Beltias Kreun

stealthbr's page

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I think the way Guild Wars 2 is doing it seems to be about perfect. They will allow the player to replace the game's music files with their own selections. Not only that, they have one hell of a composer working on their own, so many will probably not even think of customizing it.


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I'm sure everyone has noticed that the developers over at Goblinworks are quite fond of EVE Online, and while EVE Online may be considered an extremely unique MMO with several different activities to partake in, in the grand scheme of things, quantity does not equate to quality. The quality of the gameplay itself, the action, the player input, the act of doing things mostly feels stale across many levels. Some may point out that risk is all a game needs to make gameplay fun, I digress. At many points in EVE, things feel slow, boring, and stale because the gameplay is not fun, for there isn't risk 100% of the time. The controls are not intuitive, the combat isn't exciting, the UI is cluttered, travelling is boring, mining is boring, doing missions is boring, etc. If the fun factor relies heavily upon the risk factor, then there is something seriously wrong with the core gameplay mechanics. Playing the game itself should feel enticing. It should captivate you from the very first minute.

You may say that EVE Online only gets better as you play more, but the harsh reality of things is that first impressions are crucial in forming opinions about anything. Gameplay needs to be gripping from the get-go. The number one reason I would log out of EVE was because I would get sleepy. At 4PM.

Funny little video (lower volume down a bit before watching): http://www.youtube.com/watch?v=lMSjd6HNQdY