The Expansionist

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UnArcaneElection wrote:


Mark Hoover wrote:


{...}
Confessions of an organization prisoner::

{. . .} When you look around Almas you see the faces of the common folk. Our leaders saw the demons lurking under the surface. This is not a lie or some metaphoric debate. Demons ride the souls of the citizens and our organization was founded to cast them out. {. . .}
The Devil's Horde that you hate us for is a necessary evil. {. . .}

Spoiler:
And if you try to follow up on their claims, you find that indeed, the common folk are being taken over by Demons, but if you manage to take one of pi]those[/i] prisoner, you find that they insist that they are doing this as but a necessary evil to free the populace from Infernal domination.

Spoiler:

The leader of the organization is really a powerful angel or high priest of {insert good deity of your choice}, who tries to lure the devils and demons into openly interfering with the material plane and thus violating some ancient treaty. This will destroy the protective barriers of Hell and Abyss and makes it so non-fiendish magic will work there. Now the celestials can send mortals bolstered with divine magic (the PCs) as spearhead for the following celestial invasion.
This could even make a great finale, the final battle being against a demon lord or even asmodeus.


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147. Suddenly vanish, only to reappear at a later point, knowing everything as if they had been there all along.

148. Not noticing the sudden vanishing/reappearing of their friends.


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Why does everyone associate evocation only with blast-spells? Yes, many blasts (and most of the famous, like fireball) are evocation, but there is more in that school than that. Darkness, Ice Wall, all the "Hand" spells, are also in the evocation-school.

I'd say, if you want to go controller, choose cojuration. If you want to go controller/blaster hybrid, go evocation. If you want to go buffer, choose transmutation.

You could also always read Treantmonk's guide to the "god"-wizard, or KaptainKrunch/Professor Q's guide (which is based on treantmonk's, but contains more material and thinks different of some spells/abilities).


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Now we've got nearly a page of replies and the best one is still

Get a shovel.


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Baka Nikujaga: With your logic I could also say, the Wizard is crap, because it has low Hitpoints and can wear no Armor. Or the Paladin is bad, because it can't turn invisible.

You say, that you have to specialize in order to become good: Just as I said in my last post, if you're specializing while totally neglecting everything you don't specialize into, it's your fault, not that of the game.
That would be the same as a Wizard, who specializes into the Sloth-school of the Thassilonian (hope i did spell it right) schools to get maximum performance out of it and then complaining because he can't cast Invisibility (because it's in his prohibited schools). It's not the fault of the Wizard class, but of the build the player chose.