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So there's English: http://paizo.com/pathfinderRPG/prd/ for the official reference document, and http://www.d20pfsrd.com/ for an unofficial collection. French: The official translation is at http://regles-pathfinder.fr/ German: The official translation is at http://prd.5footstep.de/ Japanese: There's an unofficial translation at http://www29.atwiki.jp/prdj/ I can't find any list of complete official translations, or any online documents for Spanish or Portuguese; then again, I don't have any knowledge of Romance tongues. Are there any more online translations, official or unofficial? ![]()
The saba'aeti are a crocodile-like race of humanoids, averaging about
They first appear in history as mummy pets in the tombs of pharaohs,
The saba'aeti live in underground den cities, often found under
The saba'aeti aren't very emotional; they deal with the world calmly
In additional to not being very emotional, saba'aeti don't display
To the outside human world, saba'aeti are frequently seen as a source
Saba'aeti Typical alignment: LG (LN) Humanoid (Saba'aeti) Size: Small
Starting ages:
Height: 2 feet + 1d4 inches; 35 lbs + x2 lbs This is more of a show-off, then any particular concern. The 1d6 bite is a bit extreme, especially at their size, but crocodiles do have really nasty bites, and while I'm not sure some optimization master couldn't make some super bad monk or something, I'm pretty sure it's not a problem with my group, (especially as I don't have monks, which is a story for another thread, and is not about their power level one way or the other). I've had discussions about the name; knowing a bit about linguistics, it's fine to me (the ' is a glottal stop, vowels as in Italian/IPA and consonants as in English), and I'll let my players mangle it down as they need. I had the following chunk of text... The past of the saba'aeti is unclear. For the future, while the
...but it seems out of place, more part of a writer's guide to a world then a PC race description. I don't know if there's anything important I've left unsaid. Maybe mention that witches (PC class) do appear among them? If I say there's only 340 of them, then perhaps witches are no more uncommon among them while being unheard of among them. Snipe hunt and skyhooks seem slightly out of place, but it's hard to replace them and be as clear about what's going on. ![]()
I was looking for a god for my cleric; maybe darkness domain, maybe madness domain. Then I found Tsukiyo, which is both. My only problem is that the description in Dragon Empires Gazetteer is pretty terse; there's no much more then http://www.pathfinderwiki.com/wiki/Tsukiyo . Any advice on how to play a worshipper of this jade god of the moon and spirits? ![]()
I just got a D30 again. When asked by the clerk, what game it was for, I said it was for Pathfinder, for the GM when the PCs were killing monsters too quickly. But seriously, the advanced template gives a +2 to all rolls; this is just +5 on average, maybe round it up to a +6. (But it's more swingy, letting the monsters hit PC ACs way more often. Which is part of the point...) Move the crit range to the end, with +50% on the range (20 -> 29-30, 19-20 -> 28-30, etc.) Like Advanced Creature, we have to add HP, AC and CMD. 3 copies of advanced would be +6 hp/HD, +12 AC and CMD for CR +3, but I think advanced is a little powerful as it is; a CR3 Advanced Aurochs is almost strictly better then a CR 4 Bison (Bestiary pg. 174). Maybe Daddy's got a D30 Template
Opinions? I want a chance to pull this out and put the fear of the D30 into my players, but I want to be fair about it. ![]()
I know this is another alignment thread, but in book 6, there's a section on the rise of gluttony, with the villain being CN. Except (a) he's a lich, and (b) to become a lich, he slaughtered 1,001 slaves and bathed in the blood. Neutral villains and villain redemption is fine, but I don't see any evidence he's tried to reform, and that's pretty far over the moral horizon to be neutral. So why? ![]()
My group has moved from D&D 3.5 to Pathfinder and now they're asking me, the DM, for healing belts. So. It would be easy enough to copy them from the Magic Items Compendium, but they're way under priced (750 GP for 6d8 healing a day). I'd like to offer something in that field, but the Ultimate Equipment didn't have anything to let a non-caster heal themself. ![]()
I've read all threads about the monk, and generally agree that the monk is a less then capable class. (If you disagree, then this is probably not the thread for you.) As a GM, I'd be happy to fix that but I don't have a coherent set of rules changes to make. What type of minimal changes would you make to bring the monk up to a credible meleer -- or to credibly fulfill another role you think they're designed to fulfill but don't? |