Nadya Petska

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84 posts. Alias of Seraphimpunk.


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F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"It's nothing. We should start down by the docks, see if you can sell the horses, and ask around for Ringeirr Malenkov. I dont know where he lives."

"if we dont find him tonight, we can at least camp near the village, im not opposed to hiding in a mirror, though it sounds strange to me, very much like the winter witch mirror magic. Superstition says not to carry mirrors, if theyre looking for you, its said they can watch from within."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya has no real problem, she is a guide, her dogsled and bow don't draw too much attention, and you realize her axe and pick are just tools repurposed into weapons. Then again she is from nearby. she helps stow the gear so its easy to access from her dogsled, and helps wrap some into bundles for the horses to carry so it looks like they're just beasts of burden.

Nadya turns to Gondork, in his hellplate. and gives the impression that she's tapping her toe, but inside her boot.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

k. local: 1d20 + 4 ⇒ (13) + 4 = 17
::big dumb guards is what they are. probably. they're related to ogres. but they breathe air and water. we might be able to fool them with any old papers, or just intimidate them? they're pretty dumb. and probably aren't actually working for Whitethrone collecting taxes.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"Have I told you much about Ringeirr? My husband's uncle? Uncle-in-law i guess. He's Hjalnek's mother's brother. When my husband, late husband,.. " she reminisces, but finds her glance falling towards Giacomo, "When he was just a boy, Reingeirr's wife and son were taken by the White Witches and brought to Whitethrone. Ringeirr went to the city tor escue them, but through he was able to secretly enter the city and leave it again many times, he never saw his family again. My late husband told me that Ringeirr stays near Whitethrone. The last I heard, Ringeirr was living in the fish camps, working as a smuggler. "

fish camps? wrote:
"Whitethrone is built high atop cliffs overlooking Glacier Lake. The cliffs make fishing in the city impractical. So, Whitethrone's fishing industry is carried out in small shanty towns a few miles east of the city. Life there is hard, but there's less direct opression from the Iron Guard (I guess they're calling themselves the Winter Guard now ). "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

after ditching the guards. and not anywhere in their earshot

"We're close anyhow, there's a small stone bridge across a river just an hour or so away, and then the fish camps will only be another hour or so after that. Then we can find my uncle, and figure out how to get you into Irrisen."

"We'll need to ditch the Winter Guard's sleigh before the fish camps anwyay. And they'll already see us as outsiders, i'd hate leaving the horses too, but maybe we can sell them in the camps."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

oh yeah , forgot to say, the guard on fire that surrendered, took a chance and rolls around in the snow. hoping you won't shot him for putting himself out. =X

Nadya, having been brought to the brink, gives another shot at H4 since he seems to still want to play.

longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
longbow, confirmation: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 192d8 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12
(Nadya oops'es H4 for 21 dmg)


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Nadya takes the opportunity to stand up, and shoot at H4

longbow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

::gasp::

She grabs her bow and fires from the ground at the eagle that knocked her off. featherdusterds. nothing but featherdusters.

longbow: 1d20 + 5 + 1 + 2 - 4 ⇒ (18) + 5 + 1 + 2 - 4 = 221d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
(Nadya sqwaaks E-three for 11 dmg)

with nadya off the sled, the unmanned sled begins to slow down, advancing only 20 ft. this round.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

try and regain control
handle animal: 1d20 + 6 ⇒ (4) + 6 = 10
nope. still stuck going forward.

Nadya unsheathes her axe

"We're a bit hampered, driving and fighting. Pass them and then slow down so we don't have them on both sides?"

Ten penny- keep it going is a move action. accelerate/decelerate is a standard action. so based on that you may have a standard action on your turn if you're not going to accelerate/decelerate.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

handle animal: 1d20 + 6 ⇒ (1) + 6 = 7
"I'm all for outmaneuvering, but right now I think its spooking my dogs, I can't do much but drive straight right now!"
doesn't crash, i think. but she can't manage to slow down or turn it. it moves forward 40 ft.

point of order: i put giacomo on the dogsled, he can be in either vehicle.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya takes another step back and readies to shoot as well.

cold iron arrow:

1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 271d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 212d8 + 2 + 2 ⇒ (6, 8) + 2 + 2 = 18


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

seeing the cold iron work a lot better, Nadya drops her weapons, drawing her bow, and knocking a cold iron arrow to shoot the quickling

longbow: 1d20 + 5 + 1 + 1 - 4 ⇒ (19) + 5 + 1 + 1 - 4 = 221d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

[ round 5 ]
[20: arwyn], [15: gondork], [13: F ], [13: T], [13: giacomo],[6: ten-penny], [5: nadya], [4: caladan]

[ round 6 ]
[20: arwyn], [15: gondork], [13: F ], [13: T], [13: giacomo],[6: ten-penny], [5: nadya], [4: caladan]


