Pathfinder Lost Omens Subscriber
trawets71 wrote:
You can’t preview rolls… but nothing stops you from rolling a hundred dice rolls, and deleting all but 6.
Pathfinder Lost Omens Subscriber
So, this is 5E correct? Perhaps a charming Charleton who has been laying low in Pebble Mill for a while now and doing his best to woo the widow Lusia. Perhaps seeking a rewarding lifestyle. Living in this unremarkable quiet village may have made him question his previous way of life... or not...
Pathfinder Lost Omens Subscriber
It's funny how people view things differently. When the 2e first came out I did the same thing... but then when I decided to watch some actual plays and actually concentrate and read the system, I understood what they were doing with balance and action economy I fell in love with it. I think the problem many have with it is trying to make it play like PF1e or another d20 systems when it plays completely differently. It's not a revision of 1e... but a new game system. I would probably play 5e... but GMing PF2e is so much easier than any other system I've ran I'll probably never run it again... and certainly not PF1e or D&D 3.5. BTW... Nice review!!! BTW(2) I'm really digging Daggerheart... but not sure how it would translate to PbP due to the lack of initiative and the order that players and GM's would act. Getting ready to run a Daggerheart conversion of Fading Suns... My all-time favorite setting that's never had a system worthy of it. at my in-person table.
Male Daytona 500 DM / 12
Hulgra Soursword wrote:
You didn’t notice that the GM called the game, right
Male Daytona 500 DM / 12
I think Myrp will stick with Psychic. I see that over time the visiting children... and Master Glynn had slowly been seeping into his consciousness even though he wasn't awakened yet. When Master Glynn passed on his spark of life went into Myrp. Distant grasp as his Conscious mind and Precise discipline as his subconscious mind. He sat for decades and when he awakened with Master Glynn's ghost those things were easier for him to grasp. As he develops more confidence, he'll FA into "Inventor" to cover the combo's ability to craft toys and things. Here is is preliminary build.
Male Daytona 500 DM / 12
I'm in favor of a "Good" aligned group... though one of the things I like about PF2e is the elimination of alignment. I would think as a group we could come up with Edicts and Anathemas that fit what we're trying to accomplish. Perhaps some of us are in an organization and some not. This would give us a chance to hear the "Recruiting Pitch" and decide which organization aligned with our values more. Master Glynn was definitely benevolent. He tolerated the neighborhood children hanging out in his toy shop and often spent evenings working to repair their trying out toys "Accidents". Deep inside providing for these children without being close to him substituted for his difficulty in relating to his own children. He was always known to keep a drawer of sweet treats behind the counter... and often took in stray cats. In fact, he had about a dozen cats in the shop when he died... but nobody has seen them since he passed.
Male Daytona 500 DM / 12
Perhaps in line with the exploration an unusual Aiudara (Elf Gate) has been uncovered, and some organization is looking for groups to see where it goes. Or perhaps an individual... or even a member of this group finds this gate. This one could have some subtle differences from the others known at this time... and may not be the only aberrant Aiudara. Where do these gates go... and what lies on the other side? What strange items or artifacts are associated with these gates? Who built them and why?
Male Daytona 500 DM / 12
Kephalos wrote:
2d12
Male Daytona 500 DM / 12
GM_Drake wrote:
I'll consider that. I was really thinking the relationship was more a Role-playing thing than a mechanical thing. I was thinking perhaps an Inventor if we get free archetype... since that's kind of what Master Glynn was. Ghost Poppet
Spoiler:
You awakened when a bit of another person's life force and a fragment of their soul-possibly, but not always, at the moment of their death-found its way into your constructed body. You don't remember anything more than vague flashes of your "before life," but that life essence still protects you. You gain resistance to negative damage equal to half your level (minimum 1). Not sure on the timing of the thing yet. I guess it depends on where we start and the party makeup. Since Myrp doesn't remember anything before his awakening he has no strong feelings on that. Almost everything he experiences is a mixture of newborn and grizzled old man. He does probably have a chest full of holiday outfits... unless the vindictive offsprings sold them off our of greed and spite.
