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Liberty's Edge

I suspect the class list for the Pathfinder 2E is pretty fixed already. However, I was having a discussion about Vancian casting on Enworld, and I came to the conclusion that divine casters need their non-Vancian version in core just like wizards have sorcerers in core. I'm not thrilled with Oracle (instead of being playable but important, too many curses are either crippling or irrelevant), but unless Paizo was willing to create a new non-Vancian divine caster for 2E, that would seem to be the one.

(I don't see alchemist as core, but it seems more likely for another class to join it than for alchemist to not make it.)

So, what other classes absolutely should be promoted to Pathfinder 2E core?

Liberty's Edge

So there's

English: http://paizo.com/pathfinderRPG/prd/ for the official reference document, and http://www.d20pfsrd.com/ for an unofficial collection.

French: The official translation is at http://regles-pathfinder.fr/

German: The official translation is at http://prd.5footstep.de/

Japanese: There's an unofficial translation at http://www29.atwiki.jp/prdj/

I can't find any list of complete official translations, or any online documents for Spanish or Portuguese; then again, I don't have any knowledge of Romance tongues. Are there any more online translations, official or unofficial?

Liberty's Edge

The saba'aeti are a crocodile-like race of humanoids, averaging about
26 inches tall. Despite their size, they are incredibly strong, and
have vicious teeth and crocodile-like skin in various shades of dark
green. They are still a rare race and live in large underground den
cities. They are considered largely inscrutable, and their senses of
humor can come as a surprise to those who consider them emotionless.

They first appear in history as mummy pets in the tombs of pharaohs,
with the few mentions in records treating them as smart animals. They
disappear from history silently, with the last possible reference over
two thousand years ago. They reappeared to the outside world 140 years
ago, which coincides with the age of the oldest living saba'aeti.

The saba'aeti live in underground den cities, often found under
artificial hills. This is not to imply they're communal; spaces in the
city are owned personally and government is frequently less coercive
then that of the nearby human cities. They do have a communal
incubation chamber; on the occasions when that throws ancestry into
dispute, the saba'aeti have various forms of non-magical divination to
establish who the mother is. (Many saba'aeti would privately admit the
ineffectiveness of such tools but declaim the importance of the
question; physical ancestry is but a minor facet at best of family.)

The saba'aeti aren't very emotional; they deal with the world calmly
and patiently as it comes. They do have a strong dry sense of humor;
outside visitors to a saba'aeti city will almost invariably find
themselves invited to a snipe hunt, or on a search for sky hooks. Such
a joke can take hours and involve the meeting of most of the village,
who will participate in their own way. Saba'aeti in a hurry can
usually cut such rituals short, though refusing to play along at least
a little bit will generally rub the saba'aeti the wrong way and if the
(non-saba'aeti) visitors take offense, so will the saba'aeti.

In additional to not being very emotional, saba'aeti don't display
emotions loudly, at least not to non-saba'aeti. A saba'aeti's shaking
that is the equivalent of them rolling on the floor laughing is
detectable, if frequently not understood, but non-saba'aeti will
frequently not notice a deeply offended or enraged saba'aeti, even if
they are familiar with the species. (This is justification for
negatives on most Charisma-based rolls versus saba'aeti.)

To the outside human world, saba'aeti are frequently seen as a source
of labor. They do not enslave well, and many humans consider them
stupid. No saba'aeti has ever been taught arcane magic, and few
mainline churches have much interaction with them. (The saba'aeti tend
to worship the ancient Egyptian gods, anyway.)

