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Ridge wrote:
Interesting notion, seems like if Urgathoa loses, everyone does.

Which makes no sense. Why would she be a stopper in something she wants?


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Okay this is probably one of the most unbelievable pieces of fiction I've ever read.

Disappointed that Urgathoa is staying around. Although I wanted her gone, there wasn't a snowball's chance in hell she would ever be on the chopping block. If there ever was a vote on a place to get rid of, Geb would only get one vote, and that would be from me.

I'm not going to believe the primary Deity that wants Undeath to basically take over the whole of Golarion is someone stopping it from happening. Urgathoa being destroyed causes Undeath to act without anyone causing it? Armies of Undead rising from crypts and battlefields?

This prophecy is false because it makes no damned sense. Why would Urgathoa's destruction force even more Undead to exist?


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moosher12 wrote:

I should emphasize. Vesk would be easy to drop into most custom world campaigns. But for example, I currently operate campaigns in the Lost Omens campaign setting in the 4710s. And while I could find an excuse for a Vesk to be there, I can see why other GMs who run Lost Omens might hesitate.

Use stats for bulky Iruxi, don't need to be using the lore of Vesk. Can even go the other way with Starfinder and use Iruxi for more agile Vesk.


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moosher12 wrote:
VerBeeker wrote:

Are Vesk playable in Pathfinder?

I remember hearing about “cross-compatibility”

From what I can see, it's perfectly compatible with PF2E. The only thing stopping you from playing it in your PF2E game is your GM saying it'd be anachronistic or otherwise unfitting. Rules wise, it should work.

Other than some possible feats, the Vesk are just bulkier Iruxi.


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Ezekieru wrote:
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

And Sacred Ki should probably do spirit damage, with an option for it to have the Holy or Unholy trait.

Sacred Ki is from Gods and Magic, so it's not going to be in this run. The Feat makes it so you choose an Alignment Damage, based on Deity, and select that when you use Ki Strike on a creature with the opposite alignment you choose. You can also deal it in place of Force Damage in other Ki Spells.

I'm going to assume that the change will Sanctify Ki Strike as Holy or Unholy, your choice, and any other Ki Spell that could reasonably be chosen. Unlike the current Feat, Holy and Unholy aren't types of Damage. So the Monk could just do Holy Bludgeoning Damage if it just Sanctifies the Monk.


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Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.


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Very possible it refers to the Alchemical Familiar. It's close to the description of a Homunculus and even mentions use of your own blood.

There is another Errata planned soon, so maybe the Alchemical Familiar will be noted as a Homunculus.