sirgog's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Curious if the Awaken Curse ritual is at all inspired by the Kan'tanu heart curses that appear quite late in the Defiance of the Fall book series. They are sentient curses that will kill their host if the host defies the curse's will, aggressively seek a new host upon the host's death and that can even infect an entire world in certain circumstances.


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Arkat wrote:

I never thought of Inquisitors as always being evil.

However, I have always thought of them as being a sort of "Church Police."

While the Inquisitors of Spain back in the late 15th through early 19th centuries are almost universally considered to be "evil," I never thought that all Pathfinder Inquisitors of being so.

"Good" churches like Sarenrae's are in need of those who can root out the rot in their churches as much as the "Evil" churches are in need of those who can root out the infiltrators in theirs.

If it's misunderstood meanings of what an Inquisitor is that's the problem, the cure is a proper education and less limited thinking.

The main historical example of an 'Inquisition' was the Spanish one, which spent much of its time hunting Jews that attempted to practice their faith within Spain. Closest currently existing organization to the Spanish Inquisition that I could name might be Iran's 'morality police' or some of Scientology's nastiest people.

In a sense they are 'Church Police', but that does not mean 'expose priests that steal from the congregation, apprehend vandals who deface the church' but 'actively persecute rival faiths and those looking to leave the faith'.

Keeping the term for evil faiths and introducing Vindicator as a non-evil version makes a lot of sense, IMO.


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One product I'd buy in a heartbeat and haven't seen done is a hardcover book of loosely connected adventures set in one location. Each one self contained, so you can play all of them as though they were an entire AP, but it's also possible to take just the level 5, 7 and 8 bits and shove them into a different campaign.

Most AP chapters don't really function as stand alone adventures unless you adapt them pretty substantially.


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Hikuen wrote:
How long is a "day"? All the downtime activities, particularly crafting, measure things in days, and yet it's never clarified how long a day is. Is it 24 hours of work? Is it 8 hours? If its 8, can I do two 8 hour "days' of work in a single 24 hour day?

This question is the reason it's not posted in hours, but in days.

It's taxing enough work that between performing the work and recuperating to be in a good enough position to still repeat the task the next day, this takes the overwhelming majority of the hours of the day.

If the task is physical and requires superhuman endurance (e.g. forging a warhammer that requires heat beyond a normal forge) this might entail six hours actually performing the task, eight hours resting between swings, seven hours sleeping and three hours of recreation.

If it's a mundane task such as auditing the books of your shipping empire, it might be thirteen hours actually performing the task, eight of sleep and a couple hours of leisure.

In some tasks it might overwhelmingly be preparation, e.g. a bard doing a comedy routine might only spend two hours doing the public facing aspects, and eleven or twelve writing material.

In any case, the task is the dominant factor in your day.


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I'd love to see a single-volume compilation of this published once it's all been out for a few weeks. Single volume editions are much more shipping friendly over here in Australia, and they look better too, IMO.


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Caldax the Shadow wrote:

This is a decision I cannot agree with. Drow are second favorite version of elves and to see them just cast aside like this is just WRONG. I've already told people at my table and game groups I'm doing the opposite and will be banning serpentfolk and instead expanding the Drow lore and such even more.

I love Pathfinder, I love the drow, and see them cast aside like this in all honesty almost feels like a good friend being dragged away to never be seen again by another friend who is trying instead to shove what feels like a stranger into the group and acting like nothing has changed.

It's not Paizo's decision, it's American copyright law.

Drow cannot be used without the OGL. WotC made using the OGL no longer viable. If Paizo print something with Drow, WotC will sue and an American court will seize all the product and destroy it.


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Alexander Augunas wrote:
CorvusMask wrote:
...B-but I like alignment :(
I don't like alignment personally, but I don't think its a matter of your preference versus my preference. Chances are that alignment is considered a mechanic that might be indefensible in the court if Wizards decided to sue Paizo over using their brand identity. The concept of, "a mechanic that measures your goodness" is definitely a game mechanic that probably couldn't be sued over, but using that rule and calling it alignment could be argued as D&D product identity, and it's probably easier to trash it as a result.

Yep I think this is the cause. Especially with the names, and the nine element grid.

Using just three categories for each axis and giving them the names D&D has historically used is probably on the edge of copyrightable expression.

I did like alignment when it was used as a partial descriptor, not a straightjacket. But it was always very limited, failing to separate those with dedication to their ideals from those who were more pragmatic.

I'd always added a Pragmatic vs Zealot third axis for that reason. Pragmatic chaotic good meant a kind hearted free spirit, zealous chaotic good means a committed revolutionary who is always looking for the next tyrant to overthrow. Pragmatic evil foes will commit atrocities only in persuit of a goal, zealous ones will do so because they think the atrocity brings the world closer to an ideal state.