
philosorapt0r |
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Nope, this is one of a number of ways in which you can break the game if you maneuver your remaining deck composition into the right state for 'draw a card' powers (or in this case, combination of two powers) to always give you the right card type to trigger it again.
It seems like the design philosophy (reasonably) is that if an OP loop isn't going to come up through natural/ordinary play, then they would rather minimize errata for regular players, and let the rest of us decide for ourselves that these things aren't fun and we should stop (or: that they are fun, in which case it's not really a problem).
See also: Ezren with only auto-recharge spells (infinite spells), Sword of Iomedae with Hand size 7+ and a thinned out (probably via Miracle/Time Stop/Merchant Lord tricks) 6+ Blessings of Ascension deck (infinite mythic charges + explores), draw-on-craft-check Damiel with only auto-recharge Tot Flasks + 1 potion of flying (infinite explores for anyone).
It's fair enough; once you turn on god mode, the game becomes unfun, so people won't generally keep going through the extensive maneuvers to turn it on (unless *getting there* is what they enjoy). One scenario of infinite-power Sword of Iomedae was enough for me, for instance :).
It's typically only if people stumble too easily into unbalancing their games (see: pre-errata Radillo, Alain for many folks) that things get changed to avoid it.