Vrock

pssqd's page

19 posts. Alias of RandallC.




Thanks.


I like the new simple grappled condition. That's all we've ever needed. One suggestion - please retain the rule where the grappler (and victim) loses their DEX bonus to AC. This allows them to be subject to sneak attacks.

One strategy my groups use to good effect when grappling happens is to have the rouges get grappled just so they can sneak attack the foe to death.

Nothing surprises a great tentacled monstrosity more than grappling the gnome rouge and then getting shived for 6d6 damage from her dagger.


It seems to me that all the other Classes have been given "something" at each level, be it a bonus feat, ability or class feature to make sure there are no "dead levels". However, the Druid still seems to have dead levels where other than getting more spells, it gets no new abilities. Take a look at 5th, 7th, 11th, 17th and 19th level - no new abilities.

To be fair, druids need more in these slots - perhaps bonuses to their wild shapes and/or companions or more spell like abilities.


If undead are no longer immune to crits (which I am fully behind), I am wondering what ideas there are to offset their lower HPs (due to no CON bonus). Now that they can be critted - they may drop a lot quicker (especially if the rouge sets up their sneak attacks well)

Is this even an issue?

Should Undead HP be pumped up? And if so how?

Some ideas off the top of my head:

Increase all current 3.5 undead's HP by a set number (the way constructs get)?

or base bonus HP on CHA the way the Boneclaw gets (I believe without checking it's something like +CHA bonus/HD).

Curious what PAIZO is thinking and what everyone else would like to see done about this?

BTW - this goes for oozes, constructs, plants, etc. too.