Bladelock wrote:
Tommy you are stuck assuming that Brawler Flurry is not a special case where there is no off hand weapon nor an off hand attack. This is very likely incorrect.
No off hand weapon is less than light in terms of how we determine the penalties for Two Weapon Fighting. Your assertion that it would be -4 or -10 not only does not fit with the fact that the Brawler Flurry is special case for Two Weapon Fighting and not basic two weapon fighting, but it would make those options virtually inoperable.
Your interpretation of Flurry simply makes no sense for the class because your ideas cause there to be:
- undefined two handed weapon penalties for two weapon fighting
- aspects of flurry that become virtually inoperable
- multiple twists of logic making a 1 weapon to be both primary and off hand in the middle of attacks
All these make your argument for Brawler Flurry functioning in line with standard TWF, rather than a specific set of twf rules that trumps the general twf rules, highly unlikely. Play the way you like, but I doubt many will agree with you.
I'll answer this as it is the best description of the confusion and problems inherent in the brawler ability.
"Tommy you are stuck assuming that Brawler Flurry is not a special case where there is no off hand weapon nor an off hand attack. This is very likely incorrect."
It is up to you to show that this is so. Namely, the default is to use the twf rules, and exceptions to those rules must be shown.
The primary problem is that unlike a monk, brawlers flurry does not say it gives an extra attack, and it does not set the penalties static. It merely says that you may use twf rules with the exceptions that brawlers flurry provides.
"No off hand weapon is less than light in terms of how we determine the penalties for Two Weapon Fighting."
No off hand weapon means that there is no extra attack as defined in two weapon fighting, and thus there is no penalty as you are not two weapon fighting.
It remains to be shown that this ability (unlike monk) provides an extra attack not from an offhand weapon (from twf).
"Your assertion that it would be -4 or -10 not only does not fit with the fact that the Brawler Flurry is special case for Two Weapon Fighting and not basic two weapon fighting, but it would make those options virtually inoperable. "
Making an option virtually inoperable is not impossible, it can happen when the rules are written poorly. The assumption that things are simple and make sense is an assumption.
If the designer wanted it to work like monk, they would have used the monk wording and we would not need this discussion.
"Your interpretation of Flurry simply makes no sense for the class because your ideas cause there to be:
- undefined two handed weapon penalties for two weapon fighting
- aspects of flurry that become virtually inoperable
- multiple twists of logic making a 1 weapon to be both primary and off hand in the middle of attacks"
In order:
"undefined twf penalties":
The twf penalties are perfectly well defined.
You have: mainhand/offhand = -6/-10 at base
reduce penalties by 2/6 for twf feat.
reduce penalties by 2/2 for light offhand.
This defines the twf penalties across all possible inputs, so this is well defined.
" aspects of flurry that become virtually inoperable"
In rules discussion, this is not really a sufficient argument.
"multiple twists of logic making a 1 weapon to be both primary and off hand in the middle of attacks"
True, this is the least intuitive part of twf with one weapon.
But how else can you define it?
If you want the extra attack from twf, you must have an offhand attack, which is carried out with some weapon. Since you do not need a second weapon for this, we can make an offhand attack with the same weapon as the regular attack. This makes the same weapon both the main hand and offhand weapon for the purposes of this discussion.
"All these make your argument for Brawler Flurry functioning in line with standard TWF, rather than a specific set of twf rules that trumps the general twf rules, highly unlikely. Play the way you like, but I doubt many will agree with you."
Pure RAI argument. While probably true, it's not particularly relevant to how the text functions.
Specifically, you need to show that brawler's flurry is a specific set of twf rules, given that it must work through the original twf rules and has only one notable exception in mechanics: (may use twf with one weapon).
I'm not really sure how you think it works, but it certainly cannot be identical to the monks. A monk does not use the twf rules, its extra attacks and penalties are fully defined within its own rules section.
A simple example is if a monk uses two seperate 1h weapons to twf with, it takes -2 penalty. If a brawler does that, its clearly a -4 penalty.