(Spoilers galore ahead)
Hi all,
I've been GMing for a while, but it's all been custom campaigns I've put together. Been with the same group of players (high school buddies) since mid 90's. Recently my group and I decided to try Rise of the Runelords because of all the good things we had been hearing about it.
I know I don't have a lot of experience with running premade campaigns, but we're about halfway into the Skinsaw Murders (Foxglove Manor) and I just feel like I'm having a hard time keeping the group's interest with several sections. I feel like I'm out of my element, like something just isn't clicking like it should be.
Some context. I guess my PCs aren't really into a whole lot of RP and theatrics; I had a really difficult time at the beginning establishing Sandpoint because my players just weren't interested in a whole lot of NPC banter. I read the AP as putting a lot of emphasis on establishing the major players in town during Burnt Offerings, but my PC's felt like the initial Swallowtail Festival was kind of aimless w/the speeches and whatnot, and not having a clear direction until the goblin attack. I ended up kind of railroading them until the glassworks, and then they got frustrated with all the time spent exploring empty rooms therein. Seems to be a pattern in dungeon design with of a lot of empty, seemingly pointless rooms, like in Thistletop. The murder investigation went well at the start of Skinsaw, but now that we're in the Foxglove manor the PC's are complaining that every room they go into is predictable, with a haunt mechanic that they have to roll for, and there are just so many rooms that by the end of the session, despite how flavorful the text was, the players were fatigued by the repetitive and predictable nature of the haunts.
I'm not complaining about the PC's or the AP, I'm just questioning my own GMing and wondering if I'm not really running the AP right. I know I should be kind of tailoring the adventure to my players, but I don't want to leave out the important flavor text and development. Has anyone else experienced similar issues with a group / the RotRL AP? I just want to know if there's something I can do to make it a better experience for everyone, instead of the slog that it kind of feels like during some parts.
Thanks in advance!