Saba'aeti

Typical alignment: LG (LN) Humanoid (Saba'aeti)

Size: Small
STR +2, INT +2, DEX -2
20 foot move
+1 natural armor bonus to AC
Immune to light-based blindness and dazzling effects
60 foot darkvision
1d6 (+Str) bite attack
Immune to normal heat
Needs 1/2 as much water in hot conditions

Starting ages:
Adulthood: 15 years
Intuitive / Self-taught / Trained: +1d4 / +1d10 / +2d12

Height: 2 feet + 1d4 inches; 35 lbs + x2 lbs

This is more of a show-off, then any particular concern. The 1d6 bite is a bit extreme, especially at their size, but crocodiles do have really nasty bites, and while I'm not sure some optimization master couldn't make some super bad monk or something, I'm pretty sure it's not a problem with my group, (especially as I don't have monks, which is a story for another thread, and is not about their power level one way or the other). I've had discussions about the name; knowing a bit about linguistics, it's fine to me (the ' is a glottal stop, vowels as in Italian/IPA and consonants as in English), and I'll let my players mangle it down as they need.

I had the following chunk of text...

The past of the saba'aeti is unclear. For the future, while the
saba'aeti don't have great stomach for organized violence, saba'aeti
communities have plans on growing, and if they can get enough
purchase, they will resort to violence against their more aggressive
neighbors when they can find an excuse. Right now, they are trying to
grow and quietly absorb power and wealth that will hopefully come as a
surprise to the neighbors who consider them weak and stupid.

...but it seems out of place, more part of a writer's guide to a world then a PC race description. I don't know if there's anything important I've left unsaid. Maybe mention that witches (PC class) do appear among them? If I say there's only 340 of them, then perhaps witches are no more uncommon among them while being unheard of among them. Snipe hunt and skyhooks seem slightly out of place, but it's hard to replace them and be as clear about what's going on.

Liberty's Edge

I was looking for a god for my cleric; maybe darkness domain, maybe madness domain. Then I found Tsukiyo, which is both. My only problem is that the description in Dragon Empires Gazetteer is pretty terse; there's no much more then http://www.pathfinderwiki.com/wiki/Tsukiyo . Any advice on how to play a worshipper of this jade god of the moon and spirits?

Liberty's Edge

I just got a D30 again. When asked by the clerk, what game it was for, I said it was for Pathfinder, for the GM when the PCs were killing monsters too quickly.

But seriously, the advanced template gives a +2 to all rolls; this is just +5 on average, maybe round it up to a +6. (But it's more swingy, letting the monsters hit PC ACs way more often. Which is part of the point...) Move the crit range to the end, with +50% on the range (20 -> 29-30, 19-20 -> 28-30, etc.) Like Advanced Creature, we have to add HP, AC and CMD. 3 copies of advanced would be +6 hp/HD, +12 AC and CMD for CR +3, but I think advanced is a little powerful as it is; a CR3 Advanced Aurochs is almost strictly better then a CR 4 Bison (Bestiary pg. 174). Maybe

Daddy's got a D30 Template
Use d30 instead of d20; crit range goes 20 -> 29-30, 19-20 -> 28-30, etc.
+6 hp/HD, +6 AC and CMD, +50% damage for a CR +3.

Opinions? I want a chance to pull this out and put the fear of the D30 into my players, but I want to be fair about it.

Liberty's Edge

I know this is another alignment thread, but in book 6, there's a section on the rise of gluttony, with the villain being CN. Except (a) he's a lich, and (b) to become a lich, he slaughtered 1,001 slaves and bathed in the blood. Neutral villains and villain redemption is fine, but I don't see any evidence he's tried to reform, and that's pretty far over the moral horizon to be neutral. So why?

Liberty's Edge

My group has moved from D&D 3.5 to Pathfinder and now they're asking me, the DM, for healing belts. So. It would be easy enough to copy them from the Magic Items Compendium, but they're way under priced (750 GP for 6d8 healing a day). I'd like to offer something in that field, but the Ultimate Equipment didn't have anything to let a non-caster heal themself.

Liberty's Edge

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I've read all threads about the monk, and generally agree that the monk is a less then capable class. (If you disagree, then this is probably not the thread for you.) As a GM, I'd be happy to fix that but I don't have a coherent set of rules changes to make. What type of minimal changes would you make to bring the monk up to a credible meleer -- or to credibly fulfill another role you think they're designed to fulfill but don't?