
shadowskinC |
1 person marked this as a favorite. |
The shadow conjuration/evocation spell has its uses even without investing resources on it. The standard action casting time makes spells that require a long casting time makes spells like Contingent Action and Contingent Scroll viable in battle. And avoiding expensive materials makes spells like Draconic Ally a serious bargain.So what about investing some feats/class features on those spells to make them even better substitutes than most spells they mimic? Here is a build test I've come up with.
Race:Elf(grab Illustrious Urbanite for Spell focus_illusion and keep elven magic)
Class:Wizard(Pact wizard(shadow Patron covers almost all the spells you need——to cast Spontaneously)+ Exploiter Wizard(mainly to grab some bonus feats to get spell perfection on lv15,and the flexibile bonus on DC or CL is also welcomed.)
Traits: Magical Lineage(shadow conjuration)
Arcanist Exploits:
Potent Magic(lv1);
Familiar(lv5);
Metamagic Knowledge_Persistent Spell(lv9);
Greater Metamagic Knowledge_Dazing Spell(lv13);
Counterspell(lv17);
Feats:
improved initiative(lv1);
Greater spell focus_illusion(lv3);
Craft Wondrous Item(lv5);
Improved Familiar(lv7);
Spell Penetration(lv9);
Quicken Spell(lv11);
Greater Spell Penetration(lv13);
Spell Perfection(lv15);
Extra Arcanist Exploit_Greater Counterspell(lv17);
Looks like a pretty damned powerful build by far. Use ur argumented illusions to distract ur foes until u hit lv7(or 8 if you would rather get the spell from Patron for free) when shadow conjuration comes into play.At lv9, u get a persistent shadow conjuration at spell level 5. When you get lv15, you can cast a spell level 7 persistent+quicken+dazing shadow conjuration(-2 spell level from trait and class feature. A free quicken from spell perfection), at an extra 4 DC and 10 caster level against magic resistance. And when u get ur epic lv9 spells, nothing feels better than countering a timestop of a badass wizard, more importantly, you can roll twice and add ur int mod to that cl check.
Something feels odd about this: no matter how high the dc hits, when it comes to the control side of this spell, you are always casting a spell targeting will save and being affected by magic resistance. As a result, with all those resources invested,you are doing no better——or even a bit worse than a enchanting wizard casting confusion. You didn't get the Flexibility you were wishing for, on combat side.
Any advice on improving this build? What about focusing on the free quicken of a chosen spell and let other spells do the "control" work?