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bigkilla wrote:
bverji wrote:

I was playing tonight and I was told that there is an errata to how charging works from the book. The book says that you just need a clear path to the taget and must charge directly at the target, but another player was saying that there was an errata that you had to charge in a straight line. Is there such an errata and if so where can I find the errata?

Thanks in advance.

Here is what the Prd says.Directly towards the target would indicate a straight line IMO and that is how we play it in my games, although it does not state a straight line is needed.

Charge
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.

Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent.

You can't take a 5-foot step in the same round as a charge.

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you...

I think the key word or words being "having line of sight at the start of your turn". I believe if you have "line of sight" at the beginning of your turn, you will probably have a "straight line" to the target, just be clear of obstacles. No going up stairs or around pillars or walls. I believe you can charge through a gnome though, if not can we make it so? ^-^


We play on both hex and square maps. We get a string or ruler to make a direct path to the target. If there are no obstructions from point a to point b, you will have a clear charge imho.