Tiefling

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Barathos wrote:
UnArcaneElection wrote:
Dreaming Psion wrote:
squankmuffin wrote:
Finding out right at the end of the campaign that it was all for nothing... and you have to go back and do it again.
"It was all just a dream..."

Worse yet, some time after realizing this, the adventurers discover that waking up from the dream was itself just a dream (works better if waking up was really hard, and now they have to do THAT again).

Worse yet, the entire adventure takes place a week before earthfall. Oh good you solved this petty problem, aaaaand you're all dead.

Wow. Thanks for depressing me, everyone... :op


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Summoners have high charisma, eidolons tend towards low wis / int...


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Finding out right at the end of the campaign that it was all for nothing... and you have to go back and do it again.


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Kage_no_Oukami wrote:
Doesn't the shadow caller (fetchling summoner archetype) specifically drop that detail and change it to the summoner no longer casting a shadow while his eidolon is active?

Yep. I have a shadow caller. To be honest, they're both so unusual looking that it's a bit of a clue anyway. I loved the idea that the eidolon crept out of her shadow. It's fun.

Though I managed not to read the bit about glowing runes until level twelve, anyway.


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Thanks to everyone who contributed and sorry it was a bit vague (at least two other players use this forum and one hasn't noticed so far and I didn't want him to put two and two together).

I spoke to the GM about it. He didn't take offense or anything, but didn't quite get the strength of reaction. But he agreed not to use >thing< again if it was a problem. It's certainly not something that needs to be in the AP, beyond the first time, so it's not like we're derailing the game because, for instance, someone is playing Skulls and Shackles and is a bit worried about any mention of water.

I don't think the player is particularly worried about it coming up again, so that may be problem solved.