
rgrove0172 |
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Captain, it is a common assumption by PF and D&D players that the game world is comparable to middle ages earth.
But the actual rules don't support that notion. The rules create and describe a unique culture that accepts magic much as we today accept technology. It has been demonstrated many times on these boards that a typical commoner could make and save enough gold over time to purchase minor magic items if you follow the rules for professions such as blacksmith, farmer, etc.
In a very real way in the PF world there HAS been a revolution, but not a technological one. The revolution was a magical one.
My own campaign world takes this to further logical destinations. The richest city in my campaign world operates in many ways very much like the richest cities in our own world, but with magic taking the place of technology. It is only the poorest parts of the world that would be comparable to our middle ages, much as that is actually true of the real world.
It is true that a typical farmer might not buy an everburning torch. But they most certainly would balance the value of a stone-avoiding plow against a new barn. Especially since that plow could provide them with enough profit to buy a new barn eventually and have both.
If I had to run a campaign where magic was this mundane... well I wouldnt. Magic without wonder is boring as a story element.