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Full Name

Anton Dragi

Race

Human Fighter 5/Monk 1/Aldori Sworlord 1 AC-24, T-19, FF-18; Init +7; F +9, R +12, W +7; Perc +14; Sense Mot. +14

About Anton Dragi

Anton Dragi
Male human (Varisian) fighter (aldori defender) 5/monk (master of many styles) 1/aldori swordlord 1 (Pathfinder RPG Adventurer's Guide 20, 23, Pathfinder RPG Ultimate Combat 59)
LG Medium humanoid (human)
Init +8; Senses Perception +14
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Defense
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AC 24, touch 19, flat-footed 18 (+3 armor, +1 deflection, +6 Dex, +2 shield, +2 Wis)
hp 56 (7 HD; 1d8+6d10+7)
Fort +9, Ref +12, Will +7 (+1 vs. fear)
Defensive Abilities defensive parry +1
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Offense
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Speed 30 ft.
Melee +1 aldori dueling sword +17/+12 (1d8+12/19-20) or
. . unarmed strike +12/+7 (1d6-1)
Special Attacks deft strike, stunning fist (2/day, DC 15), weapon training (heavy blades +1)
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Statistics
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Str 9, Dex 22, Con 12, Int 16, Wis 14, Cha 7
Base Atk +6; CMB +12 (+14 grapple); CMD 24 (28 vs. bull rush, 31 vs. grapple, 33 vs. trip)
Feats Additional Traits, Advanced Weapon Training, Agile Maneuvers, Aldori Dueling Mastery[ISWG], Aldori Style, Alertness, Combat Expertise, Combat Reflexes, Crane Style[UC], Dazzling Display, Deadly Aim, Power Attack, Quick Draw, Stunning Fist, Unarmed Combatant, Weapon Focus, Weapon Specialization
Traits aldori caution, bruising intellect, dominator (belkzen), old heirloom weapon, sword scion
Skills Acrobatics +16, Bluff -3, Climb +5, Disguise -3, Handle Animal +8, Intimidate +13 (+15 to demoralize foes), Knowledge (dungeoneering) +13, Knowledge (engineering) +10, Knowledge (nobility) +9, Perception +14, Ride +11, Sense Motive +14, Stealth +9, Swim +5
Languages Aklo, Common, Dwarven, Goblin, Varisian
SQ finesse weapon attack attribute, fuse style
Other Gear +1 aldori dueling sword[ISWG], belt of incredible dexterity +2, bracers of armor +3, knight-inheritor’s ring, mark of the grinning skull, stagger-proof boots, swarmbane clasp[UE], swordlord's cloak +2, 1,000 gp
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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Agile Maneuvers Use DEX instead of STR for CMB
Aldori Dueling Mastery Gain initiative and defensive bonuses when wielding an Aldori dueling sword.
Aldori Style Gain a +2 bonus on damage when fighting defensively or using Combat Expertise.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Parry +1 (Ex) Gain dodge bonus to AC against melee attacks after making a full attack with Aldori dueling sword.
Deft Strike (Ex) Can apply Dex bonus instead of Str with Aldori dueling sword.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Warrior Spirit +1 (Weapon Training [Blades, Heavy] +1 [Ex], 2/day) (Su) Standard action, add enhance bon or item powers for 1 min.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

Fighting Defensively
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Defense
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AC 32, touch 27, flat-footed 20 (+3 armor, +1 deflection, +6 Dex, +6 dodge, +2 insight, +2 shield, +2 Wis)
hp 56 (7 HD; 1d8+6d10+7)
Fort +9, Ref +12, Will +7 (+1 vs. fear)
Defensive Abilities defensive parry +1
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Offense
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Speed 30 ft.
Melee +1 aldori dueling sword +15/+10 (1d8+12/19-20) or
. . unarmed strike +10/+5 (1d6-1)
Special Attacks deft strike, stunning fist (2/day, DC 15), weapon training (heavy blades +1)