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![]() Most of my fun comes from building the community through our websites/Twitter, discussing alliance policy, and analyzing the geo-politics of the map. None of which occur in-game, oddly enough. When I do play, I like to explore, gather, and hunt. Did you know there is an inn two hexes west of Sunholm? I didn't until I took an alternate route back home this weekend. ![]()
![]() Nihimon wrote: ...there's no possible way you have enough control over every forum poster in the AL to say there is no "possibility" of one of them posting something contradictory to what another posted. You are correct. I can't speak to any deals made between EBA or Sunholm for example, I expect that Kadere would inform me on that matter were they relevant to Canis Castrum. Mostly because Kadere is a cool guy! I also cannot speak to statements made on the company level nor the actions of our individual constituencies. What I can say is that the League Scribe is accepted as a trusted, primary source. I respect EBA's choice to not have that kind of centralization. Mostly just wanted to compare/contrast our two different alliances. T7V Avari wrote: Absolutely Omni. EBA is Neutral Good and I believe the the term confederacy fits us a bit better. Aeonian League from my understanding is a bit more of a "United States" and more centralized. All fascinating stuff, huh? We should do a seminar at PFU together ;) Actually that is a good idea! We're not the United States though. We're closer to a tribal confederacy. There is no chief executive. ![]()
![]() T7V Avari wrote: Cheatle, who I guess you could sorta call the "president" of the EBA council, very clearly tells Thod that he is fed up with the extortion and that he will RECOMMEND to the EBA council, actions at the EBA level. This is one of the big differences between confederacy implemented in the Everbloom Alliance and confederacy implemented in the Aeonian League. The caucus votes on alliance level topics, like an embargo against Emerald Lodge, then the League Scribe (who's identity is anonymous) publishes our decision on the relevant forums. The Scribe makes clarifications as needed. Settlement represents relay these decisions on their respective message boards for their citizens to review. The League speaks with a unified voice, EBA does not. T7V Avari wrote:
Might be the LN in me, but our member settlements are free because of inter-governmental centralization. There are no possibilities of overlapping jurisdictions or contradictory messages. They can relax knowing somebody has a plan. Canis Castrum, however, has not experienced shady trade deals with Keeper's Pass or Phaeros. Gold & Steel Trading Company is even on Erian's trusted merchants list. :) ![]()
![]() Canis Castrum Bazaar now has an official Twitter @CCBazaar! Follow us for daily updates on our Auction House. ![]()
![]() Aeonian League defeats Bonedancer Menace On Thursday, March 5th at 2:30 AM EST, Aeonian League citizens from Canis Castrum and Hope’s End partnered with Pathfinder University to fight the Bonedancer escalation at its source. In response to the Emerald Lodge’s call to action, the rag-tag band of merchants, assassins, mages, and students fought the goblin necromancers for nearly five hours, stopping only to rest at their nearby Base Camp. In the end, they defeated the Bonedancer Warchief, returning to the respective settlements victorious. The Lord Mayor’s Council raises our mugs to all of the League’s citizens that continue the fight the escalations around our settlement. Thank you for your service! ![]()
![]() Neadenil Edam wrote:
Alignment and Reputation (Ryan Dancey, 12/18/2013) wrote:
As far I understand it, those bandits aren't considered friendly NPCs. Maybe if they implement NPC "farmers and merchants," we might actually have friendly NPCs to protect. A NPC trade caravan between Canis Castrum and another settlement for example! At the bare minimum, Evil acts could just be in-game rituals to Lamashtu for Evil bling. The Chaos and Law axis is a bit more interesting, because it is about player defined settlement permissions (laws). Good and Evil is a bit Jedi and Sith. At the moment though, killing innocent, speechless NPC bandits could be interpreted as evil. We don't know their motivations for banditry. They could have pixelated children to feed. ![]()
![]() Al Smithy wrote:
You're correct. They do have the Good descriptor, but all their settlements also have the Neutral descriptor. They are ambivalent to the Lawful and Chaotic alignments. I would characterize the alliance's actions as Neutral, where Chaos and Law are concerned. They are concerned about legality/order on larger issues (ie. border disputes, WoT NAP). However, they handle day-to-day issues (ie. trade, escalation management) on an individual basis. In this sense, they anarchic/chaotic in the international relations sense. There is no EBA government. All of this fits the actions of the Neutral alignment (at least in the geo-political sense). Now if you're looking for 100% Lawful Good, there is a nice settlement up north called Ozem's Vigil. ![]()
![]() Al Smithy wrote: Yes, I'm sure Mourn would have been completely transparent with you guys about him having talks with other groups. You'll never believe that it happened, though it did, but then that's how the world works sometimes. What other groups? No League settlement representative was ever proactively contacted by BWG players during Mourn's administration. I can't speak for Cal, Fanndis, and the northern settlements, but it is doubtful their reps were contacted. The Keepers attempted to reestablish communication with them on BWG's public forums right before the incident. They wouldn't proactively contact Golgotha, the Chaotics, and the Northern Coalition! Unless your implying a mysterious unaligned third party outside of the map's current power blocs, this statement doesn't hold water. ![]()
![]() Grand Opening! Canis Castrum's Auction House is open for business! Early Enrollment v4.1 means players can can post 7 day auctions. Visiting players can find a wide selection of tier 1 weapons, armor, resources, and recipes. Tier 2 items are coming soon. You can find us on Goblinworks new Trade & Commerce forums in the Canis Castrum Bazaar thread. Canis Castrum is your one stop shop for all the best gear in the River Kingdoms! Class is in Session Our neighbor Riverbank launched Pathfinder University, an initiative to teach new players about Pathfinder Online. Thannon Forsworn (Canis Castrum) and Duffy (Hope's End) are teaching classes on crafting and small group combat next week. Check out the class schedule for more information. We encourage new players to take advantage of this program! ![]()
![]() martryn wrote: Weird crystal clickables? Clerics running around with implements and not weapons? Shields not giving a passive defensive boost? Armor feats that more or less limit you to a single armor choice? It doesn't feel like Golarion. Those all sound like mechanics differences between Pathfinder tabletop and Pathfinder Online. They don't really have anything to do with the feeling of the Golarion setting. How a setting feels is more related to the world's lore (fluff text). Golarion and Greyhawk, for example, have different NPCs, cities, and dungeons you can explore. A great module for Pathfinder Online style adventures is Kingmaker. Players build a kingdom while fighting various other worldly threats in the River Kingdoms. It's what inspired me to back PFO. ![]()
![]() Thod - 2/11/2015 wrote: Canis Castrum is even better with some 258% - the best overall compared to the landrush. I fixed that for you, Thod. ;) ![]()
![]() Canis Castrum has doubled in population since its founding. We have shown the best growth overall compared to the Land Rush, according to PFO's leading analysis Thod. With the help of Gold & Steel Trading Company, our players have found a home in the Aeonian League. Join the League's growing settlements today! ![]()
![]() Welcome to Canis Castrum! Glad to see you guys found a home in the Aeonian League. :) ![]()
![]() DeciusBrutus wrote:
Aren't citizens bound by the treaties of their settlements, assuming you mean Cal is not an actual signatory? Couldn't that mean Aragon could choose an advocate from Doomhammer (VVV Gaming's settlement)? ![]()
![]() Caldeathe Baequiannia wrote:
Since you're a citizen of Ozem's Vigil (a WoT NAP signatory), you would have to move to either Highroad Covenant (Stoneroot Glade or Talonguard) or the Aeonian League(Canis Castrum, Sunholm, Hope's End) in order to represent Aragon. The intent is two separate representatives from different power blocs than that of the plaintiff and defendant. From there, it depends on whether that power bloc accepts your settlement membership request. Basically both parties can't choose the same representative settlement. ![]()
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![]() You can find out more about the Aeonian League here. The League has a home for everyone! ![]()
![]() Caldeathe Baequiannia wrote: My days of remembering some details of European history are far behind me. Did Switzerland and Sweden colonize other lands? Sweden did. Delaware is a former Swedish colony. See: Swedish overseas colonies and Swedish colonization of the Americas. Not sure about Switzerland though. :/ ![]()
![]() KotC - Erian El'ranelen wrote: (Because my content is the politics, not the PvP...). Thank you, Erian for informing Canis Castrum's citizenry of the attack on Hammerfall. Your warning was invaluable to our traveling merchants. We hope trade caravans resume in your region soon. Saiph wrote: What is the point of killing anyone right now? Boredom. Test the limits of the rep system. Increase player morale in a game that is presently an "economy simulator." Because PvP is what Golgotha does best! ![]()
![]() Doc || Allegiant Gemstone Co. wrote: You need the north to be interesting. I'm quite sure all these protective alliances and everybody playing good guys will hamper that. There is the potential for a decent Good vs. Good conflict in the North. The culture & player bases of Ozem's Vigil/Blackfeather Keep/Forgehelm is different that of High Road Covenant (Talonguard/Stoneroot Glade/Tavernhold). It would pit two Lawful leaning settlements against two Neutral to Chaotic leaning settlements. Imagine the Merry Men vs. the Knights of the Round Table. ![]()
![]() My Lenovo Ideapad P500 uses Intel HD Graphics 4000. I am able to play the game fine. When I was playing the Alpha, I kept the graphics settings on the middle tier. You can check out other desktop and laptop builds in System Requirements thread. It is not a graphically demanding game. ![]()
![]() Neadenil Edam wrote:
3) Graphics should convey essential information about game mechanics and the world. This can be done with everything from RPG Maker sprites to photo-realistic next-gen characters. They need to help the devs get the point across to their players. It should also be noted that high-end graphics don't necessarily attract lots of people. They attract players with enough money to build and maintain high-end gaming computers. Minecraft can run on pretty much any machine made in the last 4 years (?). It has sold millions of copies. It looks like this. ![]()
![]() I try to keep Canis Castrum's "Caller" up to date for new relevant to our settlement and political bloc. It's been a slow news month though. ![]()
![]() You can find a copy of the email Lee sent settlement owners here. Cal's Spreadsheet of Awesome and the Political Map both show what each settlement has picked. The Political map is up to date for the settlements on the Alpha server. |