Amiri

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Before I ran The Haunting of Harrowstone, I came up with an extremely rough outline for possibly turning it into a sort of steampunk or cyberpunk campaign instead. In my defense I was heavily into the TRON: Legacy Soundtrack. I'm looking to see if anyone here has any critiques on how I can make it better or what kind of system would be a good one to run it.

So it'd be like a steampunk/cyberpunk kind of world, where people wore clockwork clothing and monocles that held more than just clearer sight. The prevalent color was blue, and although everything looked at felt so futuristic, they didn’t have automobiles. They had carriages. Carriages drawn by jet black organic horses if you were rich, and automaton clockwork horses if you were poor. True organic bred animals would be hard to find, and mages and folks of a magical nature with familiars were hard to come by, at least those who you felt were doing their job correctly. An automated cat or raven just didn’t seem to hold the right kind of feeling.

The horses and automated animals would also have monocles.

The feel of Ravengro would be a poor Steampunk town, with run down gears and shops and carriages. Merchants came rarely, but when they did they would bring the finest metals and gears and clockworks from Lepidstadt or wherever they had come from. But, even as rarely as they came—their visits kept getting shorter and shorter. There was rumor coming from Ravengro. And not just rumors, but uncomfortable feelings.

The mill house at the top of the hill. It holds the source of power for Ravengro—the electricity and sense of security. But something’s wrong with the mill house, and the people of Ravengro can tell. Their monocles are breaking. The problem with the monocles is that in this world, you’re born with it. So when it breaks, a part of you breaks. The people of Ravengro are slowly going insane.

Professor Lorrimor takes it upon himself to go to Harrowstone, the mill house, to figure out what’s going on.

& that’s when the player characters come in, after his untimely demise.

Long story short, The Whispering Way had implanted a series of viruses in the main computer of Harrowstone, and it had spread throughout the levels of the mill house, reaching the supply that held the information for the Warden Program, that held back the numerous problems that the mill house could cause Ravengro and the monocles if a virus were to penetrate the system. But the virus presented by The Whispering Way was incredibly powerful and didn’t take long to infiltrate. It released the programs being held back by the Warden Program—viruses placed as a failsafe incase something were to happen and the information regarding the people of Ravengro needed to be destroyed. Of course, these 5 programs are only supposed to be released if the entire city of Ravengro has been destroyed—the programs target the systems relaying to the monocles, the systems that record the lives and the powers and the history of the city and its people.

Your mission is to enter the millhouse and discover the codes to disable all 5 programs: Splatter, Charlatan, Axe, Mosswater, and Piper.

That’s really all I was able to come up with. What do you guys think? I know it's a rough sketch with a bunch of loopholes. I know it goes through being steampunk and then cyberpunk--it's really just a jumble in my brain.


My players fought The Splatterman yesterday and pretty much took him to school. However, as a new DM I'm still learning about tactics, so I had a question if anyone would be kind enough to answer for me.

They have not found Warden Hawkran's badge yet, and still have The Piper of Illmarsh and Father Charlatan to fight.

I read that The Splatterman has "rejuvenation", but the only thing I could find on it was Vesorianna's own rejuvenation.

When I played through this campaign myself, we fought The Splatterman before fighting off the other baddies and my GM just decided that after destroying The Splatterman, Harrowstone would collapse and we had to get the heck out of there. He was getting tired of the dungeon and the other three players were committing evil acts but refusing to allow their alignments to be changed and disregarding trust points and Ravengro's opinion of them whatsoever. We just wanted to get out of there.

But as for me, my party is actually pretty overpowered (I have a cleric inquistor who is stacked against undead and has actually become very smug about it, sometimes even ignoring the game until it's his turn with the excuse of well I'll just kill everything anyway). I didn't want to end it there. I want them to kill the other baddies and find the Warden's badge.

So, here's my question, and I'm sorry if it's obvious: Since the Splatterman has rejuvenation, does he come back at full health in 1d4 days or so and are they required to kill him again? Even though they reduced him to 0 hit points? There is no mention of him having Destruction, the way the other murderers have.

Has anyone else had a similar experience, and does anyone have any suggestions as to what I can do? Thank you SO MUCH!


I will be starting Carrion Crown's "The Haunting of Harrowstone" this Sunday, and I had an idea about the character of Adivion Adrissant, but I guess it's spoiler-ish? So here...

Spoiler:

I want to make Adivion Adrissant more prevalent in the campaign from the beginning, but I have a problem as one of my players already knows (from previous DM experience) who he is and the role he plays in the Adventure Path. Now I know he'll act surprised and all and not let it known to the other players, but I want to surprise him. Here's where my research didn't help.

I looked through the forums and through the different magic books and the Core and the AP Guide, but this is still brand new to me and I couldn't find anything.

I was wondering if it would be possible to have Adivion Adrissant be three different people. Like say three men show up at the funeral (along with the PCs), but they're all actually Adivion Adrissant. One of them actually is the physical embodiment of him, the others are merely plants to thwart suspicions by the players.

If it was possible I'd have all three show up throughout the books so they seem all right, but then at the very end have them all show up and kind of "merge" into the real Adivion.

Is there any way this can be done? Or something similar to it? Any help would be amazing and thank you so much for being patient with me.


Evening.

Fairly new to the world of Pathfinder and about to begin the Jade Regent adventure path. DM has ok'd my request to play a Dhampir. I'm fairly certain I'd like to go with the Oracle class, but am open to other suggestions. As to why I've decided to play the Dhampir is more of a role-playing aspect in my mind, so I don't mean to be rude but please don't suggest I choose a different race.

I guess my question is, if I were to go with the Oracle, what good mysteries/curses I should go with? Any advice pertaining to how to build said character would be amazing.

I'd like her to be more of a caster than a frontline fighter. Personality wise, she has a bit of an evil sadistic streak, but only in thought. I'm going to most likely play her as chaotic neutral.

I can't really think of anything else I need to add, but if there's anything you guys need to know in order to help me think up this character, I'll gladly answer any questions.

All help is seriously appreciated. Thank you so much!!