the_savage_king's page

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My group has been playing Way of the Wicked (awesome AP btw) for a few weeks now and our player who was in charge of healing dropped from game. I have been chomping at the bit at the opportunity to play a psionic class and was given the go ahead to play a Vitalist. Given the nature of the AP, I have decided to go with the soultheif method with both the lifeleach and sadist archtypes.

I have read the guides that are out there and looked around at other posts, but am not really finding the info that I was looking for. More to the point, I'm not really sure what Feats and Powers really complement this play style. Ive never been big on only healing, so this type of character really appealed to me.

Here is what I have so far.

Level 5
Human (25pt buy)

Str:8
Dex:13
Con:16
Int:11
Wis:21 (+2racial and +1 lvl4)
Cha:7

Feats:
Psicrystal Affinity (1st)
Psionic Body (human)
Unwilling Participant (bonus)
Improved Psicrystal (3rd)
Psionic Meditation (5th)

Any ideas of a combat rotation would be helpful too.


My group is going to be starting Jade Regent soon and I was looking at playing a Saurian Shaman for the up coming game. But the more that I look at it, it seems that as soon as about 10th lvl hits, my damage will vastly reduce. That is going to be a problem, as of right now, I am playing the front line fighter type.

In all fairness, we are going to be using a 25pt buy and was looking at stats somthing like this :

Half-Orc 25pt buy
Str 19 (13)+2 racial
Dex 12 (2)
Con 14 (5)
Int 10 (0)
Wis 14 (5)
Cha 10 (0)

Being a Saurian Shaman, I'll be wildshaping mostly into Dino's. Their damage seems good, but the 1 attack most have seems rather disapointing. Does anyone have a positive experience with the higher levels of play with a wildshaped focused druid? If so I would love to hear it, cause it seems rather lack luster the more I look it over...


Title really says it all. I'm looking to start a saurian shaman and was fairly disappointed that the T-Rex seemed outta reach to wild shape into. Am i missing something, or is there some rule that I may be missing?


In the upcoming months, my group is starting an evil campaign. I decided to play and dhampir anti-paladin of Urgathoa and was looking for some build advise. We are using 25pt buy and are starting at lvl 3. We are also not really using alignments or detect type magic for more of a role-playing aspect. Here are my stats.

Str 15 Dex 10 Con 14 Int 12 Wis 8 Cha 18 (racials bonus's are figured in)

Now, I realize that this is not an optimal stat distribution, but I really didn't want to dump my Int into the sea. As this is more a less an evil vs evil type campaign, smite good has been re-worked to be more like the guide rangers archetypes focus favored enemy.

I plan on using a scythe, mostly for flavor as I think that it fits the character idea perfectly. Also, taking any of the sickness related cruelties as I advance. The majority of the campaign will be taking place in Kaer Maga, so that might play a bit on what skill and feats I take.

As I am the brawn of the party, any ideas on possible feats and skills that I shouldn't pass up? Also, at 5th lvl, should i take the weapon boon or the fiendish servant?

The rest of the party is a wizard (conjuror), cleric of Asmodeus, and rogue / assassin.


My friends and I are going to start an evil game here in the near future, and the first thing that came to me was to play a dhampir anti-paladin. Sounds amazing, right? Anyway, we will probably be using a 25pt buy for stats and I was hoping to get some incite from others who might have played or at least ran a anti-paladin villian in their games to see what others have done.

Any thoughts?