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya withdraws back a bit, pairing up with Arwyn to get her flank
"We shouldn't bunch up too much, take them out, I'll get safe so you don't have to worry about me."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya steps over and tries to hit the twigjack
handaxe: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d6 + 1 ⇒ (6) + 1 = 7
light pick: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 161d4 ⇒ 1

both miss


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

(+4 healing to Arwyn updated on map)

"Where'd they go?"
Nadya stowes her bow, and draws her axe and pick while moving into the yard to guard Giacomo as he casts.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

move up, drawing bow, and shoot at the one by the well.
longbow: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (8) + 1 = 9


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

and dead

Nadya runs over to Orm, dropping her weapons and picking her up in her current she-giant hands and squeezing him hard. her voice extra gravelly from her distorted size
"Orm! Orm! Orm! Are you alright? Are you hurt?"

-- orm sobs

"Thank you, Thank you! " she says as you gather up your things and the bundle of firewood, heading back to camp as Nadya gradually shrinks back to medium size, still carrying little Orm.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

large handaxe: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 2 ⇒ (1) + 2 = 3
large light pick: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (3) + 1 = 4

can you smell the wiff? she's such a proccupied mother, i guess.

if it runs away, possible aoo:

large handaxe: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (1) + 2 = 3


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

oh, nearly skipped nadya

dropping her bow and drawing her weapons, she hefts her handaxe and chops at the boreal wolf but misses
large handaxe: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (1) + 2 = 3


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

i'm fine with it, going to go melee next round anyway,


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya moves up, enraged,
Get away from my son! she growls

longbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
hit flat footed for 3 dmg. favored enemy doesn't apply b/c not animals. womp womp


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

ok, so giacomo + nadya, arwyn + ten-penny? gondork may as well come along with one party, stealth isn't a worry in the hurry of tracking and calling out for the boy.

message won't cover the whole distance from camp to search parties, so you'd need to go with them and then stay within range of the other search party. its only medium range.

survival: 1d20 + 8 ⇒ (18) + 8 = 26

Arwyn and Nadya are both hot on the heels of Orm's tracks, and both groups manage to find him after 10 minutes of searching and tracking. but its not a pretty sight. Orm is unharmed, but surrounding him are three white-furred wolves.

You're about 30 ft. away from the wolves, which are about 10 ft away from Orm, two wolves are on one side, the third wolf that looks like the bigger one, is on the far side fifty feet away. they have Orm backed up against a tree with no branches low enough for him to reach. the terrain is snowy, so difficult terrain. theres light snow falling, but not enough to disurpt vision or ranged attacks. and there's still enough daylight to see normally.

will throw up a mini map later today

[ round 1 ]
[22: Giacomo], [19: Ten-Penny], [18: Nadya], [16: Wolf-b & Wolf-o], [12: Arwyn], [10: Gondork], [9: Wolf-a]

rolls:

initiative checks
arwyn: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
gondork: 1d20 + 1 ⇒ (9) + 1 = 10
giacomo: 1d20 + 4 ⇒ (18) + 4 = 22
10p: 1d20 + 5 ⇒ (14) + 5 = 19
nadya: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
wolf-a: 1d20 + 2 ⇒ (7) + 2 = 9
wolf-b: 1d20 + 2 ⇒ (14) + 2 = 16
wolf-o: 1d20 + 2 ⇒ (14) + 2 = 16


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

A short while later as she's finishing setting up the shelters with your help, she realizes Orm hasn't returned yet.

Orm! OOOOOOORMmmm!

Has anyone seen Orm? he was gathering firewood.

there's no response from the boy in the camp, and no one looking around sees him.

searching for the boy will require a Survival check. You can split up into multiple search parties if you'd like with a primary and assistants. Nadya is worried, and will set off trying to find his tracks and calling for him right away.

Caladan, can you watch Mjoli? thank you. a bit frantic, she sets off as the light snow begins to fall for the evening.

search party A: Nadya

base camp: Caladan, Mjoli


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"Orm, Mjoli, stay here with mommy while Giacomo and his friends go fight the troll."

-- ' aww muddi, do we have to? I wanna see a troll! '
-- ' stupid, you can't see trolls, they're too big '


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)
phenomenon wrote:
you vaguely recall stories of druids that fight against the winter witches eternal grip on the landscape. They don't usually last long, as the White Witches stamp them out when they are inevitably located, or they become subsumed by the surrounding magical winter when the druid's power eventually fails.