Male Daytona 500 DM / 12
Tagging in! Here is my weird idea of a character concept. I'd like to see if it flies before pitching in on the campaign ideas. Myrp was a doll in the window of Master Glynn's toy shop. He'd been there for many years and generations of children had eagerly trod to the shop window to see how Myrp was dressed for the holiday. Beloved by generations and revered by Master Glynn he was still... just a doll... until he wasn't. Time finally caught up with the master Toy maker, and his heart gave out one night as he was dressing Myrp for the latest holiday. After decades of sitting in the window noticing nothing Myrp's eyes blinked, and he saw things around him. He was now aware. Myrp is a "Ghost Poppet". I was thinking about perhaps being a Psychic since that is a class I've never played, and the spirit of Master Glynn might use his mental powers to do things... but class is still up for debate. If that's a little far out there I've got hundreds of other ideas. After being a toymaker for years Master Glynn might be interested in seeing the world... and what better vehicle than through the eyes of his most treasured creation. I think it would be fun to RP the inner conflict between Myrp and Mr. Glynn, and the opportunities of a new beginning would fit in with any ideas. Perhaps one of the other PC's purchased him at a going out of business sale not knowing he was sentient. Perhaps Mr. Glynn had a son or daughter who resented the time Mr. Glynn spent doting over his toys instead of being a father and couldn't wait to get rid of the shop and especially that stupid Doll in the window.
Pathfinder Lost Omens Subscriber
I'm thinking we consider the adventure after the characters are chosen and created. Those chosen could take the time during character creation to find common ground and perhaps that would lead to adventure seeds. Is everyone a Pathfinder Recruit, Aspis Consortium or some other organization... or have they had a run in with one of these organizations or a political group... perhaps even another nation? Is there a common thread or just a group of mostly "Like Minded" individuals finding challenges in life. I think this is an opportunity to create... within limits... a character that you truly want to play and then see how the dots connect.
Pathfinder Lost Omens Subscriber
I've got a couple of concepts floating around my head as well. One thing that excites me about this is we are looking at designing the adventures around the characters, instead of designing the characters around the adventure. This might be a chance to try some more exotic builds that just don't niche into pre-written campaigns as well... or inversely design characters with the flexibility to fit into multiple situations. This has the potential to grow into a West marches type game as well with different PC's for different story arcs.
Pathfinder Lost Omens Subscriber
Now, into the questions for you: 1) What draws you to this game, with all of its potential pitfalls, in particular?
2) Do you feel that you will have the time and energy to come up with hooks for the group? I think so. I'm excited for world / adventure building, and recently retiring has opened up more time for what I enjoy. 3) Do you feel that you will be able to eagerly engage with others' hooks if yours is not the one that the group chooses to change at any given time? I'd like to think so. I've played with PbP players in the past that made the game all about them. I'm fine with that as long as everyone gets their time in the spotlight. 4) What are the characteristics you think make a good PBP partner, whether DM/GM or PC? What do you do to encourage these characteristics in others? In PF2e especially group dynamics and leaning on others strengths is vital. Players that take an interest in other players character backgrounds, not just their mechanical abilities shine to me. I'm a fan of taking the "In Game" time to find out what motivates the other PC's. 5) What one question would you ask me, or other players, to determine if they were a good fit with you? I'm a storyteller GM and Player, but I thrive on clear and concise rulings...(Again, a strength of PF2e) so what comes first? The Story or the rules?
Pathfinder Lost Omens Subscriber
My thoughts are that Vesper is from the northern reaches and is a combination of glossy and flat white coloration, with pale blue eyes. He is almost an albino and usually takes precautions to keep out of the direct sunlight... often accomplished by use of a variety of umbrellas. He wasn't particularly upset that his condition caused him to have to stay indoors as he always enjoyed reading a good book or scribbling in his many journals to more physical activities as well... hence he never developed the strength many of his friends did.... and frankly didn't care. When the opportunity came to travel to {GM Fill in the blanks or give a little guidance}, he jumped at the chance and found not only enjoyment in learning things... but that he might just have a gift for applying learned magical principals... But wait... Is there more magic available than what is here. I must find them. And though I don't support AI created art and would never use it in anything published. This captures Vesper's look and personality perfectly.
Pathfinder Lost Omens Subscriber
DM DoctorEvil wrote: I am fine with Exemplar. And begrudgingly Minotaur as well. Monstrous builds may lead to troubled interactions with locals who are unfamiliar with the less common ancestries... Noted. I’m working out a probably human Exemplar. So many ideas… so few games / characters. Should get a profile up for review today.
Pathfinder Lost Omens Subscriber
See my post in the original recruitment from Aug 27th. I’ve been in one game on these boards since 2011. :-). Minotaur and Exemplar are both Paizo published options. If you meant “core only” I can throw together an Orc Monk. Wasn’t trying to min/max or impress… just like to try new things, and thought a big peace loving Minotaur pressed into heroism would be fun. |