Barl Breakbones

Ériu Mahabali's page

4 posts. Alias of EntropyRules.


Full Name

Ériu Mahabali

Race

Daitya

Classes/Levels

Phalanx Fighter/2

Gender

Male

Size

Large (12'6", 420 lbs)

Age

60

Special Abilities

Reach, Greater SR

Alignment

Chaotic Good

Languages

Common

Strength 20
Dexterity 14
Constitution 17
Intelligence 12
Wisdom 10
Charisma 8

About Ériu Mahabali

Basics:

Ériu Mahabali, Phalanx 2nd level
Chaotic Good, Large Humanoid (Giant)
Initiative +2; Senses: Perception +0
Languages: Common
Hit Points: 22 (2d10)
Armor Class: 22 = 10 +2 Dex +8 Armor +3 Shield -1 Size
Armor Class Touch: 12 = +10 +2 Dex -1 Size
Armor Class Flatfooted: 20 = +10 +8Armor +3 Shield -1 Size
Fortitude: +6 = +3 Class +3 Con
Reflex: +2 = +0 Class +2 Dex
Will: +4 = +0 Class +0 Wis
Damage Reduction: none
Spell Resistance: 13

Combat:

Speed 20 ft (30 ft base, light load, heavy armor)
Climb 20 ft
BAB: +2 = +2 Fighter
CMB: +8 = +2 BAB +5 Str +1 Size Modifier
CMD: +20 = 10 +2 BAB +5 Str +2 Dex +1 Size Modifier

Melee
Masterwork Shotel +8 (2d6+7 /20x3, +1 to hit vs bucklers, light, and heavy shields)
Masterwork Fauchard +8 (2d8 /18-20x2, Reach, Trip)
Masterwork Spiked Heavy Steel Shield +8 (2d6+7 /20x2)

Ranged
Composite Longbow (+4 Str) +4 (1d6+4 /x3)


Skills:

Skill points 6 = (+2 class +1 int) x2 Fighter
Skills Total Rank CS Ability ACP Misc
Acrobatics
Appraise
Bluff
Climb +19 = +2 Rank +3 CS +5 Ability +8 Climb Speed -0 Armor Check
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate +10 = +2 Rank +3 CS -1 Ability +2 Trait +4 Size
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth -5 = +0 Rank +2 Ability -3 Armor Check -4 Size
Survival +5 = +2 Rank +0 Ability +3 CS
Swim +2 = +0 Rank +5 Ability -3 Armor Check
Use Magic Device

Feats:

• Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
• Shield Focus: Increase the AC bonus granted by any shield you are using by 1.
• Saving Shield: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.
• Improved Shield Bash: When you perform a shield bash, you may still apply the shield's shield bonus to your AC.

Traits:

• Sargavan Guard: When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.
• Steel Skin: You gain the ability to don or remove heavy armor in half the normal time. Additionally, you begin play with a great helm bearing the iconography of your family (this helm grants no special defensive benefits). While wearing this helm with a suit of heavy armor, you gain a +2 trait bonus on Intimidate checks.

Racial Abilities:

• Ability Score Racial Traits: Daitya are strong and intelligent, but still carry the unappealing figures of their unappealing ancestors. They gain +2 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, –2 Charisma.
• Type: Daitya are humanoids with the Giant subtype.
• Size: Daitya are Large creatures and have no bonuses or penalties due to their size.
• Base Speed: Daitya have a base speed of 30 feet.
• Languages: Daitya begin play speaking Common.
• Obscure Weapons (Ex) Daitya use weapons uncommonly found in most societies. Daitya are proficient with Fauchard and Shotel
• Dead Magic: Daitya have a natural SR of 11+Character Level
• Huge Reach: the Daitya’s naturally tall figure and long arms give them a reach of 10 ft
• Mountain Home: Daitya live in the mountains climbing sheer cliffs as a child climbs a tree. They have a Climb speed of 20 ft and a bonus of +8 to Climb

Class Abilities:

• Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
• Stand Firm (Ex): At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd.

Equipment:

20 Mwk Fauchard
6 Mwk Shotel
35 Mwk Heavy Steel Shield w/ Spikes
55 Mithril Agile Half-Plate
6 Mwk Composite Longbow (+4 Str)
16 Explorer's Outfit
30 Medium Tent
10 Bedroll
0.5 Compass
10 Silk Rope
2 Signal Horn
8 Mwk Backpack
16 Waterskin
7 Rations
2 Miners Lantern
5 Lamp Oil
2 Efficient Quiver (60 Arrows)
5 Holy Water
1 Belt Pouch
Potion CLW x 2
1 Scabbard
Total Weight 237.5
Money: 658 sp

Current load: light (239.5)
Base Encumbrance vs. With Master Work Backpack
266 /532 /800 vs. 306/612/920


Description:

Race: Daitya
Gender: Male
Age: 60
Height: 12'6 ft
Weight: 420
Eye Color: Golden
Skin: Dark Red
Personality: Ériu is not the kindest of sorts, though not particularly mean either. He’s not fond of magic users though finds the skills needed to use it of notable recognition. When Ériu makes a deal he’ll hold to it even if afterward he knows he’s been con-ed.
----------------------- Background -----------------------
For the past 20 years. Ériu Mahabali has carried on his family’s tradition of serving in the Free Clans Confederacy as per their bond forged so long ago. Ériu has seen some dark days and darker wizards still. As far as he’s seen, you can’t trust a user of the Arcane Arts farther than you can throw them (Which really isn’t saying much if you’ve ever seen a 12 foot tall beast of a man hurl a 90 lb wizard). Although most of his kin think him crazy for even thinking about trusting a magic user, his affinity for protecting others has led him to respect clerics and others of divine focus with similar ideals, in spite of the fact that they use magic. As a soldier, Ériu has learned that when push comes to shove, you better have some armor on lest the sword in the other guys hand gets shoved up your gut.