"I think i've seen one of these before, but it was barely thawing from winter before it was reversed by the witches. This one seems to be so... lush. The sled will be slow going, pulling through this... grass. um. we may have to skirt the edge of it and hope it doesn't go on too far."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

longbow: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 221d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Nadya takes a shot at them, but only downs one bird with the arrow

2 dmg to black swarm


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

longbow: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 101d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
nadya steps back, taking out her bow, but misses any of the ravens


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya moves up, taking out a flask of oil, and throws it on the burning swarm
grenade: 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 211d3 + 1 ⇒ (2) + 1 = 3

good hit for 4 damage as it ignites


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

k nature : 1d20 ⇒ 2


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

(pop)

(no weather penalties today. calm after the blizzard. )

nadya: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
crow = 1: 1d3 ⇒ 3
(pop)

caladan: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 1 ⇒ (7) + 1 = 8
crow = 1: 1d2 ⇒ 1
(just a miss. still one image remaining)


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"We can bring him back and bury him at our home in Waldsby, he'd like that. "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

geographical context: the portal itself is half a day by sleigh ride from the pale tower.
the woods where the Black Rider's key was stolen is on the way to the portal/Waldsby
your next "Task" from the Black Rider was to free the Shackled Hut in Irrisen. You'll need to travel to Whitethrone.

>> Our Map of Irrisen <<

"Thank you all, for helping me avenge my daughter. I never would have been able to do this without you. I know you have a mission to complete still, and that you want to head to Whitethrone. I know the route. Now I've something more to ask of you, but I will need your help. "

"Nazhena isn't here, but I know she'll return, and her vengeance will be great. You'll be off elsewhere. My late husband's uncle, Ringeirr, is a fisherman in a small shantytown called the Fishcamps on the outskirts of Whitethrone. I need to bring my boys and hide there. Also, if anyone can get you into Whitethrone unseen or knows more about the city, Ringeirr should be able to help. I'll take the boys with us, just as far as Ellsprin, about a week from here. After Ellsprin, i'll see you the rest of the way to Whitethrone and introduce you to Ringeirr. The total journey to Whitethrone should take us 9 days."

"Maybe a day more, with the stop by the hoarwood to find your Witchcrow. "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

-- round 9 --

Nadya gets up and steps aside, throwing her axe up at Radosek
+1 handaxe: 1d20 + 5 + 1 + 1 - 4 ⇒ (14) + 5 + 1 + 1 - 4 = 171d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Round 9
[23: Nadya], [18: Ten-Penny], [16: Arwyn], [11: Giacomo], [11: Caladan], [4: Gondork], [0: Radosek]


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"Can take my bow if you like" says Nadya, gesturing to the composite longbow (+1 strength pull, non masterwork) on her pack.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

she guides your hand to her axe. its very odd.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Nadya draws her bow as she moves up by Arwyn to take a shot too
comp longbow: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 1 ⇒ (4) + 1 = 5

(Plink)

arwyn's shot connects for 9dmg


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

fighting defensively too AC 18
axe: 1d20 + 3 - 2 - 4 ⇒ (3) + 3 - 2 - 4 = 01d6 + 1 ⇒ (3) + 1 = 4
pick: 1d20 + 3 - 2 - 4 ⇒ (2) + 3 - 2 - 4 = -11d4 + 1 ⇒ (1) + 1 = 2


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Nadya steps back, firing her bow at Blue
"What the heck!?"

comp longbow: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 201d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

for enemies i'm going to keep tallying the damage you've done to them on the map


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"What next then? that's everything on this level. The only place to go is the teleporter we can't operate. What do we do? stand on it and let Gondork keep licking it? "

As Nadya speaks, the ice crystal teleporters activate, the white witch's soldiers step out quickly look around, one slashes at Arwyn but misses, the other tries to hop across the table, to reach Nadya, but just manages to get across the table clumsily and fails to attack.

Arwyn:
cold iron longsword: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 1 ⇒ (2) + 1 = 3

acrobatics: 1d20 - 2 ⇒ (2) - 2 = 0

[ round 1 ]
[20: Giacomo], [16: Soldiers], [13: Nadya], [9: Arwyn], [8: Ten-Penny], [7: Caladan], [5: Gondork]

init rolls:
initiative checks
arwyn: 1d20 + 3 ⇒ (6) + 3 = 9
caladan: 1d20 + 1 ⇒ (6) + 1 = 7
gondork: 1d20 + 1 ⇒ (4) + 1 = 5
giacomo: 1d20 + 4 ⇒ (16) + 4 = 20
10p: 1d20 + 4 ⇒ (4) + 4 = 8
nadya: 1d20 + 2 ⇒ (11) + 2 = 13
soldiers: 1d20 + 1 ⇒ (15) + 1 = 16

2d8 + 3 ⇒ (4, 2) + 3 = 9
2d8 + 3 ⇒ (2, 2) + 3 = 7
2d6 ⇒ (3, 6) = 9
2d6 ⇒ (3, 4) = 7


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya stops muttering the phrase. and when gondork looks healed and set:
"so. now what? was that the witch who blasted you? Should we try this again now that we're ready? "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"I guess asking what you saw is kinda useless... " she sniffs the wound
heal: 1d20 + 5 ⇒ (14) + 5 = 19

"Looks like a small bolt of lightning struck him, he's scorched with electricity. Was it a trap? or someone was up there?"


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

"Ta vinge, sveve og fly, la meg se vinterhimmelen" ::inhales:: "he disappeared. Ta vinge, sveve og fly, la meg se vinterhimmelen"

he's been gone maybe ten seconds


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya takes a shot
comp longbow: 1d20 + 5 + 1 - 4 - 4 ⇒ (12) + 5 + 1 - 4 - 4 = 10

-round - 8
[22: volan], [19: Giacomo], [16: Arwyn], [16: Ten-Penny], [13: Caladan], [11: Nadya], [9: hestrig], [5: Gondork]


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

quaking, she steps up on the table and snags a cold iron arrow to fire, loosing at Mierul.
composite longbow: 1d20 + 5 - 2 + 1 - 4 ⇒ (10) + 5 - 2 + 1 - 4 = 101d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

misses


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F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Hatch's instructions, told over firelight last night before bed, while planning, Nadya tranlates. here's a summary of those. With her coaching or if you speak Skald you can remember the phrases by taking 10 on a DC 10 int check. in combat you can't take 10 on it. if you don't speak skald or have her coaching its a DC 15 int or linguistics check. it will probably be best if Nadya goes last, so she can coach everyone with the phrase in Skald. If you can't remember, you can hold the blue snowflake crystal and just step in the area to go to the dining hall (without speaking)

These take you up one level to the dining hall. First he says you will probably want to go to the top, but he doesn't know the pass phrase to get you there. The crystal you need to get to though he can tell you. You need to take the doors opposite the main windows of the dining hall, into the Mirrored Hall. That is the teleporter that leads up two levels to Nazhena's chambers. Hatch doesn't know that pass phrase.

if you take the doors north out of the dining hall, past the conservatory, there is a telporter that will take you up one more level to the aerie. the raven-tender lives and works there. its the crecent maw 50 ft. off the ground where the light-red guard shot his warning bolt. to get there say: "Take wing, soar and fly,
let me view the winter sky."

to get back down say "Down a level, to the halls,
leave this cage without walls."

to get down to the entry hall, from the dining hall, say: "Spiral downward to the ground,
every ounce and every pound."

Nazhena's second in command, Radosek, has interests in Jairess, in the Aerie. Rumor is he made a key that will take you from the mirrored hall to his chamber, a black feather in a fist size crystal, like the snowflake.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

survival: 1d20 + 8 ⇒ (19) + 8 = 27
"That's moving in too fast. Its either huge or its going to roll in and loose steam right on top of us. Either way that storm is going to delay any reinforcements at least a day or two, no one can travel in this."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Nadya whispers to y'all, away from any mirrors in a relatively safe area, away from the prisoners

"Any reinforcements they've sent for will have to be other patrols that are out looking for the Black Rider. The next closest tower will take days to reach from here, even if ravens arrive quickly. They'll probably use mirrors to communicate anyway. Actually, them using ravens could mean something ... if they're resorting to their ravens over spells. "

"I'll go upstairs with you, though it might be helpful to stay down here with Hatch and guard the prisoners. No matter what you say Giacomo, you can't understand what each and every guard here is guilty of, what they've done to villagers... It would be a service to the townsfolk to put these guards down like the rabid dogs they are. "


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

Feeling an invisible tug on her boots, Nadya reaches down and picks up Hatch.

"He says they use the blue alcoves. They're teleporters. He says these ones will take us up to the dining hall if we step in and say a phrase in Skald: `En samling i hallen, ta en, ta oss alle.` "

"It means - `a gathering within the hall, take one, take us all`. It's slow he says, each alcove only transports one at a time. Some of the captains have keys, which activate the teleporters without having to say anything, just step in."

"He knows a few more phrases for other teleporters, but he's too afraid to go any further. He says he can make a ... nest ... for us here, if we need, he can secure one of the guard chambers and watch over us."


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

handaxe: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (3) + 1 = 4
light pick: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 1

Nadya manages to injure the one she's fighting a little, but he's still standing on his last legs.


F Human Female Human (ulfen) Ranger 3 (15/24 HP | AC 16, T 12, FF 14 | Fort +4, Ref +5, Will +0 | CMB +3, CMD 16 | Init +2 | Perception +5 | Speed: 30)

nadya shifts over to put the wall by her side and attacks twice, slicing him with her axe before hammering the pick into his shoulder and releasing. the guard is injured but still standing, barely.
handaxe: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (4) + 1 = 5
light pick: 1d20 + 3 ⇒ (15) + 3 = 181d4 ⇒ 3