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   Musing out loud: would you be open to a Changeling gaining an Aberrant dragonmark?
 I'm not sure I'd take this direction, but I thought I'd see what you think.  
   1/ Starting level isn't mentioned, so I assume it's 1. 2/ Eberron changelings are very different from PF changelings; we'd stick to the former? Do you have a source for PFified Eberron races? (PF races are overall stronger than 3.5E races)
 3/ What would the expected posting rate be? 4/ Do you any starting plot in mind, or would it be built with the players? Would it lean towards exploration, investigation, intrigue, combat, ...?  
   My advice would be to not start using Spheres in a gestalt mythic campaign, because the setup is crunchy enough as it is. However, if you want to give it a spin, you could try a Sphere archetype for a core class - they are listed on the front page
 Taking Shadow Boxer Unchained Monk as an example:
  
   GM, I believe you missed those questions:
 namo wrote: 
 I'm currently working on the Knave of Hearts (Eliciter 6 || Arcanist 1/Prodigy 5). He has posters with his face on it, and in big letters"DO NOT TRUST HIM! He will: steal your heart steal your wife steal your life." But of course these are gross exaggerations, and anyway he can shapeshift so the picture is always wrong... (Mechanically he's not really a thief, but this is flavour. He is tricksy, so that's the source of the slander...)  
   reroll: 1d6 ⇒ 3 1/ Are Mythic Traditions allowed? (with potential veto, of course)
 2/ If you're feeling generous, a bonus feat or two would be appreciated. :) It's hard to support 2 sides of gestalt with the normal feat allocation. (You can't fault me for asking, surely? ;-)) 3/ Do we have 1 Favored Class Bonus, or 1 per "side" of the gestalt? I've seen DMs handle it both ways.  
   GM_Panic wrote: 
 If I may make a follow-up suggestion :), I'd rather you gave the same amount to everybody; 30k sound good.I'm already 4-5 attribute points behind after a mediocre roll, which is OK, but I'd rather not roll gold and risk getting shafted there too. Additional question:
  
   Stats: 6d6 ⇒ (2, 4, 2, 6, 3, 1) = 18 I really like the premise! Mythic can be a handful, but I've always wanted to try precisely what you're doing, high Mythic at a low-ish level.
 If I may make a suggestion, I'd suggest lowering the starting wealth, which seems out of balance with the rest of the setup and risks overshadowing class/mythic abilities. Quote: mythic classes 1/ What are Mythic classes? I've only got a little experience with Mythic. I assume you're not talking about Mythic Paths. 2/ Are we limited to 2 classes total, one on each side, or can we multiclass? Quote: Feats: As Class {each side of Gestalt/race/level} 3/ Does this mean we geta/ standard PF feat progression, or b/ double the standard progression, i.e. 2 feats at level 1, 3, 5...? 4/ Would you allow the Polished Dark sphere? It's an update to the Dark sphere, but since the original publisher doesn't do Spheres content anymore, they can't simply replace the existing one.  
   My money is on demotivation or mental health issues... but of course speculation won't get us far. I actually kinda expected the game not to work out, since in my experience DMs launching 2 games back to back don't keep up for long (on average), even more so when these games are high-crunch. But one always hopes! And the DM reminds me of another, on another board, who disappeared in similar abrupt fashion (and was also offering a Spheres game). Down to the playtest he likes to make with not-yet-selected PCs, which I haven't seen many DMs do, since it's bound to be very time-intensive. Whether or not they're one and the same, they do offer very enticing campaigns! Still, I don't mind all this since I had fun making Léonie :-D, and I got to dive into the Tinker sphere. I do hope I get to play Zeitgeist some day (*pokes Chris* ;-)).  
   @crisichild: Given your low CL, the Spell Attack damage is pretty low. I'd recommend either focusing on Brutal Strike (getting a way to recover your focus more easily, to get the extra damage every round) OR upping your Destruction CL (via the Gift for Magic trait and/or the Focused Blast Type Group feat - on the Destruction page) to make the Spell Attack worth it. Lucky for you I freed you a feat! ;) Vital Strike is indeed a good choice with a big weapon like yours. As you may already know, it won't multiply bonus damage like the Spell Attack dice. @Violant: Swashbuckler, Rogue, etc... are fine. Arcanist / Alchemist / Investigator cannot use their vancian extracts / spells and so must use Sphere archetypes or a core archetype that trades away the vancian stuff.  
 
