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So I'm starting in a game that started a while ago. I'm excited to get back tot he table, i'm also excited to try one of the hybrid classes: HUNTER. I wanted to reach out to the community to see what everyone has heard or to get your thoughts on this class. Here is what I have started: Half-Orc
Starting at level 6 (20 point buy) totals
Main weapon: GreatClub (For the Spell Shillelagh, +1 bonus and the weapon gets to be treated as 2 sizes large, damage is now 3d8)
Feat's (haven’t thought about this yet)
Spells: (haven't thought of this yet)
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I have a character that is low level (currently) He just purchased Sleeves of Many Garments.... Sleeves of Many Garments
DESCRIPTION These translucent cloth tubes easily fit over their wearer’s arms. The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form. ....If I'm looking at this right, this character can use these to look like city guard and walk past a check point (if he/she passes checks), look like he/she is wearing armor, etc... the buckler the player has will look like a larger shield, that dagger on the belt looks like a sword or some other weapon. Thoughts? ![]()
First and foremost, I hope this belongs here rather than Rules.
As the title says I have a fighter that is CN. After a fight, battle, or some sort of disagreement that could put him or the party...or him in any danger down the road with the law or vengeful ruler or family. (the only time he would do any of the following) The Goal: I'm looking for ways to prevent the dead from speaking. Here are a few options I had in mind. Listed "ok" to pushing alignment. 1. Do nothing and hope no one questions 2. Silver Coin in the mouth to pay for the dead to keep their mouth shut and to cover the cost of the "bridge guardian" (My characters thoughts on the afterlife***ie no $, no paradise...Paradise has all the gods together across the bridge...blah blah blah) 3. Destroy the voicebox or vocal cords, stomp (make it look like an injury from the fight) 4. Remove Tongue 5. Stuffs cloth down the throat of the fallen - How this works/the thought behind this- the cloth will work two ways. I. it will clog up the throat. II. it will clot and dry the blood in the throat and also harden in the throat creating a blockage.
Please give me your thoughts, feedback. ![]()
So I would like to start off asking if this should have been in Rules or here in Advice. Sorry if its in the wrong place. So I was thinking of a concept of a Fighter Character (starting at Level 1 developing to 10 with 25 point buy) that just used a Tower Shield not only for defense but also for the attack. (shield bash, swing/punch) that kinda stuff. My question I have is what sort of attack penalties would I be looking at if this is the only thing I'm using...would I still suffer from the -2? What are some other penalties that i'm overlooking/not thinking of currently. Also, how would you work around them? Thanks still working on stats and everything just looking to try something different. ![]()
Reynard_the_fox wrote:
Maneuver Master is the way to go thank you Reynard for the save ![]()
Hi Everyone...still being new to pathfinder I'm entering back into a game after having to take a personal leave for family issues. I'm coming back at lvl 13 So I was thinking...since this is my 3rd character ever why not try Elf/Monk/LN
My goal is to create a character that is a battle field support. We have 3 heavy hitters, 2 protectors, and 1.5 healers. I'm looking to bounce from enemy to enemy tripping and disarming them as they are then attacked by everyone else. Here is what I was going to do:
lvl 1 bonus feat - Weapon Finesse
Feats:
Quarterstaff and Sai and for range Shurikens Community what do you think? ![]()
Albatoonoe - thank you for the insight
Thanks everyone! ![]()
Claxon wrote:
Claxon - I wasn't complaining just looking for insight but now you'll see complaining...I couldn't disagree more on your take of Profession Doctor or Office Clerk as you have now lowered it to. Plus if you say that Profession Doctor can't perform and that this would only allow me to answer question about a healthcare system (completely annoyed that this is constantly brought up because it has no relevance to the topic). with that being said then if i'm following your logic which I am...because profession doctor has no "skills" **just answers questions** then profession cook, blacksmith, trap maker, etc...they all have no "skills" they can answer questions like what temperature do you boil an egg, what chemical can be added to iron to make steel, or how man pounds of pressure do you need in this spring release bar trap to catch and hold a dragon... This is what you are saying for all professions... this is where people are wrong. if this is the "acceptable" case on this SKILL then Profession should be changed to Help Desk:________ (insert BS) If I wanted to "GAME" the system I would pick the trait and run the game with heal this and that and myself because I would be able to heal myself at that point, something that this theme is going to sacrifice by going down this path. Thank you for the broken advantage. I'll be entering the game at level 13/14 not sure yet and this isn't to be used as a be all end all healer like clerics are used for... this if for in battle use or boost right after. It is used for quick HP replacements. This build is like a field medic...reduce the damage taken and get back into the fight. So going back to the Skill "Not being a Skill" that would mean that profession and craft and preform all are not skills and you are just tossing points into them so you can answer questions...do you see the logic in that. Craft Arrows: Yup i know how but i really can't but I can tell you how but I can't show you how. Plus you are forgetting you can bring people back to life at 11th level. with no cap to a Ki pool...how the hell do you not have tons of points to heal someone. Don't burn Ki just to burn points. sure have cure light and all that jazz. ![]()
SteelDraco wrote:
Thank you SteelDraco. The reason I would like to do this is yes to make money where and when I can, but if it isn't worth the effort (ie not a good return on investment) I completely see your point. plus Cleric is the "doctor"...just looking to build something different. ![]()
Grand Moff Vixen wrote:
Lamontius - ...is this a name suggestion or ?? maybe it could work. Grand Moff Vixen - Thank you... as you can see I completely missed that while looking it up. Literally to the point of yelling "HOW DO YOU NOT HAVE THIS??!!" but they do...so I take my yelling rampage back. Thanks again. Imbicatus - I will be doing Monk of the Healing Hand and yes I would like to make some money off of this. Never played a monk before and I wanted to try something off the wall...well this is it. (3rd character ever) ![]()
Hello all, So this is what I had in mind... Monk with a Profession of Doctor. I feel that this would be super helpful to be a battle field medic and also support for the heavy hitters. The reason I would like to do Doctor for the Profession is because well The Monk doesn't get a Heal check. I'm looking to present this to my GM and I wanted to get everyone's thoughts as to why or why not this wouldn't work. (I'm thinking he will be cool with it) I'm thinking it would work because being a Doctor is a Profession. (simple) Items to go in my type IV bag of holding to help with my profession...just to name a few and to show that this is a serous profession: *Tent (after battle surgery if needed)
(Please add items if you would like) Thank you in advance for all the help. |