:
Balls! ;) ![]()
![]() To my understanding, if you have claws as natural attack then you have a few options. Move + Attack (with one claw) Sit still + Full Attack (with both claws at the same attack bonus) Sit still + Full Attack (with manufactured weapon at normal attack bonus and then claw at -5 per a secondary attack) However, I've been wrong before. ![]()
![]() I was thinking we just add it to the Ki entry. So technically they would get it as soon as they get their Ki pool. As written, once the player hits 4th level, they will be able to move half of their normal speed (so either 15 or 20 ft) and then flurry with 2 attacks hitting either one or two enemies with no AoO. I will try to run a playtest of this concept asap. Unfortunately in the game I am currently running and the one I am about to start I don't believe I have anyone playing a monk, so either I'll have to toss in one as an NPC, or I'll just have to set aside some time to playtest it separately. ![]()
![]() I've been lurking around on the boards and reading all of the "monk-hate", and have been noticing that one of the things that people wish was different about the monk is the whole not being able to move and flurry business. This makes sense, and I know I've seen more than my share of "kick-flicks" that feature some martial artist clearing a room in a matter of seconds by zipping from one place to another swinging and kicking and whatnot until all of the bad guys are drooling on the floor. Various people have also mentioned that this could be balanced by allowing the Ki Pool give your monk a Pounce like ability, which seems like a good way to balance it. So here's what I've come up with, Ki Barrage: By spending __ amount of Ki from your Ki Pool you can move up to half of your move action and flurry as a standard action. This doesn't seem overpowered to me being as by the time you get Ki Pool you are moving 40 ft which would get knocked down to 20 ft for the use of this ability, and at level 20 (assuming your character goes that far) your looking at 45 feet of movement with a flurry (also assuming you don't have anything that allows you to increase your speed further like the Fleet feat). So what do you think? Sucks/Doesn't Sucks? How much Ki would make this mechanically sound for the class? Would it be possible to use this for a Dervish like hit-move-hit-move tactic in addition to a pounce tactic? ![]()
![]() Ah, the CBI. I figured I was off, but at least it was only by one letter-ish. If you figure out the online campaign thing and have an extra slot open, let me know. I always enjoy gaming with a new crowd. If not, never fear, I will continue to lurk and post half-cocked-yet-interesting character concepts as my twisted lil brain gives birth to them. ![]()
![]() Under A Bleeding Sun wrote: Any thoughts on trying a bard? They actually have a lot of illusion spells, but I'm not sure they'd have the Oomph to do what I'm trying to accomplish. Well it all depends on the flavor of the character. Gnomes make great Bards in my opinion, but Bards also sacrifice a bit of their casting power in exchange for being skill monkeys. On the plus side, between Bardic Performance and your spells you could possibly work double time as an Illusionist and an Enchanter. Also, I haven't playtested this so others might have some better ideas, but if you are going to go in as an Illusionist Bard you may want to look at the Magician Archtype. This will allow you to grab a few additional Illusionist spells that aren't in your Bard spell list which may be nice, and the other abilities in that Archtype may have you feeling more like a Sorcerer than a Bard. ![]()
![]() BigNorseWolf wrote: Character concept: A dumb as a post sorcerer who's being led around by the familiar. His family comes from a long and proud tradition of talented wizards and he.. well isn't. As someone who loves fun and interesting character concepts I just wanted to pop in real quick to say this is a great one! Good job! Caster - "Oh no! It's an orc with an axe! What do I do?" Familiar - "Squawk! Shoot him with a magic missile, dummy!" Caster - "Hey! That's a great idea" *zot!* Orc - *dies* Caster - "Sweet! I did it!" Familiar - "Great job, human. Now roll him for loose change, and let's get the Squawk out of here before his friends show up!" Ok ok....this is probably not how it would go, but it's just how the scene played in my head lol ![]()
![]() Kudos to you Xorial for taking the younger generation on this ride. I hope they have a blast. I was somewhere in the 12-14 age range when I picked up my first Dragonlance novel and started reading it. In the future I may try to run a Dragonlance campaign converted over to the Pathfinder system, so I would be interested to hear how your adventure goes. |