Ok, so I'm in this campaign where my human ranger got dominated and separated from the party a while ago (an axe and spiked shield dual wielder) and we just found him again. Now I need to level him up to our level (6) and I'm allowed to tweak him if I would like.
What I'd like to do is make him a double light spiked shield boxer and I've got a few ideas as to how to make him tick.
Stipulations:
20pt buy for ability scores (preferably 14 wis and 12 int if it can be done)
Human ranger
uses two light quickdraw spiked shields with quickdraw for easy transferring from ranged
16000 Starting gold
Official pathfinder material (namely core, advanced guides, and ultimate books)
I need to be the party tank and damage dealer as no one else can reliably fill those roles with current characters.
not a stipulation, but all the options will be using a belt of giant strength +2, and will be taking power attack when able.
So, here are the options that I've been thinking about
Option one:
str 15 (+2 human, +1 level)
dex 14
con 14
int 12
wis 14
cha 7
feats: TWF, improved shield bashs, quick draw, endurance, double slice, boon companion, ITWF
taking the TWF combat style and just using improved shield bash, nothing special.
pros- high str and damage with both melee and ranged, skills are good :)
cons- no shield mastery until level 11 meaning expensive offensive enchantments, lower defense due to lower dex than other builds, less accurate ranged attacks.
Option two:
taking the dual talent human trait
str 15 (+2 human, +1 level)
dex 14 (+2 human)
con 14
int 12
wis 14
cha 7
feats: TWF, Improved shield bash, endurance, quick draw, boon companion, shield master
Taking the shield fighter combat style which requires high dex for the TWF feats. ITWF will be taken at level 9
Pros- high damage cap, high defenses, High dex for all things that apply, Shield master is awesome, highest accuracy
Cons- lose out on skill points, lowest damage to start, ITWF is 3 levels away.
Option three:
str 14 (+2 human)
dex 15 (+1 level)
con 14
int 12
wis 14
cha 7
Feats: TWF, improved shield bash, quick draw, endurance, Double slice, boon companion, shield master
also using shield fighter combat style. ITWF will be taken at level 9 again.
Pros- Decent off-hand damage now, High dex and all things that apply, shield master is awesome, skills are good, bonus feat is good
Cons- Lowest damage cap, ITWF is 3 levels away.
I've weighed these options pretty carefully and I don't know which one to pick. HELP!