Hello, in my upcoming game I plan on playing as a hunter with a t-rex animal companion. It is using a custom race called the bio-hunter, so that is already decided.You can view it here. I plan on being a front line fighter wielding a greatsword, but I don't know much more than that. This is going to be a hard campaign so I would like this build to be pretty optimized. However, I have never made a good front line fighter before, so i'm wondering if there are any specific feats/builds I should use to get a high damage output. Thanks in advance. (Edit) This game is currently at level 2 but I am looking for builds to get up to in the future. Any books are allowed and 3rd party can be asked about, but probably not.
Hello, I was wondering what cool items/feats/abilities you know of that many people dont know exist. An example I have is fungal grafts www.archivesofnethys.com/FungalGrafts.aspx another is the feat slashing grace. Thanks for any contributions :D
Well ill help cuz ur name is epic :P. Well here is a premade template. I honestly don't think that changing to plant type is going to change the cr, if you take out the other abilities, it just doesn't make enough of a difference. If you feel like thats cheap then give it like plus .25 cr :P.
Well you don't... if you meant they said it did, tell them they are wrong. Think of it as comprehend languages if they say about its 2 intelligence, it understands and obeys, but will take everything literally. Also they are stupid, but if you clearly explain, put the object in the device, and then turn the thingy sticking out, then yes, but if you said, pilot this ship or whatever, then maybe not.
It seems like it would work, as it says you gain the benefit of combat reflexes. The benefit of combat reflexes is "Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed." So if you also had combat reflexes, then you would gain double your dex bonus.
Darigaaz the Igniter wrote:
Nope, Ray of Frost (M): The spell creates an icicle of frozen water vapor that strikes the target and deals 1d3 points of piercing damage and 1 point of cold damage. the focus does +1 damage
Darigaaz the Igniter wrote:
Nope, Ray of Frost (M): The spell creates an icicle of frozen water vapor that strikes the target and deals 1d3 points of piercing damage and 1 point of cold damage. the focus does +1 dmage
No, thats down diagonal, 3 step.
Yes, but it says neutral to and extremity, and lists cg,lg,ce,le as those extremities. Note it says neutral, not ng or ne, and how could a player become cge or something.
Hey claxon, I saw you in the other post about killing terresque, and thats were I got idea, I am trying too beat the tarresque at lowest possible level, and RAW, this would work
Malachi Silverclaw wrote:
Well you knock him out first, not very hard too do, most archers are more than capable, im thinking some sort of zen archer to knock him down and some sort of cohort to craft helms.
Ok well the idea for defeating tarresque is that you have 2 helms of opposite alignment, then you beat up tarresque and knock him out for a while, u continually put helm on him untill he fails save, but there is a 50% chance he turns evil, so then you take second helm and repeat untill he turns good, and tada, you have a giant unkillable monster working to rid the world of evil!!
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. Note, it is the "market price" then there is,Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. BASE price, so no, it is not included in the time needed.