   @Crisischild: I think I see a small error regarding gestalt rules.
 Also note that Brutal Strike and Spell Attack are both special attack actions, so you can't use both at the same time.  
   Gearmaster of the Turning Age wrote: @namo: No, you would only gain Gun Training if you get Gunsmithing from a more traditional source, such as class features, talents, feats, etc. Firearm Proficiency is a talent, that also grants Gunsmithing. In retrospect, the talent name is very ambiguous and I should have mentioned "talent" in the text, so that people would not need to click the link to know it wasn't just class proficiency. :) eriktd made me think of another question: are Firearms simple weapons for the PCs and their companions?
 (Sorry for the delayed question, I was busy because of a work seminar.) @Fury: companions don't get ABP IIRC, this was answered previously.  
   Gearmaster of the Turning Age wrote: My ruling on Gunsmithing is that it is NOT replaced by those who would otherwise get it, so you get both Gunsmithing AND Gun Training instead of one or the other. Like I said, I want to rule as advantageous as possible for gun users since they're far more common in this setting, yet it also makes sense for those trained in their use to be able to craft ammo. Coming back to this: does it mean that anyone with Firearm Proficiency get gun training, since it grants Gunsmithing? I assume not but would like confirmation. My PC Léonie may not use a gun at first, but this will help plan for the future.  
   My PC has taken shape:
 - fluff-wise... you'll see, I have to put my notes in order. But one fun tidbit is: she's a human who thinks she's got an Eladrin soul inside her, ever since she visited the Dreaming on the Night of the Mirror Moon 17 years ago and came back changed.
 In terms of Character Theme, Technologist is the best fit. Additional questions:
 - can I swap feats for a Guile progression even though one of my classes (Rogue) has a blended progression of all 3 types? The Guile text doesn't have the same restrictions as the Might equivalent, but I'd rather check with you to be sure.  
   Thanks for the answers. Gearmaster of the Turning Age wrote: Could you clarify what you meant about Deft Maneuvers and Improved Feint? I'm fairly sure you're asking if they can both modify the Feint CM, but a few other potential interpretations I could read into it. Just wanting to be sure so I can answer what you're asking and not some other question entirely. From the Feat Tax site: Quote: 
 Deft Maneuvers purportedly replaces Improved Feint, but seems to only grant +2 to the feint Bluff check (since feinting doesn't provoke AoOs in the first place), when Improved Feint is about feinting as a move action.A/ So does Deft Maneuver allow to feint as a move action? Or does Improved Feint continue to exist separately? (I'm aware the Fencing sphere has a talent for that.) B/ Do companions / mechanoids / ... get maxed HP as well, do they roll, or take average? C/ Is it OK if I use a Myth-Weavers sheet? Though I'll probably have a spreadsheet for Tinker stuff, but the main info would be on MW. D/ Lastly, what do you look for in applications? Background? Personality? Quirks? Made-up NPCs? Secrets? All of the above?  
   I have some questions as I'm exploring some ideas:
 2/ may we use the utilitarian progression optional rule? 3/ How do you want to handle Tinker projects (e.g. mechanoids) in terms of cost? Should we pay for them out of our starting gold, or are they free given that with time one can gather their components for free? 4/ Does Deft Maneuvers (Elephant in the Room feat) include the full effect of Improved Feint? 5/ If I were to use the Faction sphere, would I have to use the RHC as a faction, or could I use something else based on the PC background (e.g. the udnerground if he's a former criminal, the Engineering Institute - just made it up - if she's into Tinkering, etc...) 6/ The Ghost Stepper archetype is an odd duck in that it replaces the Rogue talents at levels 2-8-14, when most archetypes do 2-6-10-... or 4-8-12-...
  
   Very interested in this! I'll have to re-read the Zeitgeist Player Guide, since it's been a while, but I've been wanting to play it for a long time. I'm curious to see your modified Sage? I may not go for it since Tinker and Guile beckon, but since the class is usually banned for its overpoweredness, it could be an occasion to try one version of it. | 
 
	
 